Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Dubie86
Baron Samedi
Level 119
God Stats
4W - 1L
1,759 SR
Queue Stats
396W - 349L
1,460 Elo+
Party 2
Hachiman
Hachiman
TaCoBiLl24
Hachiman
Level 27
God Stats
0W - 3L
1,315 SR
Queue Stats
51W - 47L
1,430 Elo+
Party 2
Team Averages
Level 101
1,524 SR
1,463 Elo+

VS

Team Averages
Level 54
1,468 SR
1,435 Elo+
Baron Samedi
Baron Samedi
MooManMadness
Baron Samedi
Level 85
God Stats
9W - 6L
1,551 SR
Queue Stats
403W - 447L
1,456 Elo+
Party 1
Kuzenbo
Kuzenbo
NDGNano
Kuzenbo
Level 59
God Stats
7W - 3L
1,528 SR
Queue Stats
184W - 230L
1,445 Elo+
Party 1
Izanami
Izanami
soliddoe
Izanami
Level 17
God Stats
3W - 5L
1,325 SR
Queue Stats
23W - 18L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 4 / 12
12,001
667
11,957
29,144
29,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Dubie86
Baron Samedi
17
6 / 5 / 3
12,167
676
20,961
19,156
7,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
TaCoBiLl24
Hachiman
14
6 / 6 / 6
11,893
661
13,186
17,946
5,864
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MooManMadness
Baron Samedi
16
7 / 5 / 8
13,627
757
21,018
22,143
17,641
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
NDGNano
Kuzenbo
15
3 / 5 / 9
12,581
699
12,845
28,843
48,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
soliddoe
Izanami
16
5 / 3 / 10
12,702
706
18,304
17,749
7,778
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
42
13
Kills
15
15
Deaths
13
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
12
1.75
L
Baron Samedi
Dubie86
Baron Samedi
6
5
3
1.5
W
Baron Samedi
MooManMadness
Baron Samedi
7
5
8
2.2
W
Kuzenbo
NDGNano
Kuzenbo
3
5
9
1.5
L
Hachiman
TaCoBiLl24
Hachiman
6
6
6
1.5
W
Izanami
soliddoe
Izanami
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,104
Damage
52,167
66,246
Taken
68,735
43,236
Mitigated
74,352
23,258
Healing
24,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
11,957
1,426
1,361
10,978
29,144
29,487
125
10,459
18,685
25,940
0
L
Baron Samedi
Dubie86
Baron Samedi
20,961
2,188
3,279
5,927
19,156
7,885
161
12,799
6,357
77,825
0
W
Baron Samedi
MooManMadness
Baron Samedi
21,018
1,650
5,088
9,229
22,143
17,641
369
12,987
9,156
51,934
0
W
Kuzenbo
NDGNano
Kuzenbo
12,845
5,792
0
5,599
28,843
48,933
384
11,970
16,873
23,962
0
L
Hachiman
TaCoBiLl24
Hachiman
13,186
6,017
0
1,713
17,946
5,864
766
11,144
6,802
0
32,149
W
Izanami
soliddoe
Izanami
18,304
13,708
0
4,945
17,749
7,778
2,478
8,967
8,782
0
58,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,061
Gold Earned
38,910
177
Minions Killed
156
6
Camps Cleared
7
919,025
Distance Traveled
970,645
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,001
667
20
1
0
332,602
6
L
Baron Samedi
12,167
676
123
7
5
292,344
1
W
Baron Samedi
13,627
757
76
4
4
309,915
1
W
Kuzenbo
12,581
699
11
1
2
344,362
1
L
Hachiman
11,893
661
34
2
1
294,079
4
W
Izanami
12,702
706
69
4
1
316,368
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role