Player Matchup

Neith
Neith
BRABOODiN
Neith
Level 81
God Stats
1W - 1L
1,239 SR
Queue Stats
41W - 96L
1,271 Elo+
Party 1
Chronos
Chronos
ByteendNEO
Chronos
Level 138
God Stats
1W - 1L
1,299 SR
Queue Stats
79W - 137L
1,354 Elo+
Party 1
Chaac
Chaac
PepsiHunter28
Chaac
Level 101
God Stats
7W - 12L
1,360 SR
Queue Stats
105W - 175L
1,361 Elo+
Party 1
Osiris
Osiris
Stars Guilty
Osiris
Level 113
God Stats
10W - 12L
1,406 SR
Queue Stats
100W - 162L
1,351 Elo+
Party 1
Tiamat
Tiamat
sergio-thug
Tiamat
Level 125
God Stats
22W - 12L
1,635 SR
Queue Stats
189W - 224L
1,377 Elo+
Solo
Team Averages
Level 112
1,388 SR
1,343 Elo+

VS

Team Averages
Level 90
1,546 SR
1,451 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
IsaSereia
Skadi
Level 102
God Stats
24W - 15L
1,614 SR
Queue Stats
382W - 429L
1,444 Elo+
Solo
Yemoja
Yemoja
TwanTX
Yemoja
Level 62
God Stats
5W - 8L
1,414 SR
Queue Stats
146W - 197L
1,355 Elo+
Solo
Achilles
Achilles
insayder_uzumaki
Achilles
Level 108
God Stats
6W - 13L
1,366 SR
Queue Stats
324W - 342L
1,460 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
pacha24
Ah Muzen Cab
Level 58
God Stats
6W - 2L
1,836 SR
Queue Stats
180W - 200L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BRABOODiN
Neith
12
0 / 5 / 2
7,270
485
4,249
7,823
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
ByteendNEO
Chronos
13
8 / 2 / 9
8,920
595
15,513
10,413
3,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
9 / 2 / 6
9,186
612
13,440
13,457
10,103
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
14
6 / 2 / 7
8,434
562
6,009
9,314
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
13
2 / 4 / 14
8,605
574
6,493
11,409
8,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
5 / 5 / 1
8,322
555
6,061
12,510
4,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
IsaSereia
Skadi
15
5 / 2 / 3
8,992
599
7,926
8,416
3,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
TwanTX
Yemoja
10
0 / 5 / 9
6,695
446
4,750
15,588
13,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 4 / 3
7,339
489
10,270
13,990
7,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
pacha24
Ah Muzen Cab
10
0 / 9 / 2
6,493
433
7,336
11,890
4,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
33
25
Kills
15
15
Deaths
25
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
5
5
1
1.1
W
Neith
BRABOODiN
Neith
0
5
2
0.2
W
Chronos
ByteendNEO
Chronos
8
2
9
6.25
L
Skadi
IsaSereia
Skadi
5
2
3
3.25
W
9
2
6
6
W
Osiris
6
2
7
4.75
L
Yemoja
TwanTX
Yemoja
0
5
9
0.9
L
5
4
3
1.63
L
Ah Muzen Cab
pacha24
Ah Muzen Cab
0
9
2
0.11
W
Tiamat
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,704
Damage
36,343
52,416
Taken
62,394
29,337
Mitigated
33,351
17,298
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
6,061
771
0
4,489
12,510
4,470
0
3,851
8,659
0
41,032
W
Neith
BRABOODiN
Neith
4,249
1,293
0
2,307
7,823
2,543
2,271
811
7,012
0
42,056
W
Chronos
ByteendNEO
Chronos
15,513
8,902
0
2,554
10,413
3,294
73
919
9,494
48,600
0
L
Skadi
IsaSereia
Skadi
7,926
4,475
0
500
8,416
3,020
808
1,543
6,873
0
62,638
W
13,440
2,394
0
4,637
13,457
10,103
68
876
12,581
0
38,016
W
Osiris
6,009
2,050
0
3,986
9,314
4,965
144
550
8,764
0
41,607
L
Yemoja
TwanTX
Yemoja
4,750
942
455
3,633
15,588
13,808
0
7,174
8,414
14,306
0
L
10,270
3,305
0
3,330
13,990
7,740
0
4,293
9,697
0
29,521
L
Ah Muzen Cab
pacha24
Ah Muzen Cab
7,336
3,316
0
1,648
11,890
4,313
800
5,293
6,597
0
40,629
W
Tiamat
6,493
1,317
0
3,814
11,409
8,432
893
1,594
9,815
28,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,415
Gold Earned
37,841
355
Minions Killed
328
0
Camps Cleared
0
1,414,101
Distance Traveled
1,357,178
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,322
555
79
5
0
286,691
3
W
Neith
7,270
485
94
6
0
230,223
2
W
Chronos
8,920
595
68
5
0
294,586
1
L
Skadi
8,992
599
116
8
0
270,242
4
W
Chaac
9,186
612
59
4
0
281,130
0
W
Osiris
8,434
562
93
6
0
334,438
3
L
Yemoja
6,695
446
14
1
0
276,372
1
L
Achilles
7,339
489
53
4
0
278,796
1
L
Ah Muzen Cab
6,493
433
66
4
0
245,077
0
W
Tiamat
8,605
574
41
3
0
273,724
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role