Player Matchup

Gilgamesh
Gilgamesh
DesirablePenguin
Gilgamesh
Level 97
God Stats
38W - 27L
1,593 SR
Queue Stats
623W - 637L
1,494 Elo+
Solo
Skadi
Skadi
HylianShroom
Skadi
Level 109
God Stats
5W - 7L
1,480 SR
Queue Stats
376W - 342L
1,485 Elo+
Party 1
Artio
Artio
Logiebug
Artio
Level 84
God Stats
1W - 0L
1,283 SR
Queue Stats
68W - 60L
1,425 Elo+
Party 1
Bacchus
Bacchus
MikarSummerfang
Bacchus
Level 49
God Stats
69W - 62L
1,512 SR
Queue Stats
94W - 104L
1,473 Elo+
Solo
Tiamat
Tiamat
Sanctus10
Tiamat
Level 47
God Stats
3W - 1L
1,653 SR
Queue Stats
34W - 28L
1,641 Elo+
Solo
Team Averages
Level 77
1,504 SR
1,504 Elo+

VS

Team Averages
Level 69
1,581 SR
1,490 Elo+
Thanatos
Thanatos
 
Thanatos
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CrazyCashew
Sol
Level 46
God Stats
14W - 4L
1,708 SR
Queue Stats
183W - 181L
1,490 Elo+
Solo
Chaac
Chaac
HamothyTheGreat
Chaac
Level 106
God Stats
24W - 28L
1,509 SR
Queue Stats
554W - 592L
1,488 Elo+
Solo
Charybdis
Charybdis
dj04x3l
Charybdis
Level 67
God Stats
20W - 13L
1,606 SR
Queue Stats
84W - 74L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
6
2 / 2 / 1
3,900
780
2,028
3,923
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 0
3,026
605
911
1,193
173
Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Logiebug
Artio
7
1 / 1 / 0
3,895
779
990
3,039
1,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 0 / 0
3,330
666
475
2,608
967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Sanctus10
Tiamat
6
1 / 2 / 1
3,579
716
1,417
2,174
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
3 / 1 / 0
4,121
824
2,434
3,415
1,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 3 / 1
3,975
795
2,332
3,751
1,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

1
0 / 0 / 0
2,445
489
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
dj04x3l
Charybdis
5
0 / 0 / 0
3,183
637
2,058
2,818
526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
4
Kills
5
5
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
1
0
3
L
2
3
1
0.83
W
Gilgamesh
2
2
1
1.25
L
0
0
0
0
W
0
0
0
0
W
Artio
Logiebug
Artio
1
1
0
1
W
0
0
0
0
W
Tiamat
Sanctus10
Tiamat
1
2
1
0.75
L
Charybdis
dj04x3l
Charybdis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,821
Damage
6,824
12,937
Taken
9,984
4,757
Mitigated
2,818
4,602
Healing
4,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,434
940
0
2,721
3,415
1,164
0
865
2,425
0
16,494
L
2,332
1,366
0
730
3,751
1,128
0
1,315
2,334
15,079
2,608
W
Gilgamesh
2,028
659
0
1,688
3,923
1,141
0
662
3,261
0
13,917
L
0
0
0
0
0
0
0
0
0
0
0
W
911
449
0
302
1,193
173
107
0
1,193
0
11,387
W
Artio
Logiebug
Artio
990
250
0
1,046
3,039
1,490
0
0
3,039
9,623
0
W
475
237
383
823
2,608
967
0
0
2,608
8,749
0
W
Tiamat
Sanctus10
Tiamat
1,417
127
0
360
2,174
986
0
1,277
897
12,723
0
L
Charybdis
dj04x3l
Charybdis
2,058
1,577
0
1,208
2,818
526
0
475
2,343
0
12,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,730
Gold Earned
13,724
135
Minions Killed
105
0
Camps Cleared
0
482,393
Distance Traveled
290,430
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,121
824
40
8
0
105,007
0
L
Sol
3,975
795
44
9
0
87,215
0
W
Gilgamesh
3,900
780
33
7
0
99,482
1
L
Chaac
2,445
489
0
0
0
10,213
0
W
Skadi
3,026
605
30
6
0
100,714
1
W
Artio
3,895
779
34
7
0
85,829
0
W
Bacchus
3,330
666
16
3
0
93,703
0
W
Tiamat
3,579
716
22
4
0
102,665
0
L
Charybdis
3,183
637
21
4
0
87,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role