Player Matchup

Anubis
Anubis
FaceToFace010
Anubis
Level 47
God Stats
11W - 9L
1,667 SR
Queue Stats
110W - 128L
1,382 Elo+
Solo
Gilgamesh
Gilgamesh
lTuMb4x
Gilgamesh
Level 63
God Stats
7W - 8L
1,363 SR
Queue Stats
295W - 284L
1,417 Elo+
Party 1
Nemesis
Nemesis
pablojm12
Nemesis
Level 103
God Stats
1W - 8L
1,410 SR
Queue Stats
220W - 222L
1,512 Elo+
Party 1
Sol
Sol
qOkita
Sol
Level 40
God Stats
9W - 12L
1,063 SR
Queue Stats
95W - 81L
1,433 Elo+
Party 1
Vulcan
Vulcan
qRx3daa-
Vulcan
Level 8
God Stats
6W - 7L
1,728 SR
Queue Stats
8W - 11L
1,489 Elo+
Party 1
Team Averages
Level 52
1,446 SR
1,447 Elo+

VS

Team Averages
Level 76
1,456 SR
1,464 Elo+
Bacchus
Bacchus
 
Bacchus
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DUQUE2323
Izanami
Level 41
God Stats
31W - 29L
1,502 SR
Queue Stats
121W - 148L
1,439 Elo+
Party 2
Hera
Hera
Gonx1994
Hera
Level 37
God Stats
1W - 1L
1,250 SR
Queue Stats
4W - 6L
1,367 Elo+
Party 3
Chaac
Chaac
Ketes_2112
Chaac
Level 139
God Stats
130W - 84L
1,683 SR
Queue Stats
369W - 310L
1,556 Elo+
Party 3
Fenrir
Fenrir
aleixopeixo9
Fenrir
Level 75
God Stats
3W - 7L
1,344 SR
Queue Stats
170W - 177L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,587
508
1,984
5,083
2,173
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
lTuMb4x
Gilgamesh
9
1 / 2 / 1
5,394
490
2,203
7,919
3,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
pablojm12
Nemesis
9
2 / 1 / 0
5,526
502
2,589
5,915
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
qOkita
Sol
8
0 / 3 / 3
4,941
449
4,652
4,667
1,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
qRx3daa-
Vulcan
9
1 / 3 / 0
5,558
505
1,961
5,191
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 1 / 6
5,601
509
4,695
5,786
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
DUQUE2323
Izanami
10
1 / 1 / 3
5,775
525
4,011
5,853
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
10
2 / 1 / 4
6,252
568
3,373
4,247
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
12
0 / 0 / 0
6,727
612
2,824
5,444
2,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
13
7 / 1 / 1
7,253
659
3,176
6,331
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
10
10
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
6
3
W
Izanami
DUQUE2323
Izanami
1
1
3
2.5
L
0
1
0
0
W
Hera
2
1
4
4
W
Chaac
0
0
0
0
W
Fenrir
7
1
1
7.5
L
Gilgamesh
lTuMb4x
Gilgamesh
1
2
1
0.75
L
Nemesis
pablojm12
Nemesis
2
1
0
2
L
Sol
qOkita
Sol
0
3
3
0.5
L
Vulcan
qRx3daa-
Vulcan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,389
Damage
18,079
28,775
Taken
27,661
10,153
Mitigated
11,328
8,404
Healing
11,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,695
507
0
1,445
5,786
3,456
0
2,258
3,528
12,768
0
W
Izanami
DUQUE2323
Izanami
4,011
2,025
0
1,712
5,853
1,598
0
2,284
3,569
0
38,153
L
1,984
94
0
1,797
5,083
2,173
0
319
4,420
33,637
0
W
Hera
3,373
322
0
278
4,247
1,106
610
1,703
2,286
31,378
0
W
Chaac
2,824
0
0
3,867
5,444
2,994
0
1,984
3,460
0
42,207
W
Fenrir
3,176
521
0
4,107
6,331
2,174
14
110
6,221
0
40,837
L
Gilgamesh
lTuMb4x
Gilgamesh
2,203
417
224
1,953
7,919
3,527
0
1,972
5,947
0
17,029
L
Nemesis
pablojm12
Nemesis
2,589
1,337
0
2,388
5,915
1,806
0
1,054
4,784
0
23,601
L
Sol
qOkita
Sol
4,652
1,618
0
792
4,667
1,050
0
2,185
2,482
22,741
0
L
Vulcan
qRx3daa-
Vulcan
1,961
319
0
1,250
5,191
1,597
0
2,220
2,737
23,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,006
Gold Earned
31,608
252
Minions Killed
348
0
Camps Cleared
0
979,971
Distance Traveled
1,052,003
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,601
509
15
1
0
209,970
1
W
Izanami
5,775
525
78
7
0
198,267
0
L
Anubis
5,587
508
75
7
0
167,693
3
W
Hera
6,252
568
68
6
0
215,264
0
W
Chaac
6,727
612
103
9
0
186,827
0
W
Fenrir
7,253
659
84
8
0
241,675
4
L
Gilgamesh
5,394
490
26
2
0
202,938
3
L
Nemesis
5,526
502
50
5
0
237,072
0
L
Sol
4,941
449
43
4
0
181,444
3
L
Vulcan
5,558
505
58
5
0
190,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role