Player Matchup

Cthulhu
Cthulhu
BeeboUNSC
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,795 Elo+
Party 2
Thanatos
Thanatos
Drixh
Thanatos
Level 132
God Stats
2W - 3L
1,635 SR
Queue Stats
81W - 87L
1,512 Elo+
Party 2
Jing Wei
Jing Wei
KukiWRLD
Jing Wei
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 36L
1,496 Elo+
Party 2
Sol
Sol
URxDAYLYxSKRUBx
Sol
Level 82
God Stats
17W - 15L
1,595 SR
Queue Stats
60W - 49L
1,530 Elo+
Party 2
Vamana
Vamana
cashteamkley
Vamana
Level 45
God Stats
2W - 2L
1,481 SR
Queue Stats
110W - 114L
1,434 Elo+
Party 2
Team Averages
Level 71
1,542 SR
1,553 Elo+

VS

Team Averages
Level 103
1,502 SR
1,521 Elo+
Neith
Neith
FangShock
Neith
Level 26
God Stats
2W - 1L
1,523 SR
Queue Stats
8W - 9L
1,458 Elo+
Party 1
Ravana
Ravana
Shock17
Ravana
Level 160
God Stats
1W - 1L
1,316 SR
Queue Stats
241W - 246L
1,501 Elo+
Party 1
Geb
Geb
TheSweatyBrit
Geb
Level 130
God Stats
11W - 11L
1,624 SR
Queue Stats
447W - 471L
1,510 Elo+
Party 1
Osiris
Osiris
XxNO_LLORES_-
Osiris
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,580 Elo+
Solo
Chang'e
Chang'e
flamejake
Chang'e
Level 149
God Stats
13W - 10L
1,547 SR
Queue Stats
307W - 285L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeeboUNSC
Cthulhu
6
0 / 7 / 0
4,590
417
2,888
10,301
4,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Drixh
Thanatos
8
1 / 3 / 1
5,216
474
4,324
7,765
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
KukiWRLD
Jing Wei
8
0 / 2 / 0
5,054
459
2,044
5,381
1,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 2 / 1
5,175
470
5,814
5,166
1,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Vamana
10
1 / 3 / 0
5,673
516
4,581
7,333
3,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FangShock
Neith
11
3 / 0 / 2
6,898
627
2,607
2,630
971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
Shock17
Ravana
11
5 / 0 / 6
6,793
618
6,247
6,631
2,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
4 / 0 / 10
7,075
643
3,223
10,080
9,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 2
6,525
593
3,103
8,787
5,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
flamejake
Chang'e
11
3 / 2 / 9
6,880
625
7,368
7,339
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
3
Kills
17
17
Deaths
3
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BeeboUNSC
Cthulhu
0
7
0
0
L
Thanatos
Drixh
Thanatos
1
3
1
0.5
W
Neith
FangShock
Neith
3
0
2
4
L
Jing Wei
KukiWRLD
Jing Wei
0
2
0
0
W
Ravana
Shock17
Ravana
5
0
6
8
W
4
0
10
9
L
1
2
1
0.75
W
2
1
2
3
L
Vamana
1
3
0
0.33
W
Chang'e
flamejake
Chang'e
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,651
Damage
22,548
35,946
Taken
35,467
13,694
Mitigated
20,883
10,099
Healing
13,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BeeboUNSC
Cthulhu
2,888
506
0
342
10,301
4,761
0
4,111
6,190
12,481
0
L
Thanatos
Drixh
Thanatos
4,324
1,101
0
5,770
7,765
2,269
0
2,519
5,246
0
25,428
W
Neith
FangShock
Neith
2,607
647
0
1,191
2,630
971
603
397
2,233
0
43,003
L
Jing Wei
KukiWRLD
Jing Wei
2,044
1,105
0
951
5,381
1,333
0
1,509
3,872
0
25,014
W
Ravana
Shock17
Ravana
6,247
1,861
0
1,498
6,631
2,967
929
748
5,883
0
35,410
W
3,223
767
510
2,941
10,080
9,077
0
2,957
7,123
17,003
0
L
5,814
2,026
0
1,804
5,166
1,546
0
1,817
3,349
27,057
2,823
W
3,103
1,384
0
1,850
8,787
5,599
324
958
7,829
0
25,229
L
Vamana
4,581
1,664
0
1,232
7,333
3,785
0
635
6,698
0
25,715
W
Chang'e
flamejake
Chang'e
7,368
688
2,006
3,542
7,339
2,269
1,511
3,173
4,166
43,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,708
Gold Earned
34,171
237
Minions Killed
307
0
Camps Cleared
0
1,087,226
Distance Traveled
1,131,496
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,590
417
28
3
0
202,184
1
L
Thanatos
5,216
474
50
5
0
233,774
1
W
Neith
6,898
627
81
7
0
201,351
4
L
Jing Wei
5,054
459
49
4
0
223,653
0
W
Ravana
6,793
618
57
5
0
258,223
5
W
Geb
7,075
643
27
2
0
220,169
2
L
Sol
5,175
470
51
5
0
201,825
2
W
Osiris
6,525
593
62
6
0
226,340
5
L
Vamana
5,673
516
59
5
0
225,790
0
W
Chang'e
6,880
625
80
7
0
225,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role