Player Matchup

Odin
Odin
Gold III
OXY-Nilson
Odin
Gold III
Level 158
God Stats
5W - 4L
1,585 SR
Queue Stats
78W - 91L
1,555 MMR
Solo
Nox
Nox
Silver IV
TBxMiikeyx
Nox
Silver IV
Level 129
God Stats
0W - 2L
1,443 SR
Queue Stats
2W - 10L
1,392 MMR
Solo
Bacchus
Bacchus
Silver I
tall-clutter1
Bacchus
Silver I
Level 87
God Stats
17W - 29L
1,474 SR
Queue Stats
466W - 628L
1,172 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,501 SR
1,373 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,450 SR
1,509 MMR
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
Kalazh_Tsar
Fenrir
Platinum IV
Level 127
God Stats
3W - 3L
1,415 SR
Queue Stats
373W - 447L
1,535 MMR
Solo
Sylvanus
Sylvanus
Gold III
xCJxMaStErZx
Sylvanus
Gold III
Level 69
God Stats
2W - 3L
1,435 SR
Queue Stats
27W - 33L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,791
579
4,417
8,982
6,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 6 / 0
5,855
586
4,422
7,028
2,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
7
0 / 4 / 0
5,737
574
3,797
8,043
5,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
BastetGebChaacSolArtio

VS

Bans
GilgameshBaron SamediMulanDiscordiaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 0 / 9
7,138
714
7,719
4,103
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
12
8 / 0 / 4
7,924
792
9,623
10,619
6,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
xCJxMaStErZx
Sylvanus
11
3 / 0 / 8
7,863
786
4,194
8,696
8,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
12
12
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
9
5.5
W
Fenrir
8
0
4
10
L
0
2
0
0
L
0
6
0
0
L
Bacchus
0
4
0
0
W
Sylvanus
xCJxMaStErZx
Sylvanus
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,636
Damage
21,536
24,053
Taken
23,418
15,469
Mitigated
16,132
4,531
Healing
12,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,719
508
70
656
4,103
1,313
0
1,551
2,552
30,210
0
W
Fenrir
9,623
2,390
178
4,054
10,619
6,072
742
3,257
7,362
0
25,357
L
4,417
1,207
0
3,080
8,982
6,943
0
4,502
3,913
0
13,680
L
4,422
850
0
647
7,028
2,708
0
2,312
4,440
22,233
0
L
Bacchus
3,797
355
0
804
8,043
5,818
0
4,729
2,909
7,330
0
W
Sylvanus
xCJxMaStErZx
Sylvanus
4,194
1,160
2,595
4,759
8,696
8,747
238
3,993
4,703
10,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,383
Gold Earned
22,925
78
Minions Killed
118
2
Camps Cleared
7
415,683
Distance Traveled
582,612
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,138
714
67
7
1
201,685
1
W
Fenrir
7,924
792
29
3
5
205,970
3
L
Odin
5,791
579
24
2
0
168,358
1
L
Nox
5,855
586
42
4
2
139,857
0
L
Bacchus
5,737
574
12
1
0
107,468
3
W
Sylvanus
7,863
786
22
2
1
174,957
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role