Player Matchup

Baron Samedi
Baron Samedi
Arkantos0222
Baron Samedi
Level 154
God Stats
51W - 37L
1,564 SR
Queue Stats
544W - 642L
1,377 Elo+
Solo
Tiamat
Tiamat
DarthLahey19
Tiamat
Level 102
God Stats
1W - 6L
1,500 SR
Queue Stats
117W - 142L
1,432 Elo+
Solo
Tsukuyomi
Tsukuyomi
JohnnyX0072084
Tsukuyomi
Level 47
God Stats
4W - 7L
1,404 SR
Queue Stats
37W - 53L
1,405 Elo+
Solo
Achilles
Achilles
MutantAutomator
Achilles
Level 68
God Stats
32W - 40L
1,417 SR
Queue Stats
148W - 162L
1,364 Elo+
Solo
Agni
Agni
Slipvenom666
Agni
Level 136
God Stats
7W - 13L
1,491 SR
Queue Stats
86W - 98L
1,398 Elo+
Solo
Team Averages
Level 101
1,475 SR
1,395 Elo+

VS

Team Averages
Level 97
1,610 SR
1,454 Elo+
Ah Muzen Cab
Ah Muzen Cab
JayyDaSHoota-_-
Ah Muzen Cab
Level 44
God Stats
2W - 0L
1,726 SR
Queue Stats
173W - 205L
1,390 Elo+
Solo
Baron Samedi
Baron Samedi
KTuck1
Baron Samedi
Level 89
God Stats
11W - 11L
1,605 SR
Queue Stats
133W - 147L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
Noeru_Niihashi
Sun Wukong
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 142L
1,495 Elo+
Solo
Neith
Neith
OG_ThunderGoddes
Neith
Level 60
God Stats
16W - 10L
1,591 SR
Queue Stats
63W - 56L
1,487 Elo+
Solo
Zeus
Zeus
yujmbo69
Zeus
Level 144
God Stats
4W - 0L
1,626 SR
Queue Stats
34W - 45L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arkantos0222
Baron Samedi
20
4 / 6 / 14
14,268
951
21,362
20,208
15,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
20
2 / 8 / 19
14,800
987
24,218
25,197
12,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
JohnnyX0072084
Tsukuyomi
20
9 / 17 / 16
16,222
1,081
23,367
39,916
15,631
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
20
4 / 1 / 8
13,880
925
8,883
16,678
21,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
13 / 3 / 10
17,269
1,151
36,171
21,947
5,449
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

9

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JayyDaSHoota-_-
Ah Muzen Cab
20
6 / 5 / 11
14,725
982
17,458
16,063
5,740
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
KTuck1
Baron Samedi
20
4 / 8 / 23
15,553
1,037
22,767
26,525
9,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Noeru_Niihashi
Sun Wukong
20
3 / 11 / 21
14,875
992
23,287
36,769
32,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
5 / 1 / 14
14,948
997
7,565
15,519
6,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Zeus
20
17 / 7 / 13
18,532
1,235
46,483
24,947
8,365
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
117
32
Kills
35
35
Deaths
32
67
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Arkantos0222
Baron Samedi
4
6
14
1.83
L
Tiamat
2
8
19
1.44
W
Ah Muzen Cab
JayyDaSHoota-_-
Ah Muzen Cab
6
5
11
2.3
L
Tsukuyomi
JohnnyX0072084
Tsukuyomi
9
17
16
1
W
Baron Samedi
KTuck1
Baron Samedi
4
8
23
1.94
L
Achilles
4
1
8
8
W
Sun Wukong
Noeru_Niihashi
Sun Wukong
3
11
21
1.23
W
5
1
14
12
L
13
3
10
6
W
Zeus
17
7
13
3.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,001
Damage
117,560
123,946
Taken
119,823
70,385
Mitigated
63,466
22,147
Healing
20,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Arkantos0222
Baron Samedi
21,362
663
3,521
7,801
20,208
15,345
0
9,393
10,438
40,769
0
L
Tiamat
24,218
1,412
79
3,671
25,197
12,173
0
14,875
9,961
38,602
0
W
Ah Muzen Cab
JayyDaSHoota-_-
Ah Muzen Cab
17,458
12,383
0
4,079
16,063
5,740
0
10,215
5,370
0
40,179
L
Tsukuyomi
JohnnyX0072084
Tsukuyomi
23,367
9,865
0
2,867
39,916
15,631
0
23,389
15,902
0
55,501
W
Baron Samedi
KTuck1
Baron Samedi
22,767
1,039
2,452
4,287
26,525
9,636
0
20,387
5,552
53,746
0
L
Achilles
8,883
2,486
0
2,063
16,678
21,787
0
9,457
6,797
0
24,614
W
Sun Wukong
Noeru_Niihashi
Sun Wukong
23,287
2,885
0
3,701
36,769
32,915
0
22,645
12,174
8,031
26,153
W
7,565
1,883
30
3,221
15,519
6,810
0
10,624
4,211
0
24,037
L
36,171
1,058
104
2,041
21,947
5,449
0
16,391
5,277
85,027
0
W
Zeus
46,483
2,427
285
2,721
24,947
8,365
0
15,077
9,370
87,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,439
Gold Earned
78,633
327
Minions Killed
293
9
Camps Cleared
4
1,357,105
Distance Traveled
1,393,534
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,268
951
39
3
0
214,260
3
L
Tiamat
14,800
987
45
3
5
284,438
0
W
Ah Muzen Cab
14,725
982
55
4
1
270,197
0
L
Tsukuyomi
16,222
1,081
86
6
1
278,824
0
W
Baron Samedi
15,553
1,037
73
5
0
275,040
0
L
Achilles
13,880
925
35
2
2
275,319
2
W
Sun Wukong
14,875
992
30
2
0
273,369
0
W
Neith
14,948
997
40
3
3
294,602
2
L
Agni
17,269
1,151
122
8
1
304,264
0
W
Zeus
18,532
1,235
95
6
0
280,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role