Player Matchup

Sobek
Sobek
GG K1D
Sobek
Level 125
God Stats
1W - 1L
1,893 SR
Queue Stats
56W - 49L
1,629 Elo+
Party 1
Mercury
Mercury
PONtheOriginal
Mercury
Level 28
God Stats
18W - 19L
1,610 SR
Queue Stats
84W - 77L
1,534 Elo+
Party 2
Medusa
Medusa
TheBigOzz
Medusa
Level 22
God Stats
36W - 36L
1,669 SR
Queue Stats
84W - 80L
1,521 Elo+
Party 2
Tiamat
Tiamat
majiinbeatz22
Tiamat
Level 82
God Stats
8W - 6L
1,511 SR
Queue Stats
272W - 315L
1,469 Elo+
Solo
Neith
Neith
xAPx500
Neith
Level 49
God Stats
33W - 24L
1,645 SR
Queue Stats
58W - 45L
1,633 Elo+
Party 1
Team Averages
Level 61
1,666 SR
1,557 Elo+

VS

Team Averages
Level 54
1,525 SR
1,514 Elo+
Apollo
Apollo
 
Apollo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
Christmann
Xing Tian
Level 105
God Stats
1W - 0L
1,287 SR
Queue Stats
246W - 243L
1,499 Elo+
Solo
Sun Wukong
Sun Wukong
DeadlySinWrathh
Sun Wukong
Level 28
God Stats
8W - 7L
1,544 SR
Queue Stats
112W - 109L
1,534 Elo+
Solo
Ymir
Ymir
PapasTaters
Ymir
Level 20
God Stats
1W - 2L
1,664 SR
Queue Stats
11W - 13L
1,526 Elo+
Party 3
Zeus
Zeus
PndaMasta
Zeus
Level 17
God Stats
23W - 21L
1,630 SR
Queue Stats
81W - 107L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
GG K1D
Sobek
11
0 / 4 / 2
5,980
664
3,223
12,433
7,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 5 / 1
7,284
809
3,659
7,569
2,728
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
TheBigOzz
Medusa
12
1 / 1 / 1
6,269
697
2,478
4,201
1,555
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 4 / 1
6,246
694
2,457
8,108
4,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
xAPx500
Neith
13
2 / 4 / 3
7,273
808
4,326
7,163
2,659
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
7 / 1 / 5
8,799
978
7,885
4,996
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
Christmann
Xing Tian
12
4 / 0 / 10
7,939
882
5,849
5,873
3,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
DeadlySinWrathh
Sun Wukong
13
2 / 2 / 9
7,575
842
6,924
7,191
4,326
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 2 / 14
7,579
842
2,898
8,516
12,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
15
5 / 1 / 5
8,777
975
10,693
3,739
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
6
Kills
18
18
Deaths
6
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
1
5
9.5
W
Xing Tian
Christmann
Xing Tian
4
0
10
9
W
Sun Wukong
DeadlySinWrathh
Sun Wukong
2
2
9
3.25
L
Sobek
GG K1D
Sobek
0
4
2
0.25
L
2
5
1
0.5
W
0
2
14
3.5
W
Zeus
5
1
5
7.5
L
Medusa
TheBigOzz
Medusa
1
1
1
1.5
L
1
4
1
0.38
L
Neith
xAPx500
Neith
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,143
Damage
34,249
39,474
Taken
30,315
18,978
Mitigated
23,467
8,675
Healing
4,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,885
5,642
0
1,407
4,996
2,070
1,637
540
4,412
0
25,713
W
Xing Tian
Christmann
Xing Tian
5,849
703
0
1,440
5,873
3,070
775
1,688
4,097
13,930
812
W
Sun Wukong
DeadlySinWrathh
Sun Wukong
6,924
1,997
0
454
7,191
4,326
1,067
1,696
5,337
0
25,089
L
Sobek
GG K1D
Sobek
3,223
210
29
5,320
12,433
7,981
0
5,440
6,869
11,274
0
L
3,659
1,136
0
500
7,569
2,728
0
3,152
4,257
0
11,560
W
2,898
551
0
1,698
8,516
12,554
27
869
7,563
7,403
0
W
Zeus
10,693
620
0
0
3,739
1,447
1,069
685
3,050
43,465
0
L
Medusa
TheBigOzz
Medusa
2,478
519
0
0
4,201
1,555
0
2,077
2,076
0
18,941
L
2,457
253
41
2,068
8,108
4,055
0
3,697
4,284
11,840
0
L
Neith
xAPx500
Neith
4,326
1,116
0
717
7,163
2,659
0
4,501
2,538
0
18,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,052
Gold Earned
40,669
152
Minions Killed
210
4
Camps Cleared
7
781,424
Distance Traveled
875,997
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,799
978
38
4
2
162,184
1
W
Xing Tian
7,939
882
18
2
2
181,662
4
W
Sun Wukong
7,575
842
56
6
1
180,988
1
L
Sobek
5,980
664
14
2
0
152,275
1
L
Mercury
7,284
809
21
2
1
165,884
1
W
Ymir
7,579
842
1
0
0
180,396
2
W
Zeus
8,777
975
97
11
2
170,767
4
L
Medusa
6,269
697
41
5
0
162,012
1
L
Tiamat
6,246
694
31
3
3
149,535
2
L
Neith
7,273
808
45
5
0
151,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role