Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Cdub8807
Apollo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,235 Elo+
Solo
Charybdis
Charybdis
FaZy-UNI
Charybdis
Level 65
God Stats
6W - 3L
1,724 SR
Queue Stats
108W - 100L
1,361 Elo+
Party 2
Agni
Agni
Vini_Ribeiiro_
Agni
Level 75
God Stats
6W - 7L
1,463 SR
Queue Stats
100W - 85L
1,382 Elo+
Party 2
Set
Set
Weltkrieg 39
Set
Level 69
God Stats
2W - 5L
1,367 SR
Queue Stats
198W - 243L
1,382 Elo+
Solo
Team Averages
Level 77
1,511 SR
1,372 Elo+

VS

Team Averages
Level 77
1,287 SR
1,260 Elo+
Nemesis
Nemesis
Ryota_Juan
Nemesis
Level 4
God Stats
2W - 9L
1,022 SR
Queue Stats
2W - 10L
972 Elo+
Party 1
Da Ji
Da Ji
Z_Haruki_
Da Ji
Level 41
God Stats
43W - 51L
1,426 SR
Queue Stats
152W - 181L
1,317 Elo+
Party 1
Scylla
Scylla
cami_love67
Scylla
Level 106
God Stats
48W - 74L
1,428 SR
Queue Stats
285W - 301L
1,343 Elo+
Party 1
Charybdis
Charybdis
sofi_cat29
Charybdis
Level 88
God Stats
16W - 19L
1,426 SR
Queue Stats
217W - 262L
1,291 Elo+
Party 1
Sobek
Sobek
viaramb
Sobek
Level 147
God Stats
1W - 1L
1,134 SR
Queue Stats
129W - 142L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
1 / 4 / 2
9,845
448
3,926
13,130
10,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
Cdub8807
Apollo
12
0 / 7 / 3
8,070
367
5,003
12,480
2,073
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
FaZy-UNI
Charybdis
18
4 / 6 / 2
11,917
542
6,688
14,760
3,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 5 / 2
9,630
438
13,996
13,217
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 11 / 0
8,044
366
4,984
18,171
5,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ryota_Juan
Nemesis
13
0 / 2 / 5
8,691
395
2,910
5,289
3,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
Z_Haruki_
Da Ji
15
5 / 5 / 3
10,251
466
7,619
13,315
5,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
18
10 / 2 / 6
12,103
550
11,949
13,045
5,707
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
sofi_cat29
Charybdis
19
15 / 2 / 3
12,952
589
23,279
13,220
5,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
viaramb
Sobek
13
3 / 0 / 16
10,590
481
5,140
18,883
27,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
10
Kills
33
33
Deaths
11
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
4
2
0.5
L
Apollo
Cdub8807
Apollo
0
7
3
0.21
L
Charybdis
FaZy-UNI
Charybdis
4
6
2
0.83
W
Nemesis
Ryota_Juan
Nemesis
0
2
5
1.25
L
4
5
2
1
L
1
11
0
0.09
W
Da Ji
Z_Haruki_
Da Ji
5
5
3
1.3
W
Scylla
10
2
6
6.5
W
Charybdis
sofi_cat29
Charybdis
15
2
3
8.25
W
Sobek
viaramb
Sobek
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,597
Damage
50,897
71,758
Taken
63,752
24,629
Mitigated
47,629
13,616
Healing
16,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,926
1,254
0
2,999
13,130
10,252
0
1,583
11,547
21,981
0
L
Apollo
Cdub8807
Apollo
5,003
3,149
0
2,233
12,480
2,073
1,155
1,937
10,543
0
40,041
L
Charybdis
FaZy-UNI
Charybdis
6,688
2,596
0
2,263
14,760
3,886
602
2,118
12,600
0
80,726
W
Nemesis
Ryota_Juan
Nemesis
2,910
601
0
350
5,289
3,225
690
0
5,289
0
29,695
L
13,996
418
243
2,839
13,217
3,190
176
7,627
5,499
57,599
0
L
4,984
2,170
0
3,039
18,171
5,228
0
3,824
14,201
0
41,238
W
Da Ji
Z_Haruki_
Da Ji
7,619
1,333
0
2,648
13,315
5,711
0
2,709
10,606
0
55,265
W
Scylla
11,949
462
0
3,775
13,045
5,707
886
7,071
5,974
72,702
0
W
Charybdis
sofi_cat29
Charybdis
23,279
11,634
0
4,324
13,220
5,349
4,782
3,614
9,606
0
92,509
W
Sobek
viaramb
Sobek
5,140
1,065
0
5,698
18,883
27,637
292
4,528
14,355
21,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,506
Gold Earned
54,587
411
Minions Killed
436
0
Camps Cleared
0
1,634,015
Distance Traveled
2,014,884
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,845
448
44
2
0
304,170
6
L
Apollo
8,070
367
68
3
0
263,144
1
L
Charybdis
11,917
542
161
7
0
358,679
4
W
Nemesis
8,691
395
58
3
0
378,212
0
L
Agni
9,630
438
70
3
0
402,199
12
L
Set
8,044
366
68
3
0
305,823
0
W
Da Ji
10,251
466
77
4
0
421,822
0
W
Scylla
12,103
550
128
6
0
409,024
3
W
Charybdis
12,952
589
143
7
0
382,848
1
W
Sobek
10,590
481
30
1
0
422,978
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role