Player Matchup

Chaac
Chaac
BusinessSquid95
Chaac
Level 105
God Stats
6W - 6L
1,432 SR
Queue Stats
268W - 292L
1,313 Elo+
Party 1
Neith
Neith
DarkTerror_Lord
Neith
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 150L
1,349 Elo+
Solo
Thanatos
Thanatos
Saint oTt4x
Thanatos
Level 43
God Stats
7W - 9L
1,436 SR
Queue Stats
18W - 35L
1,266 Elo+
Solo
Ymir
Ymir
WeridAce70
Ymir
Level 61
God Stats
2W - 6L
1,281 SR
Queue Stats
122W - 168L
1,244 Elo+
Party 1
Zeus
Zeus
Wiz_KhalifaTGkk
Zeus
Level 85
God Stats
2W - 1L
1,505 SR
Queue Stats
37W - 34L
1,449 Elo+
Solo
Team Averages
Level 72
1,431 SR
1,324 Elo+

VS

Team Averages
Level 88
1,418 SR
1,297 Elo+
Amaterasu
Amaterasu
Kaise1014
Amaterasu
Level 141
God Stats
15W - 13L
1,478 SR
Queue Stats
899W - 1,296L
1,283 Elo+
Party 2
Bacchus
Bacchus
MontanaInChicago
Bacchus
Level 84
God Stats
6W - 5L
1,448 SR
Queue Stats
32W - 38L
1,353 Elo+
Solo
Pele
Pele
PostB
Pele
Level 44
God Stats
6W - 2L
1,541 SR
Queue Stats
158W - 159L
1,300 Elo+
Solo
Freya
Freya
XolarisPhi
Freya
Level 64
God Stats
4W - 5L
1,023 SR
Queue Stats
175W - 225L
1,266 Elo+
Party 2
Cernunnos
Cernunnos
o Gennative o
Cernunnos
Level 106
God Stats
1W - 1L
1,600 SR
Queue Stats
419W - 471L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 6
8,758
547
15,824
15,466
12,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 1
6,913
432
5,543
8,587
3,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Saint oTt4x
Thanatos
15
10 / 3 / 1
9,229
577
8,898
14,874
5,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 2
5,844
365
1,972
11,032
4,312
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 4 / 2
8,211
513
8,657
9,501
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Kaise1014
Amaterasu
16
5 / 1 / 6
9,133
571
7,592
14,795
10,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 1 / 4
8,588
537
7,149
8,955
8,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
PostB
Pele
13
4 / 5 / 8
8,315
520
11,136
17,003
5,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
13
1 / 4 / 1
7,857
491
4,305
9,513
3,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cernunnos
o Gennative o
Cernunnos
12
1 / 3 / 10
7,467
467
9,779
9,381
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
14
Kills
17
17
Deaths
14
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
L
1
2
1
0.75
W
Amaterasu
Kaise1014
Amaterasu
5
1
6
8
W
6
1
4
8
W
Pele
PostB
Pele
4
5
8
1.6
L
Thanatos
Saint oTt4x
Thanatos
10
3
1
3.5
L
0
5
2
0.2
L
2
4
2
0.75
W
Freya
1
4
1
0.38
W
Cernunnos
o Gennative o
Cernunnos
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,894
Damage
39,961
59,460
Taken
59,647
28,812
Mitigated
30,967
23,071
Healing
18,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,824
3,655
111
6,755
15,466
12,968
464
2,662
12,407
4,982
59,408
L
5,543
1,909
0
3,806
8,587
3,300
288
2,129
6,415
0
41,082
W
Amaterasu
Kaise1014
Amaterasu
7,592
3,040
509
6,329
14,795
10,256
476
1,192
12,957
6,110
48,207
W
7,149
499
0
2,129
8,955
8,502
99
2,235
6,512
25,378
0
W
Pele
PostB
Pele
11,136
3,594
240
1,717
17,003
5,687
0
6,038
10,578
0
41,192
L
Thanatos
Saint oTt4x
Thanatos
8,898
3,863
0
9,041
14,874
5,349
0
2,412
12,388
0
43,841
L
1,972
161
395
1,031
11,032
4,312
0
2,856
8,170
9,589
0
L
8,657
757
0
1,932
9,501
2,883
863
1,641
7,774
56,267
0
W
Freya
4,305
2,001
0
3,858
9,513
3,725
0
908
8,503
42,256
5,947
W
Cernunnos
o Gennative o
Cernunnos
9,779
3,121
360
2,966
9,381
2,797
879
1,182
8,048
0
49,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,955
Gold Earned
41,360
379
Minions Killed
399
0
Camps Cleared
0
1,449,566
Distance Traveled
1,488,081
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,758
547
125
8
0
312,906
1
L
Neith
6,913
432
75
5
0
274,142
2
W
Amaterasu
9,133
571
103
6
0
295,257
2
W
Bacchus
8,588
537
43
3
0
333,975
6
W
Pele
8,315
520
57
4
0
308,339
1
L
Thanatos
9,229
577
74
5
0
319,963
0
L
Ymir
5,844
365
6
0
0
268,068
0
L
Zeus
8,211
513
99
6
0
274,487
5
W
Freya
7,857
491
97
6
0
265,683
1
W
Cernunnos
7,467
467
99
6
0
284,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role