Player Matchup

Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Camazotz
Camazotz
Silver II
 
Camazotz
Silver II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver II
 
Geb
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold V
garrulo21
Hera
Gold V
Level 115
God Stats
2W - 4L
1,439 SR
Queue Stats
170W - 178L
1,322 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
nveri
Ah Muzen Cab
Silver II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,203 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,488 SR
1,405 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,369 SR
1,274 MMR
Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
Archhya
King Arthur
Silver I
Level 66
God Stats
1W - 2L
1,187 SR
Queue Stats
133W - 138L
1,149 MMR
Solo
Athena
Athena
Silver I
Madric
Athena
Silver I
Level 104
God Stats
13W - 14L
1,372 SR
Queue Stats
42W - 44L
1,340 MMR
Solo
Neith
Neith
Gold V
Maric565656
Neith
Gold V
Level 109
God Stats
14W - 19L
1,463 SR
Queue Stats
55W - 65L
1,314 MMR
Solo
Fenrir
Fenrir
Silver II
hobbit11
Fenrir
Silver II
Level 160
God Stats
2W - 1L
1,322 SR
Queue Stats
13W - 26L
1,069 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
4 / 1 / 1
5,923
592
4,450
6,339
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Camazotz
 
Camazotz
8
1 / 5 / 0
4,791
479
2,595
9,215
4,080
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
 
Geb
7
0 / 2 / 0
4,521
452
2,126
6,639
3,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
9
0 / 1 / 2
5,416
542
2,404
2,934
809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
nveri
Ah Muzen Cab
9
1 / 1 / 1
5,124
512
3,655
5,169
1,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
AnubisSolCu Chulainn

VS

Bans
BastetCliodhnaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 1 / 1
5,954
595
2,163
3,599
1,001
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Archhya
King Arthur
11
3 / 0 / 2
6,612
661
6,144
7,391
5,514
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
Madric
Athena
8
1 / 1 / 4
5,285
529
2,933
6,863
3,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 1 / 0
5,019
502
3,651
3,933
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
hobbit11
Fenrir
9
4 / 3 / 1
5,828
583
1,638
5,489
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
6
Kills
10
10
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
1
1
4.5
L
Camazotz
 
Camazotz
1
5
0
0.2
L
Geb
 
Geb
0
2
0
0
W
Merlin
 
Merlin
1
1
1
1.5
W
King Arthur
Archhya
King Arthur
3
0
2
4
W
Athena
Madric
Athena
1
1
4
3
W
1
1
0
1
L
Hera
0
1
2
1
W
Fenrir
hobbit11
Fenrir
4
3
1
1.5
L
Ah Muzen Cab
nveri
Ah Muzen Cab
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,230
Damage
16,529
30,296
Taken
27,275
11,815
Mitigated
13,159
12,740
Healing
8,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,450
1,714
0
3,004
6,339
2,100
0
906
5,433
0
29,011
L
Camazotz
 
Camazotz
2,595
1,137
0
3,549
9,215
4,080
0
222
8,993
0
19,936
L
Geb
 
Geb
2,126
273
72
2,827
6,639
3,616
13
1,571
5,068
9,879
0
W
Merlin
 
Merlin
2,163
141
0
878
3,599
1,001
0
1,308
2,291
36,093
0
W
King Arthur
Archhya
King Arthur
6,144
800
0
2,650
7,391
5,514
0
331
7,060
0
39,855
W
Athena
Madric
Athena
2,933
1,232
242
1,483
6,863
3,677
264
1,195
5,668
9,968
0
W
3,651
1,314
0
1,035
3,933
1,320
364
677
3,256
0
32,526
L
Hera
2,404
227
0
587
2,934
809
16
1,249
1,685
36,718
0
W
Fenrir
hobbit11
Fenrir
1,638
187
0
2,171
5,489
1,647
0
1,098
4,391
0
29,148
L
Ah Muzen Cab
nveri
Ah Muzen Cab
3,655
1,778
0
2,701
5,169
1,210
0
1,458
3,711
0
28,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,775
Gold Earned
28,698
252
Minions Killed
323
0
Camps Cleared
0
958,869
Distance Traveled
977,191
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,923
592
68
7
0
217,525
1
L
Camazotz
4,791
479
44
4
0
179,496
1
L
Geb
4,521
452
9
1
0
191,294
2
W
Merlin
5,954
595
87
9
0
176,176
3
W
King Arthur
6,612
661
90
9
0
202,408
5
W
Athena
5,285
529
26
3
0
210,464
3
W
Neith
5,019
502
60
6
0
174,180
5
L
Hera
5,416
542
79
8
0
200,560
4
W
Fenrir
5,828
583
60
6
0
213,963
3
L
Ah Muzen Cab
5,124
512
52
5
0
169,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role