Player Matchup

Medusa
Medusa
Astro_HTBK
Medusa
Level 40
God Stats
1W - 2L
1,397 SR
Queue Stats
5W - 8L
1,348 Elo+
Party 3
Vamana
Vamana
GEBORIFEED
Vamana
Level 35
God Stats
1W - 2L
1,475 SR
Queue Stats
135W - 125L
1,472 Elo+
Solo
Kali
Kali
GH05TxLimp
Kali
Level 45
God Stats
4W - 12L
1,416 SR
Queue Stats
155W - 168L
1,463 Elo+
Party 2
Chronos
Chronos
LegitLobster
Chronos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,412 Elo+
Party 3
Thoth
Thoth
ShotzDeMo
Thoth
Level 119
God Stats
29W - 24L
1,528 SR
Queue Stats
208W - 211L
1,507 Elo+
Party 2
Team Averages
Level 51
1,463 SR
1,440 Elo+

VS

Team Averages
Level 89
1,509 SR
1,486 Elo+
Ares
Ares
Icarus917
Ares
Level 38
God Stats
10W - 6L
1,573 SR
Queue Stats
68W - 72L
1,385 Elo+
Party 1
Arachne
Arachne
JtStacks
Arachne
Level 123
God Stats
3W - 3L
1,526 SR
Queue Stats
96W - 101L
1,534 Elo+
Party 1
Agni
Agni
RyuSinji
Agni
Level 119
God Stats
2W - 1L
1,638 SR
Queue Stats
281W - 255L
1,568 Elo+
Party 1
Neith
Neith
jacob7986
Neith
Level 57
God Stats
8W - 11L
1,306 SR
Queue Stats
103W - 122L
1,441 Elo+
Solo
Hercules
Hercules
jster131
Hercules
Level 106
God Stats
2W - 0L
1,502 SR
Queue Stats
91W - 70L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Astro_HTBK
Medusa
16
4 / 8 / 3
10,169
484
7,493
15,276
4,505
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
GEBORIFEED
Vamana
10
0 / 6 / 0
7,980
380
4,641
9,833
7,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 7 / 6
11,880
566
12,124
20,096
7,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
LegitLobster
Chronos
17
5 / 10 / 7
10,752
512
11,016
19,443
6,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
ShotzDeMo
Thoth
17
7 / 9 / 2
10,964
522
16,323
17,601
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
1 / 6 / 10
10,363
493
3,338
18,866
16,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
JtStacks
Arachne
18
13 / 4 / 5
12,655
603
18,312
21,556
9,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
20
8 / 6 / 7
13,238
630
15,759
14,719
4,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
jacob7986
Neith
18
7 / 4 / 8
12,453
593
11,980
13,141
4,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hercules
jster131
Hercules
20
11 / 2 / 4
13,490
642
13,752
15,505
14,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
74
22
Kills
40
40
Deaths
22
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Medusa
Astro_HTBK
Medusa
4
8
3
0.69
L
Vamana
GEBORIFEED
Vamana
0
6
0
0
L
6
7
6
1.29
W
Ares
1
6
10
1
W
Arachne
JtStacks
Arachne
13
4
5
3.88
L
Chronos
LegitLobster
Chronos
5
10
7
0.85
W
Agni
8
6
7
1.92
L
Thoth
ShotzDeMo
Thoth
7
9
2
0.89
W
Neith
jacob7986
Neith
7
4
8
2.75
W
Hercules
jster131
Hercules
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,597
Damage
63,141
82,249
Taken
83,787
32,856
Mitigated
49,501
18,170
Healing
28,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Astro_HTBK
Medusa
7,493
3,622
0
2,060
15,276
4,505
795
3,263
11,931
0
55,539
L
Vamana
GEBORIFEED
Vamana
4,641
2,985
0
1,654
9,833
7,964
740
446
8,834
0
33,163
L
12,124
5,525
0
6,730
20,096
7,999
0
3,914
15,984
0
50,290
W
Ares
3,338
72
3,581
3,142
18,866
16,223
483
7,356
11,275
15,730
0
W
Arachne
JtStacks
Arachne
18,312
9,629
0
7,494
21,556
9,625
1,380
5,692
15,792
0
80,938
L
Chronos
LegitLobster
Chronos
11,016
3,437
0
3,552
19,443
6,875
2,543
4,008
15,046
55,709
0
W
Agni
15,759
1,102
0
3,576
14,719
4,907
212
6,905
7,762
93,959
0
L
Thoth
ShotzDeMo
Thoth
16,323
62
0
4,174
17,601
5,513
276
8,553
8,599
69,496
0
W
Neith
jacob7986
Neith
11,980
4,704
0
5,633
13,141
4,426
4,005
4,235
8,640
0
90,429
W
Hercules
jster131
Hercules
13,752
3,066
0
4,804
15,505
14,320
2,147
2,580
12,845
10,934
63,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,745
Gold Earned
62,199
469
Minions Killed
589
0
Camps Cleared
0
1,674,635
Distance Traveled
1,918,308
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,169
484
106
5
0
378,841
2
L
Vamana
7,980
380
62
3
0
184,800
2
L
Kali
11,880
566
97
5
0
399,783
1
W
Ares
10,363
493
17
1
0
374,891
8
W
Arachne
12,655
603
93
4
0
415,389
4
L
Chronos
10,752
512
90
4
0
331,791
1
W
Agni
13,238
630
156
7
0
388,778
0
L
Thoth
10,964
522
114
5
0
379,420
3
W
Neith
12,453
593
155
7
0
338,303
3
W
Hercules
13,490
642
168
8
0
400,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role