Player Matchup

Geb
Geb
 
Geb
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
HiImD3T
Sol
Level 107
God Stats
18W - 8L
1,604 SR
Queue Stats
118W - 110L
1,460 Elo+
Solo
Nike
Nike
Mehtos1337
Nike
Level 88
God Stats
2W - 1L
1,502 SR
Queue Stats
338W - 428L
1,411 Elo+
Party 1
Charybdis
Charybdis
Polka078
Charybdis
Level 102
God Stats
41W - 57L
1,408 SR
Queue Stats
356W - 379L
1,469 Elo+
Party 2
Loki
Loki
Schlattermau_
Loki
Level 89
God Stats
6W - 4L
1,458 SR
Queue Stats
297W - 407L
1,361 Elo+
Party 1
Team Averages
Level 92
1,494 SR
1,440 Elo+

VS

Team Averages
Level 67
1,578 SR
1,444 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
RK241AC
Skadi
Level 66
God Stats
0W - 1L
1,813 SR
Queue Stats
26W - 29L
1,402 Elo+
Solo
Anubis
Anubis
ScarredBear
Anubis
Level 51
God Stats
30W - 16L
1,656 SR
Queue Stats
92W - 101L
1,453 Elo+
Solo
Zhong Kui
Zhong Kui
eltomydkamu
Zhong Kui
Level 64
God Stats
5W - 8L
1,422 SR
Queue Stats
258W - 275L
1,429 Elo+
Solo
Arachne
Arachne
joeysealio
Arachne
Level 68
God Stats
5W - 9L
1,500 SR
Queue Stats
193W - 236L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
5
0 / 1 / 4
3,891
649
777
3,562
1,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate

Breastplate

+20
Physical Protection

Sol
7
5 / 1 / 1
4,772
795
4,152
4,607
1,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

7
0 / 0 / 0
3,892
649
882
2,724
1,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Polka078
Charybdis
6
2 / 1 / 0
3,794
632
3,903
2,846
495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 1 / 1
3,801
634
1,444
3,646
718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
4
0 / 2 / 1
3,287
548
1,155
3,414
1,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
RK241AC
Skadi
5
1 / 5 / 0
3,791
632
2,705
4,427
845
Anubis
4
0 / 1 / 1
3,341
557
1,667
3,432
1,081
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
eltomydkamu
Zhong Kui
5
0 / 0 / 0
3,465
578
864
2,136
784
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
joeysealio
Arachne
7
2 / 0 / 0
4,033
672
1,201
3,777
1,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
8
Kills
3
4
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
4
2
L
Gilgamesh
 
Gilgamesh
0
2
1
0.25
W
Sol
5
1
1
5.5
W
0
0
0
0
W
Charybdis
Polka078
Charybdis
2
1
0
2
L
Skadi
RK241AC
Skadi
1
5
0
0.2
L
Anubis
0
1
1
0.5
W
1
1
1
1.5
L
Zhong Kui
eltomydkamu
Zhong Kui
0
0
0
0
L
Arachne
joeysealio
Arachne
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,158
Damage
7,592
17,385
Taken
17,186
5,052
Mitigated
5,041
8,336
Healing
5,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
777
194
130
1,466
3,562
1,418
0
634
2,928
5,051
0
L
Gilgamesh
 
Gilgamesh
1,155
87
0
799
3,414
1,164
0
889
2,525
0
5,493
W
Sol
4,152
2,380
0
2,655
4,607
1,303
0
0
4,607
18,046
3,961
W
882
0
0
1,052
2,724
1,118
360
864
1,860
0
16,048
W
Charybdis
Polka078
Charybdis
3,903
2,027
0
929
2,846
495
0
683
2,163
0
13,577
L
Skadi
RK241AC
Skadi
2,705
1,596
97
579
4,427
845
0
2,697
1,730
0
10,047
L
Anubis
1,667
55
197
1,273
3,432
1,081
0
96
3,336
10,955
0
W
1,444
436
0
2,104
3,646
718
0
350
3,296
0
13,199
L
Zhong Kui
eltomydkamu
Zhong Kui
864
277
0
1,114
2,136
784
0
0
1,958
10,606
0
L
Arachne
joeysealio
Arachne
1,201
883
0
1,125
3,777
1,167
0
590
3,187
0
14,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,150
Gold Earned
17,917
154
Minions Killed
108
0
Camps Cleared
0
601,137
Distance Traveled
546,770
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,891
649
10
2
0
133,294
0
L
Gilgamesh
3,287
548
11
2
0
125,838
0
W
Sol
4,772
795
50
8
0
105,131
1
W
Nike
3,892
649
34
6
0
124,384
2
W
Charybdis
3,794
632
28
5
0
117,206
0
L
Skadi
3,791
632
16
3
0
115,556
1
L
Anubis
3,341
557
22
4
0
107,525
1
W
Loki
3,801
634
32
5
0
121,122
0
L
Zhong Kui
3,465
578
23
4
0
72,238
2
L
Arachne
4,033
672
36
6
0
125,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role