Player Matchup

Sylvanus
Sylvanus
CHUKU_OKAMI
Sylvanus
Level 137
God Stats
6W - 3L
1,627 SR
Queue Stats
190W - 245L
1,402 Elo+
Party 2
Hel
Hel
Nebel_shido666
Hel
Level 37
God Stats
1W - 2L
1,323 SR
Queue Stats
92W - 126L
1,349 Elo+
Party 2
Medusa
Medusa
lu249kas
Medusa
Level 80
God Stats
69W - 56L
1,637 SR
Queue Stats
243W - 274L
1,483 Elo+
Solo
Team Averages
Level 85
1,529 SR
1,412 Elo+

VS

Team Averages
Level 56
1,420 SR
1,394 Elo+
Da Ji
Da Ji
Frankyelfuert
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 103L
1,371 Elo+
Party 1
Zeus
Zeus
IICooLII
Zeus
Level 88
God Stats
17W - 18L
1,505 SR
Queue Stats
290W - 341L
1,505 Elo+
Party 1
Hercules
Hercules
Megakrowns
Hercules
Level 14
God Stats
8W - 4L
1,254 SR
Queue Stats
14W - 11L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CHUKU_OKAMI
Sylvanus
11
3 / 2 / 4
7,367
670
3,511
7,757
6,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 3 / 8
6,923
629
4,398
5,972
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
lu249kas
Medusa
13
5 / 1 / 1
8,198
745
8,141
6,408
3,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 3
7,183
653
3,672
7,313
3,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
13
3 / 0 / 2
7,567
688
11,001
4,037
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Megakrowns
Hercules
11
0 / 4 / 3
6,450
586
2,036
9,548
5,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
8
Kills
6
6
Deaths
8
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
CHUKU_OKAMI
Sylvanus
3
2
4
2.5
L
3
4
3
1.13
L
Zeus
3
0
2
4
L
Hercules
Megakrowns
Hercules
0
4
3
0.38
W
0
3
8
1.33
W
Medusa
lu249kas
Medusa
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,050
Damage
16,709
20,137
Taken
20,898
12,144
Mitigated
10,165
10,408
Healing
4,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
CHUKU_OKAMI
Sylvanus
3,511
728
3,907
3,312
7,757
6,448
288
4,191
3,566
12,468
2,616
L
3,672
582
0
963
7,313
3,054
0
3,218
4,095
0
15,086
L
Zeus
11,001
502
0
1,493
4,037
1,284
0
1,540
2,497
41,186
0
L
Hercules
Megakrowns
Hercules
2,036
223
0
1,699
9,548
5,827
0
3,597
5,951
0
9,014
W
4,398
512
1,566
1,342
5,972
2,591
55
3,840
2,132
11,614
0
W
Medusa
lu249kas
Medusa
8,141
2,169
0
281
6,408
3,105
598
3,292
3,116
0
40,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,488
Gold Earned
21,200
131
Minions Killed
126
5
Camps Cleared
6
592,505
Distance Traveled
562,646
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,367
670
26
2
0
183,114
3
L
Da Ji
7,183
653
21
2
3
186,822
0
L
Zeus
7,567
688
85
8
3
174,943
1
L
Hercules
6,450
586
20
2
0
200,881
0
W
Hel
6,923
629
17
2
0
186,760
2
W
Medusa
8,198
745
88
8
5
222,631
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role