Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Sanyochyek
Cthulhu
Level 27
God Stats
2W - 1L
1,495 SR
Queue Stats
4W - 7L
1,349 Elo+
Party 1
Achilles
Achilles
Tapkinio
Achilles
Level 48
God Stats
30W - 41L
1,501 SR
Queue Stats
55W - 57L
1,465 Elo+
Party 3
Ymir
Ymir
TwilightSamael
Ymir
Level 18
God Stats
8W - 0L
2,006 SR
Queue Stats
10W - 13L
1,437 Elo+
Party 3
Baron Samedi
Baron Samedi
Вавилона
Baron Samedi
Level 147
God Stats
1W - 1L
1,659 SR
Queue Stats
26W - 21L
1,523 Elo+
Party 1
Team Averages
Level 74
1,632 SR
1,455 Elo+

VS

Team Averages
Level 77
1,537 SR
1,481 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Gaddms
Nike
Level 131
God Stats
3W - 6L
1,553 SR
Queue Stats
216W - 211L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
IThinkNot51R
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,408 Elo+
Party 2
Ravana
Ravana
ShogunOfTHICC
Ravana
Level 72
God Stats
4W - 4L
1,633 SR
Queue Stats
56W - 61L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
10 / 0 / 2
8,269
591
9,087
6,865
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Sanyochyek
Cthulhu
12
2 / 0 / 10
7,265
519
6,914
10,526
9,477
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
Tapkinio
Achilles
15
7 / 1 / 1
8,475
605
7,228
8,519
3,134
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 3 / 1
6,470
462
3,940
6,027
2,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Вавилона
Baron Samedi
11
1 / 3 / 2
6,818
487
3,758
6,610
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 5 / 0
6,625
473
3,063
8,307
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
 
Baron Samedi
10
0 / 5 / 2
6,148
439
3,629
7,235
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
Gaddms
Nike
14
4 / 4 / 0
8,340
596
5,959
9,571
3,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
IThinkNot51R
Cthulhu
9
0 / 6 / 1
5,721
409
3,009
10,239
4,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 2 / 0
7,497
536
3,999
7,167
2,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
22
Kills
7
7
Deaths
22
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
10
0
2
11
L
Danzaburou
 
Danzaburou
0
5
0
0
L
Baron Samedi
 
Baron Samedi
0
5
2
0.2
L
Nike
Gaddms
Nike
4
4
0
1
L
Cthulhu
IThinkNot51R
Cthulhu
0
6
1
0.08
W
Cthulhu
Sanyochyek
Cthulhu
2
0
10
7
L
3
2
0
1.5
W
Achilles
Tapkinio
Achilles
7
1
1
7.5
W
2
3
1
0.83
W
Baron Samedi
Вавилона
Baron Samedi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,927
Damage
19,659
38,547
Taken
42,519
20,387
Mitigated
15,735
15,771
Healing
10,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,087
5,834
0
2,298
6,865
2,047
740
1,455
5,398
0
52,914
L
Danzaburou
 
Danzaburou
3,063
1,436
0
1,851
8,307
2,271
1,320
2,903
5,404
0
45,383
L
Baron Samedi
 
Baron Samedi
3,629
249
315
1,353
7,235
2,591
0
2,735
4,500
25,064
0
L
Nike
Gaddms
Nike
5,959
1,049
0
2,446
9,571
3,599
0
3,823
5,289
0
51,224
L
Cthulhu
IThinkNot51R
Cthulhu
3,009
390
0
642
10,239
4,977
0
2,675
7,564
12,329
0
W
Cthulhu
Sanyochyek
Cthulhu
6,914
451
959
4,003
10,526
9,477
0
2,654
7,752
30,440
0
L
3,999
707
0
3,464
7,167
2,297
0
2,017
5,150
0
46,651
W
Achilles
Tapkinio
Achilles
7,228
2,269
0
5,105
8,519
3,134
0
1,522
6,768
0
54,113
W
3,940
1,351
0
1,204
6,027
2,900
0
0
5,594
20,969
0
W
Baron Samedi
Вавилона
Baron Samedi
3,758
245
164
2,038
6,610
2,829
480
706
5,804
37,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,297
Gold Earned
34,331
375
Minions Killed
350
0
Camps Cleared
0
1,273,114
Distance Traveled
1,193,144
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,269
591
113
8
0
208,560
2
L
Danzaburou
6,625
473
82
6
0
235,945
2
L
Baron Samedi
6,148
439
51
4
0
219,536
12
L
Nike
8,340
596
110
8
0
235,532
6
L
Cthulhu
5,721
409
14
1
0
213,007
0
W
Cthulhu
7,265
519
35
3
0
325,631
0
L
Ravana
7,497
536
93
7
0
289,124
0
W
Achilles
8,475
605
103
7
0
314,727
1
W
Ymir
6,470
462
52
4
0
180,536
0
W
Baron Samedi
6,818
487
72
5
0
243,660
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role