Player Matchup

Bacchus
Bacchus
Golden__Gauntlet
Bacchus
Level 129
God Stats
2W - 2L
1,361 SR
Queue Stats
151W - 123L
1,524 Elo+
Solo
Izanami
Izanami
ImFromBerlin
Izanami
Level 127
God Stats
9W - 3L
1,767 SR
Queue Stats
107W - 113L
1,466 Elo+
Solo
Hera
Hera
Lachs_mit_Honig
Hera
Level 104
God Stats
2W - 1L
1,466 SR
Queue Stats
394W - 369L
1,465 Elo+
Solo
Set
Set
Le_Paresseux_x
Set
Level 106
God Stats
3W - 3L
1,502 SR
Queue Stats
202W - 218L
1,516 Elo+
Solo
Achilles
Achilles
sirbeck2
Achilles
Level 126
God Stats
2W - 3L
1,465 SR
Queue Stats
90W - 112L
1,469 Elo+
Solo
Team Averages
Level 118
1,512 SR
1,488 Elo+

VS

Team Averages
Level 123
1,636 SR
1,506 Elo+
Hera
Hera
BenJorno549
Hera
Level 103
God Stats
5W - 2L
1,749 SR
Queue Stats
225W - 198L
1,508 Elo+
Party 1
Ymir
Ymir
DonJulio549
Ymir
Level 121
God Stats
18W - 14L
1,595 SR
Queue Stats
493W - 483L
1,475 Elo+
Party 1
Hou Yi
Hou Yi
FinlayChiltonx
Hou Yi
Level 123
God Stats
10W - 7L
1,711 SR
Queue Stats
339W - 245L
1,592 Elo+
Solo
Bakasura
Bakasura
RedPluck
Bakasura
Level 145
God Stats
5W - 8L
1,556 SR
Queue Stats
319W - 316L
1,496 Elo+
Solo
Osiris
Osiris
barbarendave549
Osiris
Level 122
God Stats
14W - 12L
1,571 SR
Queue Stats
488W - 449L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,205
621
5,160
6,734
5,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
ImFromBerlin
Izanami
9
0 / 2 / 1
5,174
517
3,351
5,441
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 0 / 1
5,974
597
5,275
3,240
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
5 / 1 / 1
6,209
621
3,931
7,211
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
sirbeck2
Achilles
8
1 / 0 / 1
5,488
549
2,601
5,138
3,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,654
465
2,135
6,159
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 1 / 1
4,873
487
1,954
7,509
3,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 0 / 2
5,197
520
4,579
5,357
1,051
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
RedPluck
Bakasura
9
2 / 3 / 1
5,655
566
1,908
6,753
2,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 3 / 0
5,923
592
3,537
6,876
4,224
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
12
Kills
5
5
Deaths
12
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
1
1
1
1.5
L
0
0
2
1
W
3
2
1
1.75
W
Izanami
ImFromBerlin
Izanami
0
2
1
0.25
W
3
0
1
3.5
W
5
1
1
5.5
L
Bakasura
RedPluck
Bakasura
2
3
1
0.83
L
2
3
0
0.67
W
Achilles
sirbeck2
Achilles
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,318
Damage
14,113
27,764
Taken
32,654
13,515
Mitigated
12,936
8,056
Healing
10,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,135
347
0
1,149
6,159
1,638
0
2,759
3,168
20,325
0
L
1,954
514
315
2,260
7,509
3,177
0
1,240
6,189
8,450
0
L
4,579
3,189
0
1,910
5,357
1,051
0
183
5,174
0
31,683
W
5,160
835
0
2,400
6,734
5,550
0
0
6,334
23,487
0
W
Izanami
ImFromBerlin
Izanami
3,351
2,671
0
1,639
5,441
1,099
78
415
5,026
0
39,595
W
5,275
1,070
0
734
3,240
972
0
1,479
1,519
30,534
0
W
3,931
1,891
0
1,238
7,211
2,727
0
1,234
5,905
0
31,997
L
Bakasura
RedPluck
Bakasura
1,908
1,153
0
2,657
6,753
2,846
21
1,445
5,069
0
18,973
L
3,537
875
0
1,775
6,876
4,224
0
3,826
2,619
0
26,869
W
Achilles
sirbeck2
Achilles
2,601
1,128
0
2,045
5,138
3,167
0
700
4,438
0
11,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,050
Gold Earned
26,302
272
Minions Killed
261
0
Camps Cleared
0
1,009,794
Distance Traveled
1,014,124
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
4,654
465
46
5
0
185,995
0
L
Ymir
4,873
487
12
1
0
209,712
4
L
Hou Yi
5,197
520
75
8
0
195,332
2
W
Bacchus
6,205
621
49
5
0
182,913
1
W
Izanami
5,174
517
97
10
0
159,344
4
W
Hera
5,974
597
58
6
0
219,048
4
W
Set
6,209
621
59
6
0
239,116
2
L
Bakasura
5,655
566
59
6
0
230,019
3
L
Osiris
5,923
592
69
7
0
193,066
0
W
Achilles
5,488
549
9
1
0
209,373
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role