Player Matchup

Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HairySovietBear
Ymir
Level 157
God Stats
7W - 6L
1,646 SR
Queue Stats
251W - 254L
1,605 Elo+
Solo
Thanatos
Thanatos
damic
Thanatos
Level 129
God Stats
1W - 2L
1,714 SR
Queue Stats
208W - 191L
1,633 Elo+
Solo
Merlin
Merlin
zivii317
Merlin
Level 127
God Stats
17W - 26L
1,499 SR
Queue Stats
598W - 567L
1,619 Elo+
Solo
Team Averages
Level 140
1,572 SR
1,571 Elo+

VS

Team Averages
Level 129
1,594 SR
1,586 Elo+
Thor
Thor
 
Thor
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DeadPoolx11
Ares
Level 67
God Stats
1W - 0L
1,636 SR
Queue Stats
33W - 29L
1,636 Elo+
Solo
Guan Yu
Guan Yu
DuoPles
Guan Yu
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 57L
1,597 Elo+
Solo
Cupid
Cupid
MrKaiiser
Cupid
Level 148
God Stats
3W - 2L
1,606 SR
Queue Stats
113W - 110L
1,572 Elo+
Solo
Olorun
Olorun
Skellyrules
Olorun
Level 130
God Stats
3W - 1L
1,730 SR
Queue Stats
264W - 252L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 5 / 1
8,275
552
12,568
18,211
10,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
 
Medusa
14
1 / 3 / 2
8,175
545
9,037
10,275
3,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 4 / 2
7,330
489
3,884
13,000
7,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
damic
Thanatos
13
3 / 6 / 1
7,788
519
5,286
10,788
3,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
zivii317
Merlin
13
1 / 3 / 1
7,829
522
4,658
7,861
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
5 / 2 / 8
8,560
571
6,822
10,252
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 2 / 9
8,805
587
7,743
11,804
9,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
DuoPles
Guan Yu
16
6 / 3 / 5
9,308
621
12,062
14,139
12,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cupid
MrKaiiser
Cupid
14
1 / 1 / 8
8,401
560
7,928
8,768
2,694
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
15
3 / 2 / 3
8,731
582
7,936
9,386
3,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
10
Kills
21
21
Deaths
10
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
5
1
0.9
L
Medusa
 
Medusa
1
3
2
0.67
W
Thor
 
Thor
5
2
8
4.5
W
6
2
9
5.25
W
Guan Yu
DuoPles
Guan Yu
6
3
5
2.83
L
1
4
2
0.5
W
Cupid
MrKaiiser
Cupid
1
1
8
5
W
Olorun
3
2
3
2.25
L
Thanatos
damic
Thanatos
3
6
1
0.58
L
Merlin
zivii317
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,433
Damage
42,491
60,135
Taken
54,349
28,014
Mitigated
31,477
20,710
Healing
20,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,568
3,796
0
9,183
18,211
10,864
588
3,401
14,810
1,763
50,073
L
Medusa
 
Medusa
9,037
3,847
0
3,514
10,275
3,274
0
4,150
6,125
0
67,577
W
Thor
 
Thor
6,822
2,037
0
4,206
10,252
3,601
0
1,302
8,829
0
47,611
W
7,743
626
654
2,056
11,804
9,351
10
1,988
9,717
29,354
0
W
Guan Yu
DuoPles
Guan Yu
12,062
2,722
1,010
5,136
14,139
12,398
270
1,224
12,092
11,082
45,013
L
3,884
738
0
1,737
13,000
7,720
0
6,443
6,557
29,876
0
W
Cupid
MrKaiiser
Cupid
7,928
4,453
490
2,661
8,768
2,694
2,305
2,497
6,022
0
59,906
W
Olorun
7,936
3,437
200
3,670
9,386
3,433
304
2,187
7,163
60,153
6,194
L
Thanatos
damic
Thanatos
5,286
916
0
5,584
10,788
3,892
0
3,092
7,696
0
45,869
L
Merlin
zivii317
Merlin
4,658
264
0
692
7,861
2,264
0
573
7,288
54,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,397
Gold Earned
43,805
458
Minions Killed
507
0
Camps Cleared
0
1,470,413
Distance Traveled
1,545,840
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,275
552
88
6
0
293,004
1
L
Medusa
8,175
545
126
8
0
295,604
9
W
Thor
8,560
571
94
6
0
337,333
6
W
Ares
8,805
587
28
2
0
320,485
7
W
Guan Yu
9,308
621
127
8
0
309,107
2
L
Ymir
7,330
489
49
3
0
285,478
3
W
Cupid
8,401
560
129
9
0
309,519
6
W
Olorun
8,731
582
129
9
0
269,396
1
L
Thanatos
7,788
519
78
5
0
309,331
5
L
Merlin
7,829
522
117
8
0
286,996
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role