Player Matchup

Bastet
Bastet
BuzzIsBoss
Bastet
Level 45
God Stats
5W - 10L
1,371 SR
Queue Stats
147W - 163L
1,458 Elo+
Solo
King Arthur
King Arthur
DakevLP
King Arthur
Level 29
God Stats
0W - 1L
1,236 SR
Queue Stats
47W - 48L
1,498 Elo+
Party 3
Nu Wa
Nu Wa
Scorn2604
Nu Wa
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 170L
1,481 Elo+
Party 3
Ymir
Ymir
SirShovel
Ymir
Level 156
God Stats
3W - 2L
1,631 SR
Queue Stats
310W - 302L
1,495 Elo+
Party 3
Cupid
Cupid
Tigerklalle
Cupid
Level 68
God Stats
1W - 2L
1,580 SR
Queue Stats
246W - 217L
1,500 Elo+
Party 3
Team Averages
Level 72
1,464 SR
1,486 Elo+

VS

Team Averages
Level 62
1,527 SR
1,546 Elo+
Erlang Shen
Erlang Shen
Daintrueno
Erlang Shen
Level 89
God Stats
10W - 8L
1,531 SR
Queue Stats
177W - 173L
1,568 Elo+
Party 1
Charybdis
Charybdis
Furïi
Charybdis
Level 29
God Stats
2W - 2L
1,391 SR
Queue Stats
58W - 38L
1,575 Elo+
Party 2
Agni
Agni
Whooligan
Agni
Level 36
God Stats
3W - 2L
1,494 SR
Queue Stats
71W - 66L
1,451 Elo+
Solo
Hercules
Hercules
guillermaini
Hercules
Level 32
God Stats
6W - 3L
1,591 SR
Queue Stats
69W - 58L
1,573 Elo+
Party 1
Cerberus
Cerberus
hozukîmaru
Cerberus
Level 126
God Stats
3W - 2L
1,629 SR
Queue Stats
272W - 257L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BuzzIsBoss
Bastet
11
1 / 1 / 1
5,961
497
5,201
9,849
3,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
DakevLP
King Arthur
9
1 / 2 / 0
5,142
429
3,746
10,301
6,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Scorn2604
Nu Wa
10
1 / 3 / 3
6,127
511
4,960
6,465
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
10
2 / 2 / 0
6,141
512
2,012
8,205
3,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 2 / 1
4,951
413
3,023
5,026
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Daintrueno
Erlang Shen
11
5 / 2 / 3
7,233
603
6,647
9,005
4,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Furïi
Charybdis
9
1 / 0 / 1
5,949
496
3,681
5,151
1,375
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
11
1 / 2 / 1
6,839
570
4,916
6,085
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
guillermaini
Hercules
11
3 / 0 / 4
6,584
549
4,544
8,331
5,811
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cerberus
hozukîmaru
Cerberus
13
0 / 1 / 1
7,418
618
7,325
9,400
6,766
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
10
10
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bastet
BuzzIsBoss
Bastet
1
1
1
1.5
W
Erlang Shen
Daintrueno
Erlang Shen
5
2
3
3.25
L
King Arthur
DakevLP
King Arthur
1
2
0
0.5
W
Charybdis
Furïi
Charybdis
1
0
1
1.5
L
Nu Wa
Scorn2604
Nu Wa
1
3
3
0.83
L
Ymir
2
2
0
1
L
0
2
1
0.25
W
Agni
1
2
1
0.75
W
Hercules
guillermaini
Hercules
3
0
4
5
W
Cerberus
hozukîmaru
Cerberus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,942
Damage
27,113
39,846
Taken
37,972
15,826
Mitigated
19,743
11,796
Healing
15,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
BuzzIsBoss
Bastet
5,201
968
0
3,370
9,849
3,745
0
2,379
7,362
0
35,371
W
Erlang Shen
Daintrueno
Erlang Shen
6,647
3,251
0
3,712
9,005
4,067
0
1,059
7,751
0
37,931
L
King Arthur
DakevLP
King Arthur
3,746
414
0
2,736
10,301
6,413
0
6,113
4,188
0
20,532
W
Charybdis
Furïi
Charybdis
3,681
2,666
0
1,030
5,151
1,375
928
532
4,502
0
33,512
L
Nu Wa
Scorn2604
Nu Wa
4,960
998
0
814
6,465
1,685
0
2,296
3,821
30,972
0
L
Ymir
2,012
673
1,272
2,084
8,205
3,012
0
956
7,208
15,622
0
L
3,023
1,521
0
1,520
5,026
971
0
0
5,026
0
22,577
W
Agni
4,916
279
0
1,679
6,085
1,724
873
2,383
3,429
41,209
0
W
Hercules
guillermaini
Hercules
4,544
1,699
372
3,391
8,331
5,811
584
2,127
5,976
0
11,602
W
Cerberus
hozukîmaru
Cerberus
7,325
328
0
4,908
9,400
6,766
137
397
8,272
49,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,322
Gold Earned
34,023
234
Minions Killed
383
0
Camps Cleared
0
1,062,648
Distance Traveled
1,171,300
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,961
497
67
6
0
263,281
3
W
Erlang Shen
7,233
603
71
6
0
260,031
2
L
King Arthur
5,142
429
33
3
0
201,748
0
W
Charybdis
5,949
496
52
4
0
228,328
0
L
Nu Wa
6,127
511
66
6
0
216,843
0
L
Ymir
6,141
512
25
2
0
241,244
3
L
Cupid
4,951
413
43
4
0
139,532
0
W
Agni
6,839
570
96
8
0
212,455
0
W
Hercules
6,584
549
11
1
0
249,818
3
W
Cerberus
7,418
618
153
13
0
220,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role