Player Matchup

Bacchus
Bacchus
BeastOfBoys
Bacchus
Level 59
God Stats
8W - 2L
1,774 SR
Queue Stats
157W - 169L
1,376 Elo+
Solo
Danzaburou
Danzaburou
Fluffy zK
Danzaburou
Level 108
God Stats
6W - 5L
1,570 SR
Queue Stats
122W - 133L
1,379 Elo+
Party 1
Fenrir
Fenrir
HankHillll
Fenrir
Level 123
God Stats
1W - 1L
1,476 SR
Queue Stats
4W - 9L
1,308 Elo+
Party 1
Nu Wa
Nu Wa
Schwifty zK
Nu Wa
Level 26
God Stats
15W - 23L
1,489 SR
Queue Stats
40W - 60L
1,353 Elo+
Party 1
Ra
Ra
Unholy zK
Ra
Level 131
God Stats
1W - 2L
1,128 SR
Queue Stats
54W - 73L
1,343 Elo+
Party 1
Team Averages
Level 89
1,487 SR
1,352 Elo+

VS

Team Averages
Level 70
1,512 SR
1,457 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Guziio
Neith
Level 63
God Stats
30W - 26L
1,540 SR
Queue Stats
327W - 319L
1,437 Elo+
Party 2
Pele
Pele
LRP 20XX
Pele
Level 86
God Stats
5W - 7L
1,480 SR
Queue Stats
327W - 329L
1,429 Elo+
Party 2
Ratatoskr
Ratatoskr
Nomzz47
Ratatoskr
Level 104
God Stats
4W - 8L
1,400 SR
Queue Stats
447W - 428L
1,461 Elo+
Party 2
Hel
Hel
zenktavis
Hel
Level 70
God Stats
18W - 10L
1,638 SR
Queue Stats
158W - 174L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BeastOfBoys
Bacchus
12
0 / 3 / 7
7,583
446
6,758
14,180
13,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Fluffy zK
Danzaburou
12
1 / 2 / 5
7,743
455
5,889
9,536
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
HankHillll
Fenrir
16
12 / 1 / 1
9,881
581
10,457
10,201
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 3 / 5
8,243
485
4,250
5,433
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
7 / 3 / 4
10,686
629
11,014
11,879
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
2 / 0 / 2
9,340
549
3,767
6,290
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Guziio
Neith
13
4 / 3 / 1
7,993
470
12,071
10,561
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Pele
14
5 / 4 / 2
9,035
531
8,142
13,837
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ratatoskr
Nomzz47
Ratatoskr
12
0 / 4 / 2
7,720
454
5,994
13,124
4,338
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 9 / 2
7,566
445
4,521
11,046
3,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
20
Kills
12
12
Deaths
20
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
0
2
3
W
Bacchus
BeastOfBoys
Bacchus
0
3
7
1.17
W
Danzaburou
Fluffy zK
Danzaburou
1
2
5
1.75
L
Neith
Guziio
Neith
4
3
1
1.5
W
Fenrir
HankHillll
Fenrir
12
1
1
12.5
L
Pele
5
4
2
1.5
L
Ratatoskr
Nomzz47
Ratatoskr
0
4
2
0.25
W
0
3
5
0.83
W
7
3
4
3
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,368
Damage
34,495
51,229
Taken
54,858
26,374
Mitigated
19,636
17,870
Healing
22,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,767
593
97
4,404
6,290
4,213
0
1,910
4,148
74,659
0
W
Bacchus
BeastOfBoys
Bacchus
6,758
430
13
3,840
14,180
13,122
112
202
13,978
21,332
0
W
Danzaburou
Fluffy zK
Danzaburou
5,889
1,706
0
2,614
9,536
3,163
548
0
9,536
0
44,917
L
Neith
Guziio
Neith
12,071
5,747
0
4,321
10,561
3,515
58
3,684
6,793
0
49,899
W
Fenrir
HankHillll
Fenrir
10,457
1,329
0
4,411
10,201
3,746
0
422
9,779
0
52,265
L
Pele
8,142
1,804
0
4,747
13,837
4,150
392
5,419
8,316
0
43,743
L
Ratatoskr
Nomzz47
Ratatoskr
5,994
1,864
1,326
3,950
13,124
4,338
24
3,217
9,823
0
35,332
W
4,250
793
0
793
5,433
1,412
572
3,143
2,290
39,758
0
W
11,014
1,573
90
6,109
11,879
4,931
1,345
4,521
7,358
77,611
0
L
4,521
305
449
2,723
11,046
3,420
598
7,198
3,756
30,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,136
Gold Earned
41,654
456
Minions Killed
413
0
Camps Cleared
0
1,559,925
Distance Traveled
1,565,298
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,340
549
136
8
0
342,610
5
W
Bacchus
7,583
446
27
2
0
299,031
4
W
Danzaburou
7,743
455
91
5
0
317,542
2
L
Neith
7,993
470
73
4
0
307,236
7
W
Fenrir
9,881
581
88
5
0
373,729
1
L
Pele
9,035
531
74
4
0
348,786
5
L
Ratatoskr
7,720
454
66
4
0
302,577
0
W
Nu Wa
8,243
485
85
5
0
281,027
3
W
Ra
10,686
629
165
10
0
288,596
2
L
Hel
7,566
445
64
4
0
264,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role