Player Matchup

Sol
Sol
BLaZEx88
Sol
Level 119
God Stats
20W - 14L
1,596 SR
Queue Stats
103W - 88L
1,546 Elo+
Party 1
Hades
Hades
GrandOakGatsby
Hades
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,508 Elo+
Party 3
Ymir
Ymir
KTGotStax
Ymir
Level 18
God Stats
0W - 1L
1,272 SR
Queue Stats
2W - 7L
1,357 Elo+
Party 3
Tiamat
Tiamat
Thaeodus
Tiamat
Level 18
God Stats
8W - 6L
1,476 SR
Queue Stats
16W - 14L
1,497 Elo+
Party 3
Artemis
Artemis
YoungTae1313
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,632 Elo+
Party 1
Team Averages
Level 49
1,469 SR
1,508 Elo+

VS

Team Averages
Level 96
1,584 SR
1,553 Elo+
Kuzenbo
Kuzenbo
AzogTheDefiler0
Kuzenbo
Level 155
God Stats
2W - 0L
1,471 SR
Queue Stats
70W - 41L
1,589 Elo+
Party 2
Zeus
Zeus
ChuckNorr1s13
Zeus
Level 43
God Stats
50W - 41L
1,592 SR
Queue Stats
55W - 47L
1,556 Elo+
Solo
Nemesis
Nemesis
RiverHex
Nemesis
Level 13
God Stats
6W - 6L
1,374 SR
Queue Stats
51W - 38L
1,485 Elo+
Party 2
Hel
Hel
TyingChutoy
Hel
Level 147
God Stats
1W - 0L
1,940 SR
Queue Stats
69W - 40L
1,582 Elo+
Party 2
Loki
Loki
wemeos memeos
Loki
Level 122
God Stats
9W - 2L
1,545 SR
Queue Stats
76W - 46L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 10 / 3
9,717
972
14,716
20,514
5,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 7 / 3
9,547
955
14,608
18,567
8,735
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
15
0 / 8 / 4
8,908
891
5,565
22,154
9,767
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
Thaeodus
Tiamat
15
1 / 6 / 2
9,334
933
8,983
15,370
5,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
YoungTae1313
Artemis
15
1 / 12 / 2
9,048
905
7,010
18,893
5,773
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

4

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 27
12,833
1,283
17,109
18,373
23,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
13 / 1 / 19
12,102
1,210
40,350
4,678
1,634
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
RiverHex
Nemesis
17
0 / 0 / 15
9,832
983
3,222
11,471
4,470
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
9 / 0 / 22
11,584
1,158
16,751
11,311
5,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 3 / 17
11,699
1,170
14,341
9,156
4,473
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
143
4
Kills
43
43
Deaths
4
14
Assists
100
Player
Kills
Deaths
Assists
KDA
W
12
0
27
25.5
L
1
10
3
0.25
W
13
1
19
22.5
L
1
7
3
0.36
L
Ymir
0
8
4
0.25
W
Nemesis
RiverHex
Nemesis
0
0
15
7.5
L
Tiamat
Thaeodus
Tiamat
1
6
2
0.33
W
9
0
22
20
L
Artemis
YoungTae1313
Artemis
1
12
2
0.17
W
9
3
17
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,882
Damage
91,773
95,498
Taken
54,989
35,461
Mitigated
39,941
9,462
Healing
22,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,109
4,161
0
1,779
18,373
23,842
0
14,387
3,725
26,569
0
L
14,716
6,998
0
3,048
20,514
5,321
0
15,675
4,521
49,175
0
W
40,350
582
280
1,004
4,678
1,634
0
3,604
998
58,630
0
L
14,608
1,997
120
3,764
18,567
8,735
0
11,749
6,235
30,970
0
L
Ymir
5,565
329
0
650
22,154
9,767
0
19,946
1,687
10,024
0
W
Nemesis
RiverHex
Nemesis
3,222
533
0
957
11,471
4,470
0
8,880
2,426
0
32,075
L
Tiamat
Thaeodus
Tiamat
8,983
298
0
1,547
15,370
5,865
0
11,398
3,569
31,479
0
W
16,751
2,058
10,915
7,791
11,311
5,522
0
9,689
1,541
20,716
0
L
Artemis
YoungTae1313
Artemis
7,010
3,498
0
333
18,893
5,773
0
13,066
5,276
0
14,701
W
14,341
3,102
0
40
9,156
4,473
0
6,703
2,427
0
36,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,554
Gold Earned
58,050
215
Minions Killed
201
4
Camps Cleared
7
814,268
Distance Traveled
1,046,917
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,833
1,283
25
3
1
224,107
1
L
Sol
9,717
972
80
8
0
155,888
0
W
Zeus
12,102
1,210
59
6
1
192,046
3
L
Hades
9,547
955
46
5
2
170,518
1
L
Ymir
8,908
891
11
1
0
155,752
0
W
Nemesis
9,832
983
71
7
2
227,136
0
L
Tiamat
9,334
933
56
6
0
179,988
0
W
Hel
11,584
1,158
11
1
2
222,599
2
L
Artemis
9,048
905
22
2
2
152,122
1
W
Loki
11,699
1,170
35
4
1
181,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role