Player Matchup

Chaac
Chaac
 
Chaac
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ELpeneDEmorcilla
Cerberus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,422 Elo+
Solo
Olorun
Olorun
KarnaOwl
Olorun
Level 62
God Stats
3W - 4L
1,284 SR
Queue Stats
78W - 82L
1,497 Elo+
Solo
Bellona
Bellona
MightyTato
Bellona
Level 79
God Stats
7W - 6L
1,559 SR
Queue Stats
279W - 284L
1,463 Elo+
Solo
Da Ji
Da Ji
Thayssone
Da Ji
Level 105
God Stats
13W - 18L
1,680 SR
Queue Stats
279W - 241L
1,469 Elo+
Solo
Team Averages
Level 77
1,505 SR
1,470 Elo+

VS

Team Averages
Level 59
1,500 SR
1,379 Elo+
Odin
Odin
CeticX
Odin
Level 26
God Stats
2W - 1L
1,566 SR
Queue Stats
27W - 27L
1,412 Elo+
Party 2
Bellona
Bellona
ImLokisWife
Bellona
Level 27
God Stats
1W - 0L
1,481 SR
Queue Stats
9W - 12L
1,223 Elo+
Party 1
Sol
Sol
Leoivanne
Sol
Level 87
God Stats
12W - 2L
1,528 SR
Queue Stats
203W - 200L
1,386 Elo+
Party 1
Danzaburou
Danzaburou
SpacemanVOiiiD
Danzaburou
Level 105
God Stats
23W - 33L
1,523 SR
Queue Stats
122W - 145L
1,432 Elo+
Party 2
Kali
Kali
xNoMeds
Kali
Level 51
God Stats
4W - 3L
1,401 SR
Queue Stats
92W - 91L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 4 / 0
4,921
492
1,949
6,289
2,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 1 / 0
4,928
493
2,397
7,391
4,140
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
KarnaOwl
Olorun
6
2 / 4 / 2
4,819
482
3,121
5,139
1,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
MightyTato
Bellona
8
3 / 2 / 1
5,554
555
4,267
6,030
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
Thayssone
Da Ji
9
1 / 4 / 0
5,275
528
3,041
7,985
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
CeticX
Odin
9
0 / 2 / 1
5,171
517
3,604
5,267
1,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bellona
ImLokisWife
Bellona
9
0 / 3 / 6
5,529
553
2,132
6,187
3,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 0 / 3
6,364
636
4,383
3,328
1,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
SpacemanVOiiiD
Danzaburou
9
5 / 2 / 2
5,993
599
4,202
5,475
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kali
xNoMeds
Kali
10
7 / 1 / 1
6,539
654
6,169
6,695
2,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
8
Kills
15
15
Deaths
8
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
0
0
W
Odin
CeticX
Odin
0
2
1
0.25
L
2
1
0
2
W
Bellona
ImLokisWife
Bellona
0
3
6
1
L
Olorun
KarnaOwl
Olorun
2
4
2
0.75
W
3
0
3
4.5
L
Bellona
MightyTato
Bellona
3
2
1
1.75
W
Danzaburou
SpacemanVOiiiD
Danzaburou
5
2
2
3
L
Da Ji
Thayssone
Da Ji
1
4
0
0.25
W
Kali
xNoMeds
Kali
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,775
Damage
20,490
32,834
Taken
26,952
12,880
Mitigated
10,287
10,269
Healing
9,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,949
633
0
1,870
6,289
2,899
0
2,560
3,729
0
23,197
W
Odin
CeticX
Odin
3,604
1,166
0
1,573
5,267
1,874
0
2,370
2,897
0
20,743
L
2,397
359
0
3,001
7,391
4,140
0
0
6,940
19,563
0
W
Bellona
ImLokisWife
Bellona
2,132
346
0
715
6,187
3,493
85
1,166
5,021
0
13,940
L
Olorun
KarnaOwl
Olorun
3,121
1,571
301
1,422
5,139
1,057
0
484
4,655
11,522
0
W
4,383
1,785
0
1,962
3,328
1,026
1,056
0
3,113
29,006
4,829
L
Bellona
MightyTato
Bellona
4,267
1,178
0
993
6,030
2,636
0
0
6,030
0
17,225
W
Danzaburou
SpacemanVOiiiD
Danzaburou
4,202
1,328
0
1,946
5,475
1,465
487
1,360
4,115
0
32,655
L
Da Ji
Thayssone
Da Ji
3,041
939
0
2,682
7,985
2,148
0
800
7,157
0
26,619
W
Kali
xNoMeds
Kali
6,169
2,927
0
3,641
6,695
2,429
0
622
6,012
0
32,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,497
Gold Earned
29,596
201
Minions Killed
240
0
Camps Cleared
0
790,379
Distance Traveled
978,075
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,921
492
45
5
0
167,622
0
W
Odin
5,171
517
33
3
0
200,430
0
L
Cerberus
4,928
493
42
4
0
163,399
1
W
Bellona
5,529
553
19
2
0
217,676
2
L
Olorun
4,819
482
26
3
0
117,958
3
W
Sol
6,364
636
78
8
0
170,744
2
L
Bellona
5,554
555
36
4
0
177,006
0
W
Danzaburou
5,993
599
57
6
0
172,266
1
L
Da Ji
5,275
528
52
5
0
164,394
3
W
Kali
6,539
654
53
5
0
216,959
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role