Player Matchup

Discordia
Discordia
OLIVEIRINHA
Discordia
Level 48
God Stats
2W - 3L
1,431 SR
Queue Stats
112W - 184L
1,367 Elo+
Party 1
Chaac
Chaac
Panecas
Chaac
Level 46
God Stats
5W - 4L
1,617 SR
Queue Stats
105W - 181L
1,371 Elo+
Party 1
Set
Set
TFM6
Set
Level 87
God Stats
32W - 39L
1,463 SR
Queue Stats
168W - 174L
1,428 Elo+
Solo
Khepri
Khepri
TheGreatAlucard9
Khepri
Level 88
God Stats
58W - 29L
1,594 SR
Queue Stats
128W - 107L
1,413 Elo+
Party 3
Izanami
Izanami
heneedsmilka
Izanami
Level 69
God Stats
15W - 4L
1,747 SR
Queue Stats
196W - 207L
1,414 Elo+
Party 3
Team Averages
Level 68
1,570 SR
1,399 Elo+

VS

Team Averages
Level 73
1,508 SR
1,496 Elo+
Horus
Horus
 
Horus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Mantecora
Tiamat
Level 85
God Stats
3W - 3L
1,495 SR
Queue Stats
55W - 54L
1,436 Elo+
Solo
Apollo
Apollo
RAPBOSS
Apollo
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,786 Elo+
Party 2
Sylvanus
Sylvanus
WeebyDeeby
Sylvanus
Level 52
God Stats
4W - 1L
1,746 SR
Queue Stats
75W - 83L
1,351 Elo+
Solo
Susano
Susano
ZEPYZ
Susano
Level 117
God Stats
10W - 20L
1,299 SR
Queue Stats
152W - 175L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
OLIVEIRINHA
Discordia
12
2 / 5 / 3
7,055
543
3,098
4,969
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Panecas
Chaac
13
1 / 0 / 3
7,474
575
6,622
8,845
5,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
TFM6
Set
14
7 / 1 / 3
8,194
630
5,193
8,851
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 2 / 16
8,009
616
3,292
10,148
9,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
heneedsmilka
Izanami
14
15 / 1 / 6
8,972
690
14,608
8,524
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 2 / 0
6,445
496
4,780
8,354
3,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
Mantecora
Tiamat
11
4 / 5 / 4
7,290
561
6,385
8,239
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
RAPBOSS
Apollo
10
1 / 8 / 3
5,869
451
1,387
8,263
2,095
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sylvanus
WeebyDeeby
Sylvanus
9
1 / 8 / 1
6,119
471
4,533
13,476
7,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
ZEPYZ
Susano
10
3 / 4 / 1
6,649
511
6,268
10,391
2,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
27
Kills
9
9
Deaths
27
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
0
0
L
Tiamat
Mantecora
Tiamat
4
5
4
1.2
W
Discordia
OLIVEIRINHA
Discordia
2
5
3
0.7
W
Chaac
Panecas
Chaac
1
0
3
2.5
L
Apollo
RAPBOSS
Apollo
1
8
3
0.31
W
Set
TFM6
Set
7
1
3
8.5
W
2
2
16
5
L
Sylvanus
WeebyDeeby
Sylvanus
1
8
1
0.19
L
Susano
ZEPYZ
Susano
3
4
1
0.88
W
Izanami
heneedsmilka
Izanami
15
1
6
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,813
Damage
23,353
41,337
Taken
48,723
22,278
Mitigated
19,402
12,223
Healing
9,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,780
2,228
0
3,300
8,354
3,895
49
0
7,760
0
27,049
L
Tiamat
Mantecora
Tiamat
6,385
597
0
1,240
8,239
2,920
150
1,785
6,322
29,853
0
W
Discordia
OLIVEIRINHA
Discordia
3,098
273
0
370
4,969
1,132
750
2,098
2,633
28,646
0
W
Chaac
Panecas
Chaac
6,622
550
0
4,637
8,845
5,533
129
35
8,810
0
39,843
L
Apollo
RAPBOSS
Apollo
1,387
311
0
0
8,263
2,095
479
859
7,358
0
20,085
W
Set
TFM6
Set
5,193
2,018
0
886
8,851
3,227
0
980
7,799
0
50,409
W
3,292
397
513
3,063
10,148
9,230
102
3,212
6,756
14,746
0
L
Sylvanus
WeebyDeeby
Sylvanus
4,533
1,639
204
1,936
13,476
7,601
0
2,503
10,867
15,560
7,286
L
Susano
ZEPYZ
Susano
6,268
871
0
2,706
10,391
2,891
0
957
9,348
0
33,079
W
Izanami
heneedsmilka
Izanami
14,608
10,951
0
2,754
8,524
3,156
449
3,353
5,018
0
64,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,704
Gold Earned
32,372
344
Minions Killed
261
0
Camps Cleared
0
1,308,468
Distance Traveled
1,228,588
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,445
496
55
4
0
286,286
6
L
Tiamat
7,290
561
59
5
0
243,710
1
W
Discordia
7,055
543
64
5
0
227,929
3
W
Chaac
7,474
575
71
5
0
261,829
6
L
Apollo
5,869
451
38
3
0
230,002
0
W
Set
8,194
630
89
7
0
302,417
3
W
Khepri
8,009
616
20
2
0
264,900
2
L
Sylvanus
6,119
471
47
4
0
197,275
3
L
Susano
6,649
511
62
5
0
271,315
0
W
Izanami
8,972
690
100
8
0
251,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role