Player Matchup

Merlin
Merlin
PapaRegz
Merlin
Level 25
God Stats
0W - 2L
1,204 SR
Queue Stats
2W - 9L
1,330 Elo+
Party 2
Sun Wukong
Sun Wukong
itsgingey
Sun Wukong
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,399 Elo+
Party 2
Apollo
Apollo
jjuanfe
Apollo
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,436 Elo+
Solo
Team Averages
Level 47
1,401 SR
1,389 Elo+

VS

Team Averages
Level 79
1,601 SR
1,502 Elo+
Chaac
Chaac
 
Chaac
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
MaddKowe
Sol
Level 106
God Stats
16W - 11L
1,606 SR
Queue Stats
193W - 207L
1,571 Elo+
Party 1
Ganesha
Ganesha
aube15
Ganesha
Level 47
God Stats
8W - 4L
1,696 SR
Queue Stats
32W - 36L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PapaRegz
Merlin
10
1 / 4 / 1
6,720
611
9,089
7,414
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
itsgingey
Sun Wukong
11
2 / 2 / 1
7,032
639
7,466
12,197
6,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
jjuanfe
Apollo
9
0 / 4 / 1
6,257
569
4,438
9,806
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 1 / 8
7,623
693
6,287
11,696
8,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

14
8 / 0 / 2
8,740
795
14,242
9,014
3,743
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
aube15
Ganesha
11
0 / 2 / 9
7,981
726
5,291
11,221
10,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
10
10
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
8
6
W
8
0
2
9
L
Merlin
PapaRegz
Merlin
1
4
1
0.38
W
Ganesha
aube15
Ganesha
0
2
9
2.25
L
Sun Wukong
itsgingey
Sun Wukong
2
2
1
1.25
L
Apollo
jjuanfe
Apollo
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,993
Damage
25,820
29,417
Taken
31,931
12,048
Mitigated
22,767
3,929
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,287
420
0
4,436
11,696
8,656
128
2,828
8,277
864
18,201
W
14,242
4,505
0
4,652
9,014
3,743
2,627
2,305
6,014
50,623
0
L
Merlin
PapaRegz
Merlin
9,089
405
0
493
7,414
2,451
147
4,940
2,303
19,285
0
W
Ganesha
aube15
Ganesha
5,291
171
0
1,414
11,221
10,368
63
3,253
7,246
13,381
0
L
Sun Wukong
itsgingey
Sun Wukong
7,466
1,230
0
1,892
12,197
6,229
0
8,300
3,678
0
18,448
L
Apollo
jjuanfe
Apollo
4,438
2,035
0
1,544
9,806
3,368
135
6,571
2,954
0
23,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,009
Gold Earned
24,344
103
Minions Killed
117
3
Camps Cleared
7
584,520
Distance Traveled
642,748
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,623
693
25
2
2
242,816
2
W
Sol
8,740
795
91
8
5
195,180
5
L
Merlin
6,720
611
37
3
0
189,888
2
W
Ganesha
7,981
726
1
0
0
204,752
4
L
Sun Wukong
7,032
639
18
2
0
227,841
3
L
Apollo
6,257
569
48
4
3
166,791
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role