Player Matchup

Cerberus
Cerberus
Platinum III
Caustics gas
Cerberus
Platinum III
Level 145
God Stats
10W - 7L
1,680 SR
Queue Stats
239W - 235L
1,865 MMR
Solo
Sol
Sol
Platinum IV
Cazalla97
Sol
Platinum IV
Level 106
God Stats
5W - 3L
1,539 SR
Queue Stats
96W - 122L
1,958 MMR
Solo
Tyr
Tyr
Platinum IV
pIugy
Tyr
Platinum IV
Level 109
God Stats
13W - 14L
1,499 SR
Queue Stats
60W - 59L
1,865 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,573 SR
1,896 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,645 SR
1,667 MMR
Chaac
Chaac
Platinum IV
 
Chaac
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Gold III
SillyStealthySpy
Zeus
Gold III
Level 144
God Stats
2W - 3L
1,610 SR
Queue Stats
25W - 19L
1,783 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
SweetJordyBakes
Guan Yu
Gold IV
Level 127
God Stats
1W - 1L
1,825 SR
Queue Stats
10W - 5L
1,718 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Caustics gas
Cerberus
16
3 / 2 / 8
11,422
635
16,030
23,189
27,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
7 / 1 / 6
12,517
695
23,291
12,038
5,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
pIugy
Tyr
16
5 / 6 / 7
11,881
660
13,372
29,132
23,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
GilgameshBastetCabrakanAchillesGeb

VS

Bans
Baba YagaAresFenrirArtioOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 4 / 3
10,442
580
15,649
22,186
19,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 7 / 6
11,007
612
22,129
14,977
3,162
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 4 / 4
11,053
614
14,287
22,717
28,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
15
Kills
8
9
Deaths
15
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
4
3
1.13
W
Cerberus
Caustics gas
Cerberus
3
2
8
3.5
W
7
1
6
10
L
2
7
6
0.71
L
3
4
4
1.25
W
Tyr
pIugy
Tyr
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,693
Damage
52,065
64,359
Taken
59,880
57,250
Mitigated
50,950
23,760
Healing
16,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
15,649
3,088
0
6,967
22,186
19,330
0
13,011
8,803
350
38,445
W
Cerberus
Caustics gas
Cerberus
16,030
681
0
5,597
23,189
27,951
103
9,510
12,309
41,399
0
W
23,291
9,826
929
5,930
12,038
5,515
2,230
4,242
7,406
68,326
5,054
L
22,129
3,831
0
620
14,977
3,162
0
9,079
5,587
65,991
0
L
14,287
1,923
2,116
6,641
22,717
28,458
0
14,920
7,379
0
21,794
W
Tyr
pIugy
Tyr
13,372
2,331
539
10,765
29,132
23,784
615
9,181
18,603
0
39,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,820
Gold Earned
32,502
243
Minions Killed
179
9
Camps Cleared
5
1,042,810
Distance Traveled
1,012,948
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,442
580
53
3
4
362,003
3
W
Cerberus
11,422
635
79
4
2
361,363
5
W
Sol
12,517
695
114
6
3
318,835
5
L
Zeus
11,007
612
111
6
1
280,056
0
L
Guan Yu
11,053
614
15
1
0
370,889
3
W
Tyr
11,881
660
50
3
4
362,612
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role