Player Matchup

Chang'e
Chang'e
Christopherss14
Chang'e
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
DAFatWALRUS
Cthulhu
Level 69
God Stats
6W - 3L
1,875 SR
Queue Stats
13W - 16L
1,373 Elo+
Party 2
Set
Set
Dareon1230
Set
Level 35
God Stats
2W - 2L
1,249 SR
Queue Stats
32W - 28L
1,527 Elo+
Solo
Atlas
Atlas
RokDMike99
Atlas
Level 54
God Stats
2W - 0L
1,453 SR
Queue Stats
9W - 13L
1,374 Elo+
Party 2
Ullr
Ullr
mharris224
Ullr
Level 89
God Stats
2W - 0L
1,563 SR
Queue Stats
23W - 28L
1,365 Elo+
Party 2
Team Averages
Level 58
1,528 SR
1,412 Elo+

VS

Team Averages
Level 93
1,462 SR
1,488 Elo+
Tyr
Tyr
 
Tyr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
FitraDaytime
Chernobog
Level 85
God Stats
1W - 3L
1,325 SR
Queue Stats
172W - 203L
1,453 Elo+
Party 1
Kali
Kali
Nunchukdaddi
Kali
Level 75
God Stats
2W - 2L
1,545 SR
Queue Stats
130W - 154L
1,419 Elo+
Party 1
Bacchus
Bacchus
Warcookies1
Bacchus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,457 Elo+
Party 1
Thoth
Thoth
cape8p
Thoth
Level 157
God Stats
10W - 21L
1,441 SR
Queue Stats
1,074W - 1,027L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 3
10,151
483
9,258
15,943
4,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
DAFatWALRUS
Cthulhu
16
7 / 2 / 10
10,707
510
16,776
15,930
18,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
8 / 4 / 6
10,835
516
10,789
17,116
5,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
14
0 / 0 / 8
9,281
442
6,835
11,512
7,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 2 / 1
10,911
520
8,931
11,088
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 7 / 0
8,142
388
5,097
12,446
5,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Chernobog
FitraDaytime
Chernobog
17
5 / 3 / 0
10,552
502
12,652
14,129
5,318
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 6 / 3
8,922
425
6,551
16,487
6,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Warcookies1
Bacchus
12
0 / 6 / 3
8,389
399
5,334
19,947
22,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
cape8p
Thoth
18
6 / 2 / 2
11,946
569
21,058
12,009
4,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
24
Kills
12
12
Deaths
24
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
7
0
0
W
5
4
3
1.63
W
Cthulhu
DAFatWALRUS
Cthulhu
7
2
10
6
W
8
4
6
2.75
L
Chernobog
FitraDaytime
Chernobog
5
3
0
1.67
L
1
6
3
0.42
W
Atlas
0
0
8
4
L
Bacchus
Warcookies1
Bacchus
0
6
3
0.25
L
Thoth
cape8p
Thoth
6
2
2
3.5
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,589
Damage
50,692
71,589
Taken
75,018
39,805
Mitigated
44,329
21,046
Healing
17,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,097
739
0
1,743
12,446
5,259
704
5,502
6,149
0
39,943
W
9,258
973
2,208
4,394
15,943
4,639
756
8,943
6,572
52,716
0
W
Cthulhu
DAFatWALRUS
Cthulhu
16,776
1,687
0
1,650
15,930
18,888
473
4,212
11,442
52,515
0
W
10,789
5,123
0
3,667
17,116
5,665
306
4,694
12,160
0
58,163
L
Chernobog
FitraDaytime
Chernobog
12,652
7,782
0
4,543
14,129
5,318
1,462
2,920
11,161
0
83,007
L
6,551
2,649
0
5,065
16,487
6,712
0
7,345
8,767
0
54,037
W
Atlas
6,835
3,003
2,725
3,126
11,512
7,794
251
4,774
6,522
31,063
0
L
Bacchus
Warcookies1
Bacchus
5,334
831
0
1,033
19,947
22,820
240
9,146
10,638
15,036
0
L
Thoth
cape8p
Thoth
21,058
1,182
116
4,688
12,009
4,220
0
6,435
5,434
100,726
0
W
8,931
3,071
0
3,276
11,088
2,819
2,652
2,509
8,501
0
80,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,885
Gold Earned
47,951
461
Minions Killed
539
0
Camps Cleared
0
1,958,699
Distance Traveled
1,723,630
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,142
388
84
4
0
270,600
0
W
Chang'e
10,151
483
94
4
0
381,849
4
W
Cthulhu
10,707
510
84
4
0
390,737
4
W
Set
10,835
516
99
5
0
409,974
0
L
Chernobog
10,552
502
159
8
0
354,341
0
L
Kali
8,922
425
86
4
0
361,015
5
W
Atlas
9,281
442
38
2
0
377,414
5
L
Bacchus
8,389
399
20
1
0
361,394
0
L
Thoth
11,946
569
190
9
0
376,280
5
W
Ullr
10,911
520
146
7
0
398,725
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role