Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
MexicanCoolGuy
Sobek
Level 148
God Stats
1W - 0L
1,535 SR
Queue Stats
3W - 6L
1,324 Elo+
Solo
Chang'e
Chang'e
MrNastyTime1011
Chang'e
Level 92
God Stats
1W - 0L
1,281 SR
Queue Stats
107W - 102L
1,474 Elo+
Party 2
Neith
Neith
The Falok
Neith
Level 104
God Stats
12W - 23L
1,547 SR
Queue Stats
15W - 26L
1,424 Elo+
Solo
Guan Yu
Guan Yu
littlestgoob
Guan Yu
Level 43
God Stats
38W - 38L
1,567 SR
Queue Stats
57W - 70L
1,398 Elo+
Party 2
Team Averages
Level 102
1,486 SR
1,424 Elo+

VS

Team Averages
Level 125
1,558 SR
1,454 Elo+
Hera
Hera
HaywireAnderson
Hera
Level 109
God Stats
10W - 3L
1,495 SR
Queue Stats
79W - 75L
1,487 Elo+
Solo
Nemesis
Nemesis
PokeMaster24
Nemesis
Level 109
God Stats
2W - 8L
1,437 SR
Queue Stats
199W - 185L
1,519 Elo+
Party 1
Skadi
Skadi
W_Artanis_W
Skadi
Level 149
God Stats
10W - 10L
1,606 SR
Queue Stats
397W - 379L
1,439 Elo+
Solo
Ares
Ares
YamilYael
Ares
Level 157
God Stats
10W - 7L
1,648 SR
Queue Stats
455W - 510L
1,370 Elo+
Solo
Horus
Horus
thrcrimsonfkr
Horus
Level 103
God Stats
20W - 16L
1,602 SR
Queue Stats
72W - 85L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
2 / 2 / 14
10,066
719
11,144
12,178
11,214
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 1 / 12
11,514
822
10,009
16,370
23,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
4 / 1 / 12
11,210
801
13,143
9,147
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
The Falok
Neith
19
7 / 0 / 9
12,086
863
13,527
7,775
3,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
littlestgoob
Guan Yu
15
2 / 4 / 12
9,620
687
4,522
10,196
9,058
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 4
9,022
644
11,172
9,992
3,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nemesis
PokeMaster24
Nemesis
16
1 / 4 / 5
8,750
625
9,138
17,619
8,220
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 4 / 5
9,655
690
9,108
10,040
3,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
14
1 / 4 / 2
8,609
615
5,353
13,159
12,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 4 / 4
7,785
556
3,047
14,323
14,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
28
21
Kills
8
8
Deaths
21
59
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
2
14
4.5
L
4
5
4
1.2
W
6
1
12
12
W
4
1
12
10
L
Nemesis
PokeMaster24
Nemesis
1
4
5
0.88
W
Neith
The Falok
Neith
7
0
9
11.5
L
1
4
5
0.88
L
Ares
1
4
2
0.5
W
Guan Yu
littlestgoob
Guan Yu
2
4
12
2
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,345
Damage
37,818
55,666
Taken
65,133
52,003
Mitigated
42,643
27,979
Healing
9,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
11,144
1,127
0
2,197
12,178
11,214
2,133
3,550
8,628
26,727
0
L
11,172
4,202
241
1,094
9,992
3,365
0
5,130
4,786
27,389
0
W
10,009
664
0
6,579
16,370
23,902
765
5,264
11,106
39,495
0
W
13,143
1,194
7,102
5,587
9,147
3,856
1,995
2,617
6,530
49,340
0
L
Nemesis
PokeMaster24
Nemesis
9,138
3,648
0
1,298
17,619
8,220
0
7,802
9,602
176
37,212
W
Neith
The Falok
Neith
13,527
5,120
0
4,064
7,775
3,973
2,045
1,386
6,389
0
55,390
L
9,108
2,953
0
868
10,040
3,834
25
5,492
4,454
0
59,422
L
Ares
5,353
121
0
1,083
13,159
12,558
0
6,725
6,152
14,235
0
W
Guan Yu
littlestgoob
Guan Yu
4,522
748
1,333
1,117
10,196
9,058
765
4,385
5,811
0
13,560
L
3,047
1,507
2,694
2,381
14,323
14,666
0
8,246
5,843
0
8,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,496
Gold Earned
43,821
306
Minions Killed
271
8
Camps Cleared
4
1,282,047
Distance Traveled
1,155,518
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
10,066
719
32
2
1
240,330
6
L
Hera
9,022
644
40
3
0
232,561
3
W
Sobek
11,514
822
61
4
5
252,505
4
W
Chang'e
11,210
801
116
8
2
279,322
2
L
Nemesis
8,750
625
80
6
1
266,270
0
W
Neith
12,086
863
76
5
0
257,386
4
L
Skadi
9,655
690
128
9
3
234,919
1
L
Ares
8,609
615
12
1
0
205,123
4
W
Guan Yu
9,620
687
21
2
0
252,504
2
L
Horus
7,785
556
11
1
0
216,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role