Player Matchup

Hou Yi
Hou Yi
Koltt45
Hou Yi
Level 58
God Stats
4W - 3L
1,120 SR
Queue Stats
79W - 103L
1,423 Elo+
Party 2
Thor
Thor
MooseKnuckle561
Thor
Level 66
God Stats
2W - 2L
1,210 SR
Queue Stats
139W - 171L
1,443 Elo+
Party 2
Ganesha
Ganesha
ScarryTerry561
Ganesha
Level 80
God Stats
30W - 33L
1,493 SR
Queue Stats
101W - 135L
1,424 Elo+
Party 2
Cerberus
Cerberus
SquealTeam
Cerberus
Level 117
God Stats
3W - 0L
1,513 SR
Queue Stats
218W - 181L
1,503 Elo+
Party 2
Kukulkan
Kukulkan
drewpeanutss228
Kukulkan
Level 28
God Stats
16W - 13L
1,485 SR
Queue Stats
40W - 52L
1,427 Elo+
Party 2
Team Averages
Level 70
1,364 SR
1,444 Elo+

VS

Team Averages
Level 61
1,437 SR
1,440 Elo+
Baron Samedi
Baron Samedi
HRTlolito
Baron Samedi
Level 105
God Stats
2W - 2L
1,528 SR
Queue Stats
655W - 710L
1,445 Elo+
Party 3
Arachne
Arachne
HRTwillyrex
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,359 Elo+
Party 3
Kuzenbo
Kuzenbo
borfleo
Kuzenbo
Level 43
God Stats
2W - 3L
1,499 SR
Queue Stats
119W - 135L
1,398 Elo+
Party 1
Tyr
Tyr
cheesye
Tyr
Level 107
God Stats
0W - 5L
1,083 SR
Queue Stats
360W - 344L
1,458 Elo+
Party 1
Anhur
Anhur
rl93
Anhur
Level 34
God Stats
4W - 2L
1,575 SR
Queue Stats
17W - 15L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Koltt45
Hou Yi
20
7 / 1 / 3
12,317
587
10,155
10,524
4,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
4 / 2 / 10
11,916
567
5,801
15,238
6,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 14
10,936
521
10,601
13,166
13,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
SquealTeam
Cerberus
19
7 / 3 / 10
12,529
597
25,749
23,305
25,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
18
6 / 3 / 5
10,990
523
13,232
9,062
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HRTlolito
Baron Samedi
17
6 / 4 / 1
10,577
504
13,075
14,809
5,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
HRTwillyrex
Arachne
14
0 / 4 / 2
8,347
397
3,388
14,265
5,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
borfleo
Kuzenbo
12
1 / 6 / 3
8,280
394
5,685
19,934
24,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyr
17
3 / 5 / 1
10,603
505
13,749
25,224
18,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
rl93
Anhur
13
0 / 6 / 3
8,615
410
5,284
14,445
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
25
Kills
10
10
Deaths
25
42
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
HRTlolito
Baron Samedi
6
4
1
1.63
L
Arachne
HRTwillyrex
Arachne
0
4
2
0.25
W
Hou Yi
Koltt45
Hou Yi
7
1
3
8.5
W
4
2
10
4.5
W
1
1
14
8
W
Cerberus
SquealTeam
Cerberus
7
3
10
4
L
Kuzenbo
borfleo
Kuzenbo
1
6
3
0.42
L
Tyr
3
5
1
0.7
W
Kukulkan
6
3
5
2.83
L
Anhur
rl93
Anhur
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,538
Damage
41,181
71,295
Taken
88,677
53,946
Mitigated
57,821
30,117
Healing
25,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
HRTlolito
Baron Samedi
13,075
1,405
1,147
4,500
14,809
5,413
518
9,278
5,390
81,748
0
L
Arachne
HRTwillyrex
Arachne
3,388
1,820
0
3,500
14,265
5,245
0
8,324
5,721
0
50,776
W
Hou Yi
Koltt45
Hou Yi
10,155
5,341
0
5,575
10,524
4,204
3,764
1,902
8,566
0
105,236
W
5,801
1,361
0
7,526
15,238
6,631
0
3,602
11,475
0
96,262
W
10,601
399
905
2,870
13,166
13,834
0
4,324
8,496
44,365
0
W
Cerberus
SquealTeam
Cerberus
25,749
1,515
0
11,758
23,305
25,177
226
5,356
16,730
93,685
0
L
Kuzenbo
borfleo
Kuzenbo
5,685
2,145
0
3,399
19,934
24,681
506
8,664
10,878
25,260
0
L
Tyr
13,749
2,557
315
9,192
25,224
18,836
56
14,675
9,075
5,217
71,247
W
Kukulkan
13,232
299
0
1,483
9,062
4,100
422
4,875
3,989
66,273
0
L
Anhur
rl93
Anhur
5,284
3,475
0
3,685
14,445
3,646
794
6,510
7,883
0
47,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,688
Gold Earned
46,422
699
Minions Killed
530
0
Camps Cleared
0
2,002,639
Distance Traveled
1,886,764
32
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,577
504
148
7
0
367,597
2
L
Arachne
8,347
397
99
5
0
430,201
0
W
Hou Yi
12,317
587
175
8
0
344,720
6
W
Thor
11,916
567
157
7
0
445,117
7
W
Ganesha
10,936
521
19
1
0
435,627
4
W
Cerberus
12,529
597
214
10
0
382,924
7
L
Kuzenbo
8,280
394
26
1
0
378,842
2
L
Tyr
10,603
505
153
7
0
395,854
5
W
Kukulkan
10,990
523
134
6
0
394,251
8
L
Anhur
8,615
410
104
5
0
314,270
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role