Player Matchup

Rama
Rama
 
Rama
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
HossKat
Tiamat
Level 85
God Stats
8W - 5L
1,514 SR
Queue Stats
333W - 370L
1,510 Elo+
Solo
Tyr
Tyr
butthurtliberal
Tyr
Level 108
God Stats
3W - 0L
1,892 SR
Queue Stats
66W - 48L
1,659 Elo+
Solo
Nemesis
Nemesis
gutss777
Nemesis
Level 79
God Stats
13W - 5L
1,744 SR
Queue Stats
369W - 351L
1,515 Elo+
Solo
Team Averages
Level 93
1,630 SR
1,537 Elo+

VS

Team Averages
Level 92
1,602 SR
1,512 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DANIELSEB
Fenrir
Level 76
God Stats
9W - 11L
1,594 SR
Queue Stats
311W - 323L
1,535 Elo+
Solo
He Bo
He Bo
frostttt
He Bo
Level 66
God Stats
5W - 2L
1,816 SR
Queue Stats
50W - 43L
1,516 Elo+
Solo
Cernunnos
Cernunnos
silvana28
Cernunnos
Level 103
God Stats
45W - 32L
1,601 SR
Queue Stats
141W - 145L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 1 / 3
6,600
550
4,666
4,754
1,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
 
Artio
10
2 / 1 / 2
6,038
503
4,280
11,477
5,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
HossKat
Tiamat
11
2 / 3 / 3
6,606
551
8,165
7,791
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 0
6,081
507
4,481
6,935
3,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
gutss777
Nemesis
11
2 / 2 / 1
6,372
531
4,955
8,264
2,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 0 / 1
6,404
534
5,021
7,472
3,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ymir
 
Ymir
9
0 / 3 / 3
5,637
470
4,423
11,632
6,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
DANIELSEB
Fenrir
12
2 / 1 / 3
6,869
572
3,704
10,067
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

He Bo
frostttt
He Bo
7
3 / 2 / 0
5,324
444
2,794
3,352
840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
silvana28
Cernunnos
10
2 / 2 / 0
6,153
513
8,216
5,601
1,385
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
8
Kills
9
9
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
1
3
2.5
W
Artio
 
Artio
2
1
2
3
L
Sun Wukong
 
Sun Wukong
2
0
1
2.5
L
Ymir
 
Ymir
0
3
3
0.5
L
Fenrir
DANIELSEB
Fenrir
2
1
3
3.5
W
Tiamat
HossKat
Tiamat
2
3
3
1.17
W
1
2
0
0.5
L
He Bo
frostttt
He Bo
3
2
0
1.5
W
Nemesis
gutss777
Nemesis
2
2
1
1.25
L
Cernunnos
silvana28
Cernunnos
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,547
Damage
24,158
39,221
Taken
38,124
17,997
Mitigated
15,352
11,771
Healing
12,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,666
3,666
0
1,211
4,754
1,163
1,746
940
3,814
0
44,014
W
Artio
 
Artio
4,280
1,074
212
4,142
11,477
5,908
25
1,951
9,484
13,941
0
L
Sun Wukong
 
Sun Wukong
5,021
999
0
3,690
7,472
3,730
49
628
6,392
0
31,416
L
Ymir
 
Ymir
4,423
1,215
164
2,466
11,632
6,176
0
4,577
6,806
19,586
0
L
Fenrir
DANIELSEB
Fenrir
3,704
845
0
4,002
10,067
3,221
0
3,174
6,708
0
35,503
W
Tiamat
HossKat
Tiamat
8,165
797
0
2,476
7,791
4,466
0
2,367
5,188
34,583
0
W
4,481
251
0
3,056
6,935
3,972
0
0
6,440
0
30,927
L
He Bo
frostttt
He Bo
2,794
113
0
740
3,352
840
0
1,572
1,546
16,118
0
W
Nemesis
gutss777
Nemesis
4,955
1,875
0
674
8,264
2,488
0
1,703
6,457
0
39,272
L
Cernunnos
silvana28
Cernunnos
8,216
4,129
0
1,398
5,601
1,385
0
1,880
3,721
0
35,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,697
Gold Earned
30,387
328
Minions Killed
269
0
Camps Cleared
0
1,234,565
Distance Traveled
1,097,436
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,600
550
92
8
0
219,127
3
W
Artio
6,038
503
24
2
0
256,831
5
L
Sun Wukong
6,404
534
62
5
0
249,315
5
L
Ymir
5,637
470
28
2
0
220,558
6
L
Fenrir
6,869
572
80
7
0
259,316
3
W
Tiamat
6,606
551
72
6
0
228,074
6
W
Tyr
6,081
507
70
6
0
250,013
1
L
He Bo
5,324
444
32
3
0
139,094
1
W
Nemesis
6,372
531
70
6
0
280,520
3
L
Cernunnos
6,153
513
67
6
0
229,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role