Player Matchup

Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Bl00DF1RE
Scylla
Level 116
God Stats
2W - 4L
1,401 SR
Queue Stats
221W - 199L
1,553 Elo+
Party 3
Sun Wukong
Sun Wukong
SerbianPrik
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,177 Elo+
Party 3
Team Averages
Level 90
1,480 SR
1,446 Elo+

VS

Team Averages
Level 86
1,508 SR
1,483 Elo+
Sol
Sol
AMcGee007
Sol
Level 108
God Stats
59W - 39L
1,648 SR
Queue Stats
247W - 258L
1,524 Elo+
Party 1
Bacchus
Bacchus
CPTCthulhu
Bacchus
Level 109
God Stats
1W - 1L
1,610 SR
Queue Stats
137W - 138L
1,552 Elo+
Solo
Awilix
Awilix
MoondogGaming
Awilix
Level 49
God Stats
6W - 6L
1,539 SR
Queue Stats
169W - 188L
1,410 Elo+
Solo
Amaterasu
Amaterasu
ShadowGamerTim
Amaterasu
Level 79
God Stats
1W - 1L
1,207 SR
Queue Stats
4W - 5L
1,451 Elo+
Solo
Chiron
Chiron
pjmabs
Chiron
Level 86
God Stats
76W - 61L
1,537 SR
Queue Stats
176W - 201L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 2 / 4
7,822
521
7,786
9,123
3,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
 
Bellona
12
7 / 5 / 3
7,602
507
9,867
13,296
6,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
 
Chang'e
11
2 / 6 / 6
7,258
484
4,597
12,014
7,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
Bl00DF1RE
Scylla
11
3 / 6 / 2
7,366
491
6,586
10,526
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
SerbianPrik
Sun Wukong
11
0 / 6 / 1
6,430
429
4,149
11,732
6,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 8
8,070
538
10,573
8,862
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
CPTCthulhu
Bacchus
12
5 / 3 / 7
8,389
559
5,433
11,287
10,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
9 / 4 / 7
8,567
571
9,667
11,421
3,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
ShadowGamerTim
Amaterasu
13
3 / 1 / 7
7,948
530
9,273
10,813
5,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
pjmabs
Chiron
12
4 / 4 / 1
7,479
499
9,618
9,612
3,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
54
16
Kills
24
25
Deaths
16
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
2
4
3
L
Bellona
 
Bellona
7
5
3
1.7
L
Chang'e
 
Chang'e
2
6
6
0.83
W
3
4
8
1.75
L
Scylla
Bl00DF1RE
Scylla
3
6
2
0.67
W
Bacchus
CPTCthulhu
Bacchus
5
3
7
2.83
W
9
4
7
3.13
L
Sun Wukong
SerbianPrik
Sun Wukong
0
6
1
0.08
W
Amaterasu
ShadowGamerTim
Amaterasu
3
1
7
6.5
W
Chiron
pjmabs
Chiron
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,985
Damage
44,564
56,691
Taken
51,995
26,825
Mitigated
27,113
10,401
Healing
17,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,786
3,521
0
2,481
9,123
3,210
692
1,745
6,999
0
47,291
L
Bellona
 
Bellona
9,867
2,850
0
334
13,296
6,478
0
3,859
9,253
0
38,287
L
Chang'e
 
Chang'e
4,597
512
2,158
2,882
12,014
7,856
0
5,001
6,778
16,867
0
W
10,573
3,160
0
3,749
8,862
3,234
1,951
3,249
5,613
40,612
4,647
L
Scylla
Bl00DF1RE
Scylla
6,586
693
58
910
10,526
3,128
82
4,243
6,116
36,875
0
W
Bacchus
CPTCthulhu
Bacchus
5,433
589
478
1,835
11,287
10,895
75
4,097
7,190
21,356
0
W
9,667
3,099
0
3,782
11,421
3,891
0
2,146
9,275
0
37,324
L
Sun Wukong
SerbianPrik
Sun Wukong
4,149
1,302
0
1,578
11,732
6,153
640
443
10,676
0
25,971
W
Amaterasu
ShadowGamerTim
Amaterasu
9,273
4,351
0
4,673
10,813
5,966
708
922
9,421
0
36,790
W
Chiron
pjmabs
Chiron
9,618
4,097
232
2,750
9,612
3,127
2,376
769
8,843
0
41,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,478
Gold Earned
40,453
278
Minions Killed
309
0
Camps Cleared
0
1,345,286
Distance Traveled
1,420,684
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,822
521
78
5
0
246,514
0
L
Bellona
7,602
507
52
3
0
290,085
2
L
Chang'e
7,258
484
21
1
0
286,402
1
W
Sol
8,070
538
79
5
0
264,807
5
L
Scylla
7,366
491
60
4
0
251,048
2
W
Bacchus
8,389
559
32
2
0
287,660
8
W
Awilix
8,567
571
55
4
0
318,076
2
L
Sun Wukong
6,430
429
67
4
0
271,237
0
W
Amaterasu
7,948
530
73
5
0
317,363
3
W
Chiron
7,479
499
70
5
0
232,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role