Player Matchup

Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AgentCodyKakes
Achilles
Level 68
God Stats
1W - 1L
1,714 SR
Queue Stats
54W - 55L
1,473 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SphericalCrisis
Kumbhakarna
Level 96
God Stats
2W - 2L
1,654 SR
Queue Stats
177W - 142L
1,608 Elo+
Party 2
Team Averages
Level 104
1,574 SR
1,516 Elo+

VS

Team Averages
Level 113
1,692 SR
1,534 Elo+
Yemoja
Yemoja
Lemonadm4n
Yemoja
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 36L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
Peztex
Danzaburou
Level 85
God Stats
3W - 2L
1,600 SR
Queue Stats
117W - 119L
1,614 Elo+
Party 1
Hachiman
Hachiman
UpperGosling03
Hachiman
Level 125
God Stats
4W - 0L
1,940 SR
Queue Stats
262W - 272L
1,512 Elo+
Solo
Merlin
Merlin
Yourmomwithagun
Merlin
Level 140
God Stats
2W - 0L
1,817 SR
Queue Stats
55W - 57L
1,499 Elo+
Solo
Sol
Sol
xSHOEBUGx
Sol
Level 100
God Stats
4W - 2L
1,602 SR
Queue Stats
208W - 193L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
4 / 3 / 8
8,436
844
5,537
21,750
16,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hel
 
Hel
13
2 / 4 / 10
7,910
791
7,171
9,956
4,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
 
Da Ji
13
2 / 5 / 5
7,654
765
7,586
9,939
3,780
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
14
4 / 5 / 6
8,139
814
11,567
17,080
13,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
SphericalCrisis
Kumbhakarna
14
2 / 7 / 10
8,498
850
6,059
19,724
14,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Lemonadm4n
Yemoja
14
3 / 3 / 13
8,990
899
5,023
12,504
13,537
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Peztex
Danzaburou
14
4 / 3 / 15
9,350
935
15,289
7,988
3,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
16
6 / 3 / 13
9,637
964
14,914
8,242
3,676
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 2 / 17
9,985
999
17,915
7,948
4,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 4 / 13
9,558
956
11,792
8,831
4,612
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
95
14
Kills
24
24
Deaths
15
39
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
4
3
8
2.67
L
Hel
 
Hel
2
4
10
1.75
L
Da Ji
 
Da Ji
2
5
5
0.9
L
Achilles
4
5
6
1.4
W
Yemoja
Lemonadm4n
Yemoja
3
3
13
3.17
W
Danzaburou
Peztex
Danzaburou
4
3
15
3.83
L
Kumbhakarna
SphericalCrisis
Kumbhakarna
2
7
10
1
W
Hachiman
6
3
13
4.17
W
4
2
17
6.25
W
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,920
Damage
64,933
78,449
Taken
45,513
52,722
Mitigated
29,797
30,089
Healing
14,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,537
648
2,015
9,117
21,750
16,495
153
9,186
12,564
14,334
0
L
Hel
 
Hel
7,171
145
8,201
4,142
9,956
4,044
287
5,141
4,815
19,763
0
L
Da Ji
 
Da Ji
7,586
1,319
187
466
9,939
3,780
0
5,102
4,837
0
13,129
L
Achilles
11,567
2,656
723
2,242
17,080
13,683
300
8,721
8,359
3,998
13,416
W
Yemoja
Lemonadm4n
Yemoja
5,023
1,258
3,521
1,579
12,504
13,537
366
3,554
8,540
8,909
0
W
Danzaburou
Peztex
Danzaburou
15,289
6,478
934
1,488
7,988
3,833
1,268
4,546
3,031
0
30,273
L
Kumbhakarna
SphericalCrisis
Kumbhakarna
6,059
624
387
2,609
19,724
14,720
284
6,580
13,144
14,776
0
W
Hachiman
14,914
7,355
347
1,186
8,242
3,676
749
3,734
4,249
0
27,835
W
17,915
1,936
1,023
2,183
7,948
4,139
402
3,457
4,237
36,999
0
W
11,792
4,868
695
1,287
8,831
4,612
3,242
4,077
4,568
17,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,637
Gold Earned
47,520
84
Minions Killed
104
0
Camps Cleared
0
962,708
Distance Traveled
892,167
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,436
844
10
1
0
196,802
0
L
Hel
7,910
791
21
2
0
187,951
0
L
Da Ji
7,654
765
14
1
0
187,916
2
L
Achilles
8,139
814
14
1
0
202,915
0
W
Yemoja
8,990
899
4
0
0
164,704
0
W
Danzaburou
9,350
935
34
3
0
174,892
0
L
Kumbhakarna
8,498
850
25
3
0
187,124
0
W
Hachiman
9,637
964
9
1
0
195,605
0
W
Merlin
9,985
999
41
4
0
191,481
1
W
Sol
9,558
956
16
2
0
165,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role