Player Matchup

Artemis
Artemis
BakaLLi
Artemis
Level 128
God Stats
3W - 6L
1,323 SR
Queue Stats
150W - 151L
1,513 Elo+
Solo
Fafnir
Fafnir
BlackPhantøm
Fafnir
Level 160
God Stats
4W - 3L
1,497 SR
Queue Stats
620W - 583L
1,513 Elo+
Party 1
Neith
Neith
Carchacrok
Neith
Level 29
God Stats
4W - 2L
1,610 SR
Queue Stats
96W - 42L
1,661 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HelckAdmnarus
Morgan Le Fay
Level 122
God Stats
28W - 29L
1,527 SR
Queue Stats
360W - 335L
1,521 Elo+
Solo
The Morrigan
The Morrigan
youmef6at10
The Morrigan
Level 42
God Stats
6W - 4L
1,480 SR
Queue Stats
98W - 81L
1,652 Elo+
Solo
Team Averages
Level 96
1,487 SR
1,572 Elo+

VS

Team Averages
Level 73
1,550 SR
1,544 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
SirFairlie
Geb
Level 113
God Stats
2W - 3L
1,550 SR
Queue Stats
3W - 7L
1,382 Elo+
Solo
Olorun
Olorun
SliroGamer
Olorun
Level 46
God Stats
6W - 2L
1,778 SR
Queue Stats
75W - 45L
1,691 Elo+
Solo
Gilgamesh
Gilgamesh
Spin2WinThor
Gilgamesh
Level 34
God Stats
3W - 4L
1,425 SR
Queue Stats
85W - 57L
1,632 Elo+
Party 2
Nemesis
Nemesis
Ticedorp
Nemesis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BakaLLi
Artemis
10
3 / 1 / 1
5,871
587
5,810
5,547
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 1 / 8
5,804
580
2,245
5,946
3,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
11
0 / 0 / 2
6,257
626
3,893
4,434
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
HelckAdmnarus
Morgan Le Fay
11
4 / 0 / 1
6,472
647
6,534
1,805
560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
youmef6at10
The Morrigan
11
2 / 0 / 3
6,026
603
2,812
3,877
935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 3 / 0
5,111
511
2,783
5,632
1,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 3 / 0
4,852
485
1,754
9,130
3,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
SliroGamer
Olorun
8
0 / 2 / 1
5,274
527
406
4,486
1,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
Spin2WinThor
Gilgamesh
12
0 / 0 / 0
6,444
644
2,721
5,861
3,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Ticedorp
Nemesis
10
1 / 2 / 1
5,819
582
3,151
7,805
2,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
10
Kills
2
2
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
0
0
W
Artemis
BakaLLi
Artemis
3
1
1
3.5
W
1
1
8
5
W
Neith
0
0
2
1
W
Morgan Le Fay
HelckAdmnarus
Morgan Le Fay
4
0
1
4.5
L
1
3
0
0.33
L
Olorun
SliroGamer
Olorun
0
2
1
0.25
L
Gilgamesh
Spin2WinThor
Gilgamesh
0
0
0
0
L
Nemesis
Ticedorp
Nemesis
1
2
1
0.75
W
The Morrigan
youmef6at10
The Morrigan
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,294
Damage
10,815
21,609
Taken
32,914
8,056
Mitigated
11,708
10,933
Healing
8,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,783
1,573
0
1,055
5,632
1,144
0
1,256
4,376
0
30,604
W
Artemis
BakaLLi
Artemis
5,810
1,991
0
1,727
5,547
1,364
0
925
4,622
0
33,100
W
2,245
450
920
2,418
5,946
3,806
11
536
5,410
8,133
0
W
Neith
3,893
1,623
0
3,368
4,434
1,391
0
58
4,376
0
43,572
W
Morgan Le Fay
HelckAdmnarus
Morgan Le Fay
6,534
1,051
0
292
1,805
560
0
366
1,439
38,066
0
L
1,754
234
0
2,670
9,130
3,374
0
3,141
5,905
9,157
0
L
Olorun
SliroGamer
Olorun
406
110
71
1,329
4,486
1,241
0
3,430
948
26,331
2,658
L
Gilgamesh
Spin2WinThor
Gilgamesh
2,721
348
0
2,047
5,861
3,688
0
0
5,861
1,634
42,269
L
Nemesis
Ticedorp
Nemesis
3,151
901
0
1,001
7,805
2,261
0
3,378
4,285
0
37,480
W
The Morrigan
youmef6at10
The Morrigan
2,812
855
0
2,208
3,877
935
0
335
3,542
35,913
238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,430
Gold Earned
27,500
346
Minions Killed
338
0
Camps Cleared
0
991,040
Distance Traveled
945,083
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,111
511
70
7
0
177,929
3
W
Artemis
5,871
587
59
6
0
180,530
6
W
Fafnir
5,804
580
7
1
0
208,794
2
W
Neith
6,257
626
105
11
0
185,978
5
W
Morgan Le Fay
6,472
647
92
9
0
208,805
4
L
Geb
4,852
485
14
1
0
181,483
5
L
Olorun
5,274
527
64
6
0
151,417
1
L
Gilgamesh
6,444
644
110
11
0
230,419
4
L
Nemesis
5,819
582
80
8
0
203,835
1
W
The Morrigan
6,026
603
83
8
0
206,933
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role