Player Matchup

Ra
Ra
Darev1l689
Ra
Level 47
God Stats
1W - 0L
1,397 SR
Queue Stats
98W - 102L
1,455 Elo+
Party 1
Ymir
Ymir
Endermax1204
Ymir
Level 149
God Stats
3W - 1L
1,726 SR
Queue Stats
67W - 78L
1,451 Elo+
Party 1
Artemis
Artemis
Mrbolf
Artemis
Level 107
God Stats
4W - 4L
1,375 SR
Queue Stats
73W - 87L
1,415 Elo+
Party 1
Sun Wukong
Sun Wukong
geronimo78541
Sun Wukong
Level 100
God Stats
49W - 53L
1,477 SR
Queue Stats
431W - 381L
1,406 Elo+
Party 3
Nemesis
Nemesis
nosoysantiny
Nemesis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,346 Elo+
Party 3
Team Averages
Level 83
1,495 SR
1,415 Elo+

VS

Team Averages
Level 39
1,536 SR
1,436 Elo+
Ra
Ra
 
Ra
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Krextive I
Loki
Level 125
God Stats
4W - 3L
1,682 SR
Queue Stats
181W - 202L
1,513 Elo+
Party 2
Bellona
Bellona
galeocerdocuvier
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
grevejn
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
turtle_rev
Atlas
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,164 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 2
8,359
557
6,506
7,724
2,972
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 0 / 2
7,837
522
4,924
11,983
9,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Mrbolf
Artemis
10
0 / 5 / 3
6,530
435
3,945
8,145
2,762
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
geronimo78541
Sun Wukong
14
2 / 1 / 3
8,255
550
7,699
8,402
6,343
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
nosoysantiny
Nemesis
11
0 / 3 / 6
6,841
456
4,510
10,604
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 3 / 2
7,348
490
10,980
9,326
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
6 / 2 / 2
7,745
516
8,617
9,916
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 0 / 1
6,314
421
885
4,056
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
grevejn
Artemis
8
1 / 7 / 3
5,616
374
3,125
7,049
2,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
8
1 / 2 / 0
5,681
379
1,842
7,557
5,441
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
14
Kills
11
11
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
3
2
1.33
W
7
2
2
4
W
5
0
2
6
L
6
2
2
3.5
W
Artemis
Mrbolf
Artemis
0
5
3
0.3
L
0
0
1
0.5
W
Sun Wukong
geronimo78541
Sun Wukong
2
1
3
3.5
L
Artemis
grevejn
Artemis
1
7
3
0.36
W
Nemesis
nosoysantiny
Nemesis
0
3
6
1
L
Atlas
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,584
Damage
25,449
46,858
Taken
37,904
25,319
Mitigated
16,486
13,422
Healing
6,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
10,980
1,404
223
3,162
9,326
3,129
0
3,002
6,246
51,776
0
W
6,506
858
737
4,393
7,724
2,972
1,257
1,933
5,633
58,011
0
W
4,924
1,525
0
3,211
11,983
9,490
375
3,637
8,082
35,183
0
L
8,617
1,652
0
2,438
9,916
3,123
0
1,954
7,790
0
41,508
W
Artemis
Mrbolf
Artemis
3,945
1,159
0
594
8,145
2,762
1,151
1,940
6,139
0
33,191
L
885
51
0
393
4,056
2,622
0
50
3,712
3,235
20,237
W
Sun Wukong
geronimo78541
Sun Wukong
7,699
1,567
0
4,057
8,402
6,343
0
1,355
6,999
0
55,312
L
Artemis
grevejn
Artemis
3,125
555
0
125
7,049
2,171
0
3,606
3,362
0
12,160
W
Nemesis
nosoysantiny
Nemesis
4,510
2,227
0
430
10,604
3,752
0
3,533
6,881
0
33,450
L
Atlas
1,842
747
15
515
7,557
5,441
0
2,818
4,559
9,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,822
Gold Earned
32,704
403
Minions Killed
260
0
Camps Cleared
0
1,388,652
Distance Traveled
1,256,770
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,348
490
95
6
0
269,719
9
W
Ra
8,359
557
109
7
0
283,229
3
W
Ymir
7,837
522
73
5
0
275,952
2
L
Loki
7,745
516
75
5
0
294,782
1
W
Artemis
6,530
435
62
4
0
228,854
1
L
Bellona
6,314
421
60
4
0
257,410
0
W
Sun Wukong
8,255
550
103
7
0
282,507
4
L
Artemis
5,616
374
17
1
0
206,231
1
W
Nemesis
6,841
456
56
4
0
318,110
2
L
Atlas
5,681
379
13
1
0
228,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role