Player Matchup

Cthulhu
Cthulhu
CarlitozJr
Cthulhu
Level 52
God Stats
40W - 38L
1,523 SR
Queue Stats
141W - 162L
1,371 Elo+
Party 2
Loki
Loki
FabyanSsjBlue
Loki
Level 25
God Stats
7W - 8L
1,607 SR
Queue Stats
66W - 91L
1,377 Elo+
Party 2
Danzaburou
Danzaburou
JulianSsjG
Danzaburou
Level 7
God Stats
4W - 4L
1,581 SR
Queue Stats
6W - 8L
1,396 Elo+
Party 2
Tyr
Tyr
SkyeHelheim
Tyr
Level 98
God Stats
0W - 3L
1,177 SR
Queue Stats
9W - 15L
1,365 Elo+
Solo
Raijin
Raijin
Vexamillian
Raijin
Level 109
God Stats
2W - 2L
1,363 SR
Queue Stats
598W - 687L
1,424 Elo+
Solo
Team Averages
Level 58
1,450 SR
1,386 Elo+

VS

Team Averages
Level 55
1,461 SR
1,404 Elo+
Awilix
Awilix
 
Awilix
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DirtyOldTweaker
Ymir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,438 Elo+
Party 1
Odin
Odin
icecats28
Odin
Level 67
God Stats
2W - 2L
1,389 SR
Queue Stats
174W - 204L
1,391 Elo+
Party 1
Hachiman
Hachiman
profounding
Hachiman
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 59L
1,329 Elo+
Party 1
Tiamat
Tiamat
thatoneguy1754
Tiamat
Level 29
God Stats
28W - 31L
1,417 SR
Queue Stats
44W - 61L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CarlitozJr
Cthulhu
13
1 / 6 / 8
8,343
439
10,633
21,984
16,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 7 / 0
8,858
466
8,624
14,251
5,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
JulianSsjG
Danzaburou
10
0 / 8 / 6
6,495
342
1,641
8,071
2,350
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 6 / 1
7,636
402
3,095
12,882
8,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
16
11 / 8 / 2
10,178
536
15,718
15,541
6,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
19
12 / 2 / 7
12,043
634
15,642
12,969
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 5 / 9
9,828
517
6,735
19,109
16,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
19
9 / 1 / 5
11,950
629
15,278
11,753
10,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
profounding
Hachiman
14
4 / 5 / 8
9,830
517
10,497
13,004
4,135
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 4 / 5
10,632
560
8,352
11,235
8,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
69
17
Kills
35
35
Deaths
17
17
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
12
2
7
7.75
L
Cthulhu
CarlitozJr
Cthulhu
1
6
8
0.83
W
3
5
9
1.5
L
4
7
0
0.57
L
Danzaburou
JulianSsjG
Danzaburou
0
8
6
0.38
L
1
6
1
0.25
L
Raijin
11
8
2
1.5
W
Odin
9
1
5
11.5
W
Hachiman
profounding
Hachiman
4
5
8
1.6
W
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,711
Damage
56,504
72,729
Taken
68,070
37,829
Mitigated
44,028
13,431
Healing
14,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
15,642
7,833
0
1,015
12,969
4,575
442
3,339
9,430
0
102,667
L
Cthulhu
CarlitozJr
Cthulhu
10,633
834
278
6,054
21,984
16,179
0
3,885
17,893
35,358
0
W
6,735
1,464
1,189
4,351
19,109
16,837
789
10,207
8,652
24,212
0
L
8,624
2,619
0
3,347
14,251
5,053
0
4,968
8,981
0
46,548
L
Danzaburou
JulianSsjG
Danzaburou
1,641
503
0
94
8,071
2,350
475
1,841
6,116
0
11,218
L
3,095
1,050
0
1,654
12,882
8,048
0
1,772
10,345
2,652
22,991
L
Raijin
15,718
1,993
0
2,004
15,541
6,199
742
4,855
10,073
53,591
0
W
Odin
15,278
3,520
0
2,036
11,753
10,137
368
1,289
10,006
12,278
70,094
W
Hachiman
profounding
Hachiman
10,497
7,007
0
3,102
13,004
4,135
3,148
6,936
5,984
0
48,352
W
8,352
403
0
2,562
11,235
8,344
1,628
4,153
6,758
51,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,510
Gold Earned
54,283
301
Minions Killed
487
0
Camps Cleared
0
1,375,265
Distance Traveled
1,803,489
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,043
634
132
7
0
445,233
2
L
Cthulhu
8,343
439
50
3
0
337,103
0
W
Ymir
9,828
517
29
2
0
315,805
0
L
Loki
8,858
466
77
4
0
308,493
1
L
Danzaburou
6,495
342
19
1
0
217,322
0
L
Tyr
7,636
402
55
3
0
218,262
1
L
Raijin
10,178
536
100
5
0
294,085
0
W
Odin
11,950
629
145
8
0
358,790
1
W
Hachiman
9,830
517
82
4
0
333,075
0
W
Tiamat
10,632
560
99
5
0
350,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role