Player Matchup

Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Kenshi88
Cernunnos
Level 155
God Stats
10W - 7L
1,670 SR
Queue Stats
115W - 115L
1,465 Elo+
Party 2
Hun Batz
Hun Batz
Seatown
Hun Batz
Level 82
God Stats
11W - 10L
1,490 SR
Queue Stats
166W - 184L
1,473 Elo+
Solo
Loki
Loki
TheDamianek
Loki
Level 127
God Stats
6W - 4L
1,095 SR
Queue Stats
172W - 170L
1,439 Elo+
Solo
Team Averages
Level 133
1,451 SR
1,475 Elo+

VS

Team Averages
Level 86
1,485 SR
1,446 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
MOUGICALS
Thanatos
Level 63
God Stats
6W - 16L
1,330 SR
Queue Stats
147W - 143L
1,541 Elo+
Party 1
Geb
Geb
RickyRavioli
Geb
Level 64
God Stats
7W - 10L
1,350 SR
Queue Stats
148W - 183L
1,461 Elo+
Solo
Izanami
Izanami
Trackboy15
Izanami
Level 116
God Stats
24W - 9L
1,748 SR
Queue Stats
219W - 178L
1,562 Elo+
Party 1
Mulan
Mulan
Zhorrid
Mulan
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 13L
1,167 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
2 / 1 / 8
8,419
601
8,212
6,472
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
 
Sylvanus
12
2 / 1 / 13
8,305
593
4,586
11,336
9,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Kenshi88
Cernunnos
15
9 / 1 / 2
9,644
689
12,162
8,256
2,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Seatown
Hun Batz
15
6 / 1 / 5
8,881
634
7,768
11,045
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 0 / 4
8,374
598
7,439
7,637
5,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 3 / 3
6,975
498
6,076
6,480
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
MOUGICALS
Thanatos
11
3 / 6 / 1
7,024
502
5,402
11,027
2,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 3
5,905
422
4,312
14,277
9,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Trackboy15
Izanami
12
0 / 6 / 3
6,848
489
3,610
9,519
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
Zhorrid
Mulan
10
0 / 4 / 0
6,021
430
3,374
10,537
5,173
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
23
Kills
4
4
Deaths
23
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
1
8
6
W
Sylvanus
 
Sylvanus
2
1
13
8.5
L
Nu Wa
 
Nu Wa
1
3
3
0.83
W
Cernunnos
Kenshi88
Cernunnos
9
1
2
10
L
Thanatos
MOUGICALS
Thanatos
3
6
1
0.58
L
0
4
3
0.38
W
Hun Batz
Seatown
Hun Batz
6
1
5
8.5
W
4
0
4
6
L
Izanami
Trackboy15
Izanami
0
6
3
0.25
L
Mulan
Zhorrid
Mulan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,167
Damage
22,774
44,746
Taken
51,840
24,320
Mitigated
21,219
20,737
Healing
10,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,212
1,555
78
2,339
6,472
1,984
1,147
2,279
4,099
71,044
0
W
Sylvanus
 
Sylvanus
4,586
1,180
3,685
3,803
11,336
9,685
241
2,207
8,985
15,621
0
L
Nu Wa
 
Nu Wa
6,076
898
0
696
6,480
2,024
0
3,596
2,844
36,485
0
W
Cernunnos
Kenshi88
Cernunnos
12,162
5,269
0
4,374
8,256
2,954
1,074
1,593
6,601
0
75,294
L
Thanatos
MOUGICALS
Thanatos
5,402
1,722
0
5,157
11,027
2,659
0
2,048
8,828
0
35,464
L
4,312
1,211
0
2,494
14,277
9,761
0
4,052
10,041
11,645
0
W
Hun Batz
Seatown
Hun Batz
7,768
3,068
0
4,166
11,045
4,241
0
2,098
8,801
0
62,546
W
7,439
2,070
0
2,292
7,637
5,456
94
1,763
5,808
0
44,814
L
Izanami
Trackboy15
Izanami
3,610
1,918
0
1,713
9,519
1,602
0
1,316
8,203
0
51,717
L
Mulan
Zhorrid
Mulan
3,374
518
0
795
10,537
5,173
0
1,786
8,348
0
25,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,623
Gold Earned
32,773
463
Minions Killed
336
0
Camps Cleared
0
1,425,420
Distance Traveled
1,361,070
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,419
601
134
10
0
265,447
5
W
Sylvanus
8,305
593
22
2
0
292,458
4
L
Nu Wa
6,975
498
82
6
0
277,520
4
W
Cernunnos
9,644
689
122
9
0
249,271
4
L
Thanatos
7,024
502
66
5
0
273,915
4
L
Geb
5,905
422
12
1
0
286,928
5
W
Hun Batz
8,881
634
109
8
0
320,469
5
W
Loki
8,374
598
76
5
0
297,775
4
L
Izanami
6,848
489
107
8
0
249,600
3
L
Mulan
6,021
430
69
5
0
273,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role