Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Avithro
Amaterasu
Level 23
God Stats
1W - 4L
1,171 SR
Queue Stats
34W - 39L
1,410 Elo+
Party 3
Athena
Athena
Hlliight Man
Athena
Level 41
God Stats
4W - 7L
1,506 SR
Queue Stats
28W - 42L
1,332 Elo+
Party 3
Sol
Sol
kkhaven
Sol
Level 85
God Stats
36W - 33L
1,543 SR
Queue Stats
357W - 364L
1,464 Elo+
Party 2
Neith
Neith
oOKidBuuOo
Neith
Level 45
God Stats
5W - 2L
1,814 SR
Queue Stats
140W - 106L
1,548 Elo+
Party 2
Team Averages
Level 55
1,507 SR
1,451 Elo+

VS

Team Averages
Level 95
1,463 SR
1,561 Elo+
Janus
Janus
Kaleidescoped
Janus
Level 123
God Stats
37W - 28L
1,545 SR
Queue Stats
236W - 191L
1,687 Elo+
Party 1
Baron Samedi
Baron Samedi
Lunaticombat
Baron Samedi
Level 103
God Stats
7W - 5L
1,440 SR
Queue Stats
386W - 399L
1,425 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SmArtAsS5332
Ah Muzen Cab
Level 108
God Stats
4W - 4L
1,474 SR
Queue Stats
437W - 410L
1,464 Elo+
Solo
Bellona
Bellona
oSpiNeLLio
Bellona
Level 104
God Stats
1W - 2L
1,311 SR
Queue Stats
265W - 254L
1,509 Elo+
Solo
Set
Set
oValyue
Set
Level 37
God Stats
2W - 4L
1,548 SR
Queue Stats
88W - 51L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
1 / 4 / 3
9,507
475
6,687
18,306
11,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
Avithro
Amaterasu
13
0 / 3 / 1
8,173
409
2,572
9,827
7,277
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
13
0 / 5 / 7
8,530
427
4,241
21,451
16,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
17
3 / 6 / 3
10,374
519
11,000
18,111
5,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Neith
18
11 / 8 / 2
11,331
567
15,473
14,761
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 8
13,054
653
14,096
8,393
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Lunaticombat
Baron Samedi
16
2 / 4 / 11
10,950
548
6,779
17,592
16,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
SmArtAsS5332
Ah Muzen Cab
16
0 / 5 / 11
10,592
530
10,363
10,430
3,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
oSpiNeLLio
Bellona
18
3 / 2 / 5
12,136
607
13,981
14,689
14,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Set
20
11 / 3 / 9
13,355
668
13,794
17,573
8,281
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
70
15
Kills
26
26
Deaths
15
16
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
3
0.63
L
Amaterasu
Avithro
Amaterasu
0
3
1
0.17
L
Athena
0
5
7
0.7
W
10
1
8
14
W
Baron Samedi
Lunaticombat
Baron Samedi
2
4
11
1.88
W
Ah Muzen Cab
SmArtAsS5332
Ah Muzen Cab
0
5
11
1.1
L
Sol
3
6
3
0.75
L
Neith
11
8
2
1.5
W
Bellona
oSpiNeLLio
Bellona
3
2
5
2.75
W
Set
11
3
9
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,973
Damage
59,013
82,456
Taken
68,677
46,184
Mitigated
46,181
22,594
Healing
27,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,687
2,527
0
3,592
18,306
11,265
0
3,358
14,836
0
68,376
L
Amaterasu
Avithro
Amaterasu
2,572
735
0
3,017
9,827
7,277
0
1,175
8,603
0
38,017
L
Athena
4,241
779
2,115
3,193
21,451
16,830
199
7,199
14,140
20,165
0
W
14,096
1,392
272
2,351
8,393
2,963
1,508
2,962
5,431
81,553
0
W
Baron Samedi
Lunaticombat
Baron Samedi
6,779
910
1,182
5,483
17,592
16,651
564
1,902
15,690
48,919
0
W
Ah Muzen Cab
SmArtAsS5332
Ah Muzen Cab
10,363
5,312
0
2,370
10,430
3,299
2,391
2,087
8,343
0
79,686
L
Sol
11,000
2,831
0
8,574
18,111
5,175
1,371
4,381
13,560
79,055
0
L
Neith
15,473
7,250
0
2,103
14,761
5,637
0
4,363
10,302
0
79,798
W
Bellona
oSpiNeLLio
Bellona
13,981
6,483
0
7,214
14,689
14,987
285
3,556
11,133
0
77,755
W
Set
13,794
6,264
0
8,438
17,573
8,281
2,015
5,536
12,037
0
112,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,915
Gold Earned
60,087
571
Minions Killed
650
0
Camps Cleared
0
1,758,683
Distance Traveled
2,028,853
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,507
475
113
6
0
397,288
1
L
Amaterasu
8,173
409
104
5
0
291,253
2
L
Athena
8,530
427
40
2
0
386,063
1
W
Janus
13,054
653
149
7
0
446,099
3
W
Baron Samedi
10,950
548
63
3
0
378,887
4
W
Ah Muzen Cab
10,592
530
121
6
0
393,880
2
L
Sol
10,374
519
154
8
0
354,845
0
L
Neith
11,331
567
160
8
0
329,234
1
W
Bellona
12,136
607
143
7
0
363,911
0
W
Set
13,355
668
174
9
0
446,076
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role