Player Matchup

Achilles
Achilles
DBass4017
Achilles
Level 16
God Stats
3W - 3L
1,595 SR
Queue Stats
18W - 18L
1,438 Elo+
Party 2
Nu Wa
Nu Wa
OG REDNEK
Nu Wa
Level 128
God Stats
1W - 1L
1,148 SR
Queue Stats
44W - 48L
1,475 Elo+
Party 2
Cerberus
Cerberus
dombani
Cerberus
Level 69
God Stats
15W - 12L
1,514 SR
Queue Stats
31W - 38L
1,376 Elo+
Solo
Team Averages
Level 71
1,419 SR
1,430 Elo+

VS

Team Averages
Level 32
1,241 SR
1,326 Elo+
Merlin
Merlin
JackSparrow2607
Merlin
Level 4
God Stats
0W - 2L
1,200 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
ecuamexic
Chaac
Level 66
God Stats
1W - 5L
1,185 SR
Queue Stats
28W - 44L
1,274 Elo+
Party 1
Awilix
Awilix
sStelo
Awilix
Level 27
God Stats
2W - 5L
1,338 SR
Queue Stats
22W - 68L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DBass4017
Achilles
15
6 / 6 / 8
12,274
682
13,329
17,764
10,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
OG REDNEK
Nu Wa
17
7 / 1 / 8
12,513
695
16,889
8,526
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
dombani
Cerberus
14
2 / 2 / 10
11,705
650
10,524
16,928
19,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 5
9,524
529
6,992
12,267
3,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
ecuamexic
Chaac
14
3 / 3 / 5
10,827
602
11,443
16,608
10,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
sStelo
Awilix
14
6 / 6 / 1
11,412
634
10,086
17,227
4,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
15
Kills
9
9
Deaths
15
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
DBass4017
Achilles
6
6
8
1.67
L
0
6
5
0.42
W
Nu Wa
OG REDNEK
Nu Wa
7
1
8
11
W
Cerberus
dombani
Cerberus
2
2
10
3.5
L
Chaac
ecuamexic
Chaac
3
3
5
1.83
L
Awilix
sStelo
Awilix
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,742
Damage
28,521
43,218
Taken
46,102
33,023
Mitigated
18,770
7,338
Healing
6,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DBass4017
Achilles
13,329
1,442
0
1,575
17,764
10,788
1,433
3,505
14,259
0
31,571
L
6,992
1,039
244
1,307
12,267
3,924
0
6,653
5,338
22,688
0
W
Nu Wa
OG REDNEK
Nu Wa
16,889
4,649
0
2,911
8,526
3,061
1,555
1,275
7,251
78,848
0
W
Cerberus
dombani
Cerberus
10,524
657
0
2,852
16,928
19,174
175
3,948
12,980
28,099
0
L
Chaac
ecuamexic
Chaac
11,443
2,093
0
4,666
16,608
10,073
0
10,680
5,453
2,456
38,186
L
Awilix
sStelo
Awilix
10,086
4,148
0
65
17,227
4,773
0
10,080
6,702
0
33,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,492
Gold Earned
31,763
194
Minions Killed
128
11
Camps Cleared
2
918,437
Distance Traveled
900,521
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,274
682
41
2
0
296,919
3
L
Merlin
9,524
529
46
3
0
233,976
2
W
Nu Wa
12,513
695
112
6
10
287,575
3
W
Cerberus
11,705
650
41
2
1
333,943
3
L
Chaac
10,827
602
47
3
0
330,519
0
L
Awilix
11,412
634
35
2
2
336,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role