Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
NickelPickle778
Medusa
Level 126
God Stats
4W - 1L
1,627 SR
Queue Stats
86W - 81L
1,514 Elo+
Party 2
Set
Set
OC3ANK1SS
Set
Level 88
God Stats
4W - 4L
1,462 SR
Queue Stats
152W - 166L
1,538 Elo+
Party 2
Cerberus
Cerberus
Rheinnard
Cerberus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
880W - 839L
1,508 Elo+
Solo
Ra
Ra
jefemiguel
Ra
Level 142
God Stats
1W - 0L
1,516 SR
Queue Stats
38W - 30L
1,505 Elo+
Solo
Team Averages
Level 128
1,521 SR
1,513 Elo+

VS

Team Averages
Level 96
1,581 SR
1,516 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Chronos649
Jormungandr
Level 143
God Stats
10W - 11L
1,645 SR
Queue Stats
113W - 112L
1,532 Elo+
Solo
Hercules
Hercules
EtheralBorealis
Hercules
Level 89
God Stats
3W - 2L
1,521 SR
Queue Stats
382W - 332L
1,478 Elo+
Party 1
The Morrigan
The Morrigan
Turtsama
The Morrigan
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 168L
1,499 Elo+
Party 1
Izanami
Izanami
diivvy
Izanami
Level 64
God Stats
1W - 1L
1,738 SR
Queue Stats
88W - 72L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 1 / 5
7,469
534
5,536
11,704
11,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 1 / 1
7,968
569
6,229
7,385
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 3
8,224
587
4,390
9,618
3,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Rheinnard
Cerberus
13
0 / 2 / 1
7,622
544
4,538
10,476
9,789
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
6 / 2 / 1
8,731
624
9,381
7,528
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 3 / 1
6,641
474
2,216
8,812
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Chronos649
Jormungandr
10
0 / 2 / 2
6,399
457
4,986
10,688
8,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
13
1 / 2 / 1
7,313
522
8,500
10,645
5,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
Turtsama
The Morrigan
13
3 / 5 / 1
7,688
549
6,469
8,256
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
diivvy
Izanami
10
1 / 2 / 0
6,096
435
3,549
6,345
1,684
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
14
Kills
6
6
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
5
4.5
L
Ne Zha
 
Ne Zha
1
3
1
0.5
L
Jormungandr
Chronos649
Jormungandr
0
2
2
0.5
L
Hercules
1
2
1
0.75
W
3
1
1
3.5
W
3
0
3
4.5
W
Cerberus
Rheinnard
Cerberus
0
2
1
0.25
L
The Morrigan
Turtsama
The Morrigan
3
5
1
0.7
L
Izanami
diivvy
Izanami
1
2
0
0.5
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,074
Damage
25,720
46,711
Taken
44,746
29,433
Mitigated
22,211
21,822
Healing
10,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,536
461
183
2,749
11,704
11,067
443
3,617
8,013
16,716
0
L
Ne Zha
 
Ne Zha
2,216
322
0
3,495
8,812
3,240
0
2,458
6,330
0
31,754
L
Jormungandr
Chronos649
Jormungandr
4,986
1,165
284
2,091
10,688
8,561
0
4,850
5,614
26,712
0
L
Hercules
8,500
3,519
17
3,529
10,645
5,720
151
4,211
6,434
0
43,404
W
6,229
2,148
0
3,162
7,385
2,306
1,611
2,541
4,754
0
63,154
W
4,390
1,933
0
4,336
9,618
3,623
816
561
8,787
0
55,590
W
Cerberus
Rheinnard
Cerberus
4,538
480
0
5,911
10,476
9,789
120
0
9,875
46,729
0
L
The Morrigan
Turtsama
The Morrigan
6,469
1,091
0
945
8,256
3,006
0
4,541
3,585
43,078
2,247
L
Izanami
diivvy
Izanami
3,549
2,189
0
313
6,345
1,684
0
2,947
3,328
0
29,062
W
9,381
443
1,637
3,844
7,528
2,648
825
2,676
4,654
62,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,014
Gold Earned
34,137
503
Minions Killed
361
0
Camps Cleared
0
1,432,982
Distance Traveled
1,329,993
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,469
534
30
2
0
292,501
3
L
Ne Zha
6,641
474
70
5
0
210,382
3
L
Jormungandr
6,399
457
45
3
0
275,215
0
L
Hercules
7,313
522
91
7
0
304,091
6
W
Medusa
7,968
569
115
8
0
265,894
5
W
Set
8,224
587
103
7
0
293,651
4
W
Cerberus
7,622
544
142
10
0
284,920
0
L
The Morrigan
7,688
549
86
6
0
256,899
4
L
Izanami
6,096
435
69
5
0
283,406
3
W
Ra
8,731
624
113
8
0
296,016
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role