Player Matchup

Chaac
Chaac
Silver I
darkside091101
Chaac
Silver I
Level 60
God Stats
1W - 1L
1,387 SR
Queue Stats
12W - 11L
1,445 MMR
Solo
Bastet
Bastet
Bronze III
papo112
Bastet
Bronze III
Level 64
God Stats
1W - 0L
1,583 SR
Queue Stats
6W - 9L
1,389 MMR
Solo
Raijin
Raijin
Gold V
tatyooliver
Raijin
Gold V
Level 107
God Stats
6W - 3L
1,677 SR
Queue Stats
96W - 109L
1,399 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 77
1,549 SR
1,411 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,526 SR
1,450 MMR
Ganesha
Ganesha
Silver II
 
Ganesha
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold V
T1AO x GrimOmen
Guan Yu
Gold V
Level 126
God Stats
7W - 12L
1,454 SR
Queue Stats
249W - 298L
1,349 MMR
Solo
Sol
Sol
Bronze III
ThaSlumpPack216
Sol
Bronze III
Level 123
God Stats
0W - 1L
1,625 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
8,203
684
10,885
14,121
8,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bastet
papo112
Bastet
12
5 / 1 / 3
8,267
689
9,937
7,805
2,451
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
12
1 / 1 / 5
8,147
679
8,363
5,238
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
MulanZeusGilgameshAresPoseidon

VS

Bans
AphroditeAchillesChironZhong KuiArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 3 / 1
7,024
585
3,414
11,955
8,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 1
7,206
601
8,114
13,928
11,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 2
6,870
573
6,199
9,222
3,147
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
1
2
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
1
0.17
L
1
2
1
0.75
L
0
3
2
0.33
W
2
0
4
4
W
Bastet
papo112
Bastet
5
1
3
6.5
W
Raijin
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,185
Damage
17,727
27,164
Taken
35,105
13,415
Mitigated
22,719
13,977
Healing
10,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,414
199
0
803
11,955
8,417
0
2,277
9,052
12,214
0
L
8,114
1,836
1,596
5,567
13,928
11,155
0
3,308
9,731
0
17,087
L
6,199
1,847
0
3,004
9,222
3,147
0
2,233
6,571
20,009
0
W
10,885
3,191
0
8,896
14,121
8,997
64
4,552
9,055
0
34,608
W
Bastet
papo112
Bastet
9,937
2,086
0
3,452
7,805
2,451
0
3,371
4,264
0
17,178
W
Raijin
8,363
691
0
1,629
5,238
1,967
205
2,156
2,933
31,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,617
Gold Earned
21,100
148
Minions Killed
84
8
Camps Cleared
2
725,901
Distance Traveled
613,003
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,024
585
2
0
0
196,051
7
L
Guan Yu
7,206
601
36
3
1
234,412
3
L
Sol
6,870
573
46
4
1
182,540
3
W
Chaac
8,203
684
49
4
4
239,002
1
W
Bastet
8,267
689
13
1
1
264,818
2
W
Raijin
8,147
679
86
7
3
222,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role