Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Bronze III
FOREVER-VLONE-
Eset
Bronze III
Level 101
God Stats
2W - 1L
1,772 SR
Queue Stats
4W - 11L
1,464 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
KawaiiButtcheek
Ah Muzen Cab
Gold IV
Level 149
God Stats
6W - 5L
1,509 SR
Queue Stats
198W - 201L
1,434 MMR
Solo
Bacchus
Bacchus
Gold V
Veklo
Bacchus
Gold V
Level 158
God Stats
7W - 7L
1,548 SR
Queue Stats
430W - 444L
1,421 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,566 SR
1,464 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,588 SR
1,467 MMR
Jormungandr
Jormungandr
Gold V
 
Jormungandr
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold III
Rypocalyps
Poseidon
Gold III
Level 158
God Stats
1W - 0L
1,712 SR
Queue Stats
152W - 147L
1,413 MMR
Solo
Charybdis
Charybdis
Gold IV
TheNuclearRex
Charybdis
Gold IV
Level 104
God Stats
19W - 9L
1,640 SR
Queue Stats
191W - 183L
1,483 MMR
Solo
Ganesha
Ganesha
Gold IV
XGN Ninjaa
Ganesha
Gold IV
Level 119
God Stats
12W - 4L
1,590 SR
Queue Stats
70W - 63L
1,507 MMR
Solo
Awilix
Awilix
Gold V
mmmmm_Pineapple0
Awilix
Gold V
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 35L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 0 / 0
4,130
590
303
3,659
843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
 
Cerberus
3
0 / 1 / 0
2,985
426
481
2,142
989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 2 / 0
4,099
586
807
3,089
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
KawaiiButtcheek
Ah Muzen Cab
6
2 / 3 / 0
4,059
580
3,101
5,255
894
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Veklo
Bacchus
6
0 / 0 / 2
4,104
586
1,485
3,208
1,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
FenrirTsukuyomiBastet

VS

Bans
DanzaburouGebCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
1 / 0 / 0
4,607
658
1,278
1,880
886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Rypocalyps
Poseidon
8
1 / 0 / 0
4,735
676
1,490
2,230
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
TheNuclearRex
Charybdis
7
0 / 1 / 2
4,129
590
3,577
3,446
824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ganesha
XGN Ninjaa
Ganesha
5
0 / 1 / 1
3,884
555
814
3,825
1,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
4 / 0 / 0
4,799
686
2,547
3,238
855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
6
6
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
0
0
L
Cerberus
 
Cerberus
0
1
0
0
W
Jormungandr
 
Jormungandr
1
0
0
1
L
0
2
0
0
L
Ah Muzen Cab
KawaiiButtcheek
Ah Muzen Cab
2
3
0
0.67
W
Poseidon
Rypocalyps
Poseidon
1
0
0
1
W
Charybdis
TheNuclearRex
Charybdis
0
1
2
1
L
Bacchus
Veklo
Bacchus
0
0
2
1
W
Ganesha
XGN Ninjaa
Ganesha
0
1
1
0.5
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,177
Damage
9,706
17,353
Taken
14,619
4,572
Mitigated
4,307
7,076
Healing
6,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
303
0
0
2,038
3,659
843
0
42
3,617
0
18,277
L
Cerberus
 
Cerberus
481
32
0
1,116
2,142
989
0
1,111
864
4,915
0
W
Jormungandr
 
Jormungandr
1,278
355
0
1,095
1,880
886
0
395
1,399
19,237
0
L
807
53
0
678
3,089
803
0
1,226
1,641
19,401
0
L
Ah Muzen Cab
KawaiiButtcheek
Ah Muzen Cab
3,101
1,127
0
1,357
5,255
894
0
552
4,703
0
18,096
W
Poseidon
Rypocalyps
Poseidon
1,490
273
0
1,098
2,230
551
0
719
1,423
28,074
0
W
Charybdis
TheNuclearRex
Charybdis
3,577
1,919
0
1,523
3,446
824
0
766
2,680
0
22,486
L
Bacchus
Veklo
Bacchus
1,485
324
660
1,227
3,208
1,043
0
262
2,946
5,750
0
W
Ganesha
XGN Ninjaa
Ganesha
814
132
741
1,303
3,825
1,191
0
653
3,172
7,140
0
W
2,547
679
0
450
3,238
855
0
66
3,172
0
21,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,377
Gold Earned
22,154
150
Minions Killed
235
0
Camps Cleared
0
586,021
Distance Traveled
703,719
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,130
590
50
7
0
150,855
2
L
Cerberus
2,985
426
2
0
0
47,852
0
W
Jormungandr
4,607
658
48
7
0
112,295
0
L
Eset
4,099
586
56
8
0
134,233
2
L
Ah Muzen Cab
4,059
580
33
5
0
131,066
3
W
Poseidon
4,735
676
72
10
0
140,893
3
W
Charybdis
4,129
590
58
8
0
131,637
0
L
Bacchus
4,104
586
9
1
0
122,015
1
W
Ganesha
3,884
555
9
1
0
145,844
3
W
Awilix
4,799
686
48
7
0
173,050
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role