Player Matchup

Pele
Pele
 
Pele
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Heiligermann
Heimdallr
Level 86
God Stats
2W - 0L
1,725 SR
Queue Stats
198W - 200L
1,506 Elo+
Party 1
Tyr
Tyr
Shaaei
Tyr
Level 112
God Stats
3W - 1L
1,435 SR
Queue Stats
49W - 45L
1,526 Elo+
Solo
Olorun
Olorun
SuperSaint777
Olorun
Level 89
God Stats
15W - 8L
1,658 SR
Queue Stats
225W - 203L
1,521 Elo+
Party 1
Team Averages
Level 99
1,564 SR
1,511 Elo+

VS

Team Averages
Level 92
1,485 SR
1,568 Elo+
Eset
Eset
 
Eset
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
MirrorsEdges
Cernunnos
Level 123
God Stats
0W - 3L
1,587 SR
Queue Stats
61W - 59L
1,584 Elo+
Party 2
Atlas
Atlas
Skeletormandee
Atlas
Level 100
God Stats
1W - 4L
1,549 SR
Queue Stats
40W - 39L
1,579 Elo+
Party 2
Scylla
Scylla
ThisGameDied
Scylla
Level 30
God Stats
1W - 2L
1,208 SR
Queue Stats
72W - 55L
1,655 Elo+
Solo
Guan Yu
Guan Yu
salvaje2491
Guan Yu
Level 83
God Stats
24W - 26L
1,580 SR
Queue Stats
457W - 483L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
3 / 2 / 4
5,948
661
3,447
7,043
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
 
Sylvanus
8
2 / 2 / 4
5,354
595
2,022
5,772
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Heiligermann
Heimdallr
10
0 / 1 / 1
5,691
632
2,259
3,849
1,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tyr
Shaaei
Tyr
10
2 / 1 / 6
6,173
686
5,329
7,241
4,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
6 / 0 / 3
6,315
702
5,633
6,015
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
7
1 / 4 / 1
4,796
533
2,720
3,771
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
MirrorsEdges
Cernunnos
8
0 / 2 / 4
4,589
510
2,087
4,036
999
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 2
4,751
528
1,863
7,115
2,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
10
3 / 1 / 1
5,580
620
5,348
4,740
1,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
salvaje2491
Guan Yu
8
1 / 4 / 1
4,808
534
2,224
8,333
5,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
13
Kills
6
6
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
2
4
2.5
W
Sylvanus
 
Sylvanus
2
2
4
2
L
Eset
 
Eset
1
4
1
0.38
W
Heimdallr
Heiligermann
Heimdallr
0
1
1
0.5
L
Cernunnos
MirrorsEdges
Cernunnos
0
2
4
1
W
Tyr
Shaaei
Tyr
2
1
6
5
L
1
2
2
1
W
6
0
3
7.5
L
Scylla
3
1
1
3.5
L
Guan Yu
salvaje2491
Guan Yu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,690
Damage
14,242
29,920
Taken
27,995
15,024
Mitigated
11,886
13,065
Healing
8,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,447
1,098
0
1,640
7,043
2,207
0
2,734
4,309
0
35,911
W
Sylvanus
 
Sylvanus
2,022
577
1,402
1,879
5,772
4,972
60
1,188
4,584
15,878
6,723
L
Eset
 
Eset
2,720
319
142
779
3,771
1,097
0
2,004
1,767
13,722
0
W
Heimdallr
Heiligermann
Heimdallr
2,259
723
0
610
3,849
1,500
799
1,708
2,141
0
27,595
L
Cernunnos
MirrorsEdges
Cernunnos
2,087
951
0
962
4,036
999
0
634
3,362
0
19,165
W
Tyr
Shaaei
Tyr
5,329
1,228
0
3,468
7,241
4,390
0
760
6,481
0
29,988
L
1,863
822
0
2,036
7,115
2,842
0
1,906
5,169
8,885
0
W
5,633
3,170
450
3,616
6,015
1,955
1,063
3,541
2,474
26,133
0
L
Scylla
5,348
384
0
1,894
4,740
1,268
0
1,280
3,380
32,684
0
L
Guan Yu
salvaje2491
Guan Yu
2,224
370
0
2,922
8,333
5,680
0
1,713
6,200
0
14,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,481
Gold Earned
24,524
287
Minions Killed
177
0
Camps Cleared
0
976,566
Distance Traveled
872,250
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,948
661
57
6
0
198,802
2
W
Sylvanus
5,354
595
43
5
0
193,142
0
L
Eset
4,796
533
33
4
0
127,617
2
W
Heimdallr
5,691
632
59
7
0
195,061
3
L
Cernunnos
4,589
510
28
3
0
189,750
3
W
Tyr
6,173
686
73
8
0
197,990
3
L
Atlas
4,751
528
17
2
0
183,593
1
W
Olorun
6,315
702
55
6
0
191,571
1
L
Scylla
5,580
620
73
8
0
187,791
4
L
Guan Yu
4,808
534
26
3
0
183,499
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role