Player Matchup

Loki
Loki
GrEeNhappysack
Loki
Level 79
God Stats
7W - 20L
1,308 SR
Queue Stats
62W - 94L
1,358 Elo+
Solo
Janus
Janus
UnaElectus
Janus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,194 Elo+
Party 1
Hou Yi
Hou Yi
YES_SIR-Brk_Ice
Hou Yi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,194 Elo+
Party 1
Team Averages
Level 48
1,436 SR
1,248 Elo+

VS

Team Averages
Level 100
1,456 SR
1,446 Elo+
Nox
Nox
Colombian_Nocti
Nox
Level 132
God Stats
8W - 15L
1,344 SR
Queue Stats
599W - 578L
1,533 Elo+
Party 2
Hachiman
Hachiman
Jeffkiller1023
Hachiman
Level 99
God Stats
3W - 2L
1,525 SR
Queue Stats
125W - 138L
1,484 Elo+
Party 2
Artio
Artio
Ram6oYac24
Artio
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 198L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,551
629
6,533
9,620
2,797
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
11
2 / 7 / 1
7,974
665
6,630
7,213
2,042
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 9 / 2
6,821
568
4,470
12,181
3,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 2 / 9
10,340
862
9,433
7,969
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
15
8 / 0 / 9
9,752
813
9,650
7,375
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
13
4 / 1 / 18
9,410
784
4,907
12,691
8,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
59
3
Kills
23
23
Deaths
3
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
11
2
9
7.75
L
1
7
1
0.21
W
Hachiman
8
0
9
12.5
W
Artio
4
1
18
13
L
Janus
2
7
1
0.36
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,633
Damage
23,990
29,014
Taken
28,035
8,602
Mitigated
14,143
1,470
Healing
11,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,433
412
479
954
7,969
2,898
198
1,623
6,346
30,758
0
L
6,533
1,345
0
210
9,620
2,797
0
4,532
4,722
0
20,139
W
Hachiman
9,650
5,421
0
2,377
7,375
2,296
1,814
891
6,484
0
52,076
W
Artio
4,907
585
978
6,451
12,691
8,949
586
5,143
7,548
13,482
0
L
Janus
6,630
161
0
42
7,213
2,042
0
3,932
3,059
21,215
0
L
4,470
1,718
12
1,206
12,181
3,763
0
5,427
6,451
0
15,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,346
Gold Earned
29,502
94
Minions Killed
139
2
Camps Cleared
8
568,527
Distance Traveled
657,441
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,340
862
36
3
3
213,021
3
L
Loki
7,551
629
30
3
2
205,459
0
W
Hachiman
9,752
813
97
8
5
203,726
1
W
Artio
9,410
784
6
1
0
240,694
4
L
Janus
7,974
665
35
3
0
186,743
3
L
Hou Yi
6,821
568
29
2
0
176,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role