Player Matchup

Scylla
Scylla
CuidadoFrágil
Scylla
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 14L
1,041 Elo+
Solo
Hel
Hel
IFandral
Hel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 73L
1,457 Elo+
Solo
Chaac
Chaac
Kalelcastro7
Chaac
Level 115
God Stats
28W - 11L
1,600 SR
Queue Stats
279W - 274L
1,416 Elo+
Solo
Thor
Thor
Puchito420
Thor
Level 29
God Stats
7W - 18L
1,148 SR
Queue Stats
97W - 169L
1,257 Elo+
Party 1
Heimdallr
Heimdallr
Totii18
Heimdallr
Level 46
God Stats
18W - 28L
1,521 SR
Queue Stats
117W - 182L
1,273 Elo+
Party 1
Team Averages
Level 67
1,454 SR
1,289 Elo+

VS

Team Averages
Level 82
1,395 SR
1,363 Elo+
Mercury
Mercury
FelyxGogoboy
Mercury
Level 69
God Stats
1W - 2L
1,305 SR
Queue Stats
41W - 65L
1,382 Elo+
Solo
Achilles
Achilles
LwA_Thiago
Achilles
Level 44
God Stats
12W - 13L
1,245 SR
Queue Stats
114W - 165L
1,296 Elo+
Solo
Baba Yaga
Baba Yaga
MouzoLucas5014
Baba Yaga
Level 88
God Stats
3W - 2L
1,458 SR
Queue Stats
135W - 157L
1,334 Elo+
Solo
Artio
Artio
ZombieTv7207
Artio
Level 87
God Stats
13W - 9L
1,523 SR
Queue Stats
426W - 465L
1,437 Elo+
Solo
Xbalanque
Xbalanque
sjatoba
Xbalanque
Level 122
God Stats
46W - 51L
1,443 SR
Queue Stats
508W - 554L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 4
8,975
427
4,742
11,902
4,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 9 / 3
8,740
416
8,730
14,899
13,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 6 / 2
9,666
460
15,950
23,971
20,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 6 / 0
8,915
425
4,596
17,988
6,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Totii18
Heimdallr
15
0 / 4 / 2
9,042
431
6,113
11,277
4,107
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FelyxGogoboy
Mercury
19
10 / 4 / 8
12,256
584
16,087
16,354
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
LwA_Thiago
Achilles
18
3 / 1 / 7
11,530
549
11,881
20,626
20,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
MouzoLucas5014
Baba Yaga
19
11 / 2 / 11
12,931
616
15,446
11,487
5,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 4 / 14
11,222
534
8,146
19,795
21,270
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
sjatoba
Xbalanque
19
2 / 1 / 12
12,669
603
6,873
12,393
4,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
85
10
Kills
33
33
Deaths
12
11
Assists
52
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
W
Mercury
FelyxGogoboy
Mercury
10
4
8
3.5
L
2
9
3
0.39
L
5
6
2
1
W
Achilles
LwA_Thiago
Achilles
3
1
7
6.5
W
Baba Yaga
MouzoLucas5014
Baba Yaga
11
2
11
8.25
L
3
6
0
0.5
L
Heimdallr
Totii18
Heimdallr
0
4
2
0.25
W
7
4
14
3.5
W
Xbalanque
sjatoba
Xbalanque
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,131
Damage
58,433
80,037
Taken
80,655
48,241
Mitigated
58,307
26,323
Healing
34,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,742
529
0
1,693
11,902
4,106
744
5,210
6,260
46,784
0
W
Mercury
FelyxGogoboy
Mercury
16,087
7,580
0
4,993
16,354
6,685
3,800
3,135
13,062
0
83,781
L
8,730
2,095
976
2,877
14,899
13,323
0
4,465
10,131
35,374
0
L
15,950
1,391
202
11,035
23,971
20,021
56
7,418
15,555
5,593
47,189
W
Achilles
LwA_Thiago
Achilles
11,881
1,999
189
10,483
20,626
20,739
2,530
4,544
15,246
10,545
51,027
W
Baba Yaga
MouzoLucas5014
Baba Yaga
15,446
837
139
5,722
11,487
5,363
865
4,008
7,133
72,559
0
L
4,596
495
352
6,064
17,988
6,684
0
5,544
11,656
0
49,445
L
Heimdallr
Totii18
Heimdallr
6,113
2,187
149
2,975
11,277
4,107
1,803
2,269
8,919
0
67,033
W
8,146
324
1,498
5,393
19,795
21,270
125
5,566
13,626
22,950
0
W
Xbalanque
sjatoba
Xbalanque
6,873
3,110
0
6,363
12,393
4,250
2,952
3,310
9,051
0
110,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,338
Gold Earned
60,608
430
Minions Killed
549
0
Camps Cleared
0
1,795,524
Distance Traveled
2,206,899
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,975
427
98
5
0
323,396
4
W
Mercury
12,256
584
112
5
0
467,362
2
L
Hel
8,740
416
60
3
0
346,051
10
L
Chaac
9,666
460
77
4
0
336,679
0
W
Achilles
11,530
549
118
6
0
456,507
2
W
Baba Yaga
12,931
616
132
6
0
412,396
6
L
Thor
8,915
425
92
4
0
388,363
5
L
Heimdallr
9,042
431
103
5
0
401,035
4
W
Artio
11,222
534
23
1
0
497,595
4
W
Xbalanque
12,669
603
164
8
0
373,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role