Player Matchup

Tiamat
Tiamat
Beubeu940
Tiamat
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ravana
Ravana
Smurftasticbro
Ravana
Level 66
God Stats
23W - 15L
1,622 SR
Queue Stats
296W - 256L
1,553 Elo+
Solo
Jormungandr
Jormungandr
Yannk Crash
Jormungandr
Level 82
God Stats
0W - 4L
1,477 SR
Queue Stats
2W - 5L
1,357 Elo+
Solo
Merlin
Merlin
adarleatomoos
Merlin
Level 89
God Stats
22W - 40L
1,340 SR
Queue Stats
59W - 80L
1,367 Elo+
Solo
Chaac
Chaac
laparka6
Chaac
Level 143
God Stats
4W - 1L
1,646 SR
Queue Stats
52W - 63L
1,455 Elo+
Solo
Team Averages
Level 101
1,517 SR
1,446 Elo+

VS

Team Averages
Level 90
1,510 SR
1,539 Elo+
Susano
Susano
Grùmy
Susano
Level 107
God Stats
3W - 2L
1,258 SR
Queue Stats
33W - 22L
1,494 Elo+
Solo
Thoth
Thoth
Jaded Wolf9771
Thoth
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 129L
1,432 Elo+
Party 1
Izanami
Izanami
XxlGh0ztlxX
Izanami
Level 32
God Stats
3W - 0L
1,671 SR
Queue Stats
7W - 4L
1,717 Elo+
Party 2
Horus
Horus
l GwAFoO l
Horus
Level 158
God Stats
4W - 0L
1,813 SR
Queue Stats
42W - 27L
1,624 Elo+
Party 2
Agni
Agni
phoenix rider44
Agni
Level 65
God Stats
5W - 5L
1,306 SR
Queue Stats
76W - 83L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Beubeu940
Tiamat
17
0 / 7 / 6
9,847
821
3,866
9,783
3,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 6 / 3
12,885
1,074
20,591
14,869
6,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Yannk Crash
Jormungandr
17
0 / 3 / 6
10,576
881
16,703
18,393
12,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 2 / 6
11,560
963
14,153
7,995
2,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
laparka6
Chaac
18
4 / 4 / 6
11,529
961
14,681
22,924
20,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Team 1 Tickets

123

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Grùmy
Susano
18
7 / 4 / 11
12,228
1,019
22,360
20,954
7,630
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
1 / 3 / 13
10,746
896
7,993
12,546
4,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
XxlGh0ztlxX
Izanami
18
2 / 2 / 11
10,852
904
14,220
10,202
4,451
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Horus
19
5 / 0 / 16
13,000
1,083
11,961
18,322
21,871
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
7 / 3 / 9
12,233
1,019
12,938
13,687
4,850
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
82
12
Kills
22
22
Deaths
12
27
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Beubeu940
Tiamat
0
7
6
0.43
W
Susano
Grùmy
Susano
7
4
11
3.13
W
1
3
13
2.5
L
6
6
3
1.25
W
Izanami
XxlGh0ztlxX
Izanami
2
2
11
3.75
L
Jormungandr
Yannk Crash
Jormungandr
0
3
6
1
L
2
2
6
2.5
W
Horus
5
0
16
13
L
Chaac
laparka6
Chaac
4
4
6
1.75
W
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,994
Damage
69,472
73,964
Taken
75,711
46,463
Mitigated
43,425
14,718
Healing
20,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Beubeu940
Tiamat
3,866
263
0
816
9,783
3,656
0
2,644
7,139
10,535
0
W
Susano
Grùmy
Susano
22,360
5,611
0
67
20,954
7,630
0
7,850
12,519
0
45,956
W
7,993
438
390
902
12,546
4,623
0
5,898
6,316
27,113
0
L
20,591
5,875
0
428
14,869
6,680
0
2,366
12,503
0
42,249
W
Izanami
XxlGh0ztlxX
Izanami
14,220
12,633
0
0
10,202
4,451
0
5,797
3,831
0
40,230
L
Jormungandr
Yannk Crash
Jormungandr
16,703
2,362
138
5,476
18,393
12,674
0
6,811
11,582
42,824
0
L
14,153
621
230
569
7,995
2,678
0
1,628
6,367
62,561
0
W
Horus
11,961
5,214
8,403
7,751
18,322
21,871
0
8,458
9,110
0
21,368
L
Chaac
laparka6
Chaac
14,681
2,079
0
7,061
22,924
20,775
0
7,482
15,442
0
20,902
W
12,938
897
240
2,938
13,687
4,850
0
5,363
8,008
32,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,397
Gold Earned
59,059
246
Minions Killed
236
11
Camps Cleared
5
1,050,656
Distance Traveled
1,190,671
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,847
821
13
1
0
135,919
0
W
Susano
12,228
1,019
51
4
2
258,806
0
W
Thoth
10,746
896
37
3
0
227,461
0
L
Ravana
12,885
1,074
39
3
10
255,772
3
W
Izanami
10,852
904
78
7
1
203,773
0
L
Jormungandr
10,576
881
64
5
1
229,803
0
L
Merlin
11,560
963
108
9
0
199,065
1
W
Horus
13,000
1,083
14
1
1
268,121
1
L
Chaac
11,529
961
22
2
0
230,097
0
W
Agni
12,233
1,019
56
5
1
232,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role