Player Matchup

Zeus
Zeus
AyyJayyMN
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,211 Elo+
Party 3
Gilgamesh
Gilgamesh
CasusV1
Gilgamesh
Level 120
God Stats
2W - 2L
1,291 SR
Queue Stats
351W - 361L
1,473 Elo+
Party 3
Izanami
Izanami
Danier73
Izanami
Level 156
God Stats
8W - 15L
1,375 SR
Queue Stats
531W - 582L
1,442 Elo+
Party 2
Atlas
Atlas
Fates nebula517
Atlas
Level 154
God Stats
4W - 5L
1,600 SR
Queue Stats
386W - 407L
1,602 Elo+
Solo
Anhur
Anhur
lhy96
Anhur
Level 155
God Stats
4W - 4L
1,338 SR
Queue Stats
589W - 633L
1,439 Elo+
Party 2
Team Averages
Level 120
1,421 SR
1,433 Elo+

VS

Team Averages
Level 92
1,526 SR
1,507 Elo+
Cabrakan
Cabrakan
Ace_HUN001
Cabrakan
Level 104
God Stats
11W - 5L
1,676 SR
Queue Stats
194W - 183L
1,516 Elo+
Party 1
Osiris
Osiris
Cubalibre796
Osiris
Level 120
God Stats
1W - 2L
1,295 SR
Queue Stats
29W - 34L
1,503 Elo+
Solo
Tiamat
Tiamat
Gark1205
Tiamat
Level 120
God Stats
14W - 6L
1,757 SR
Queue Stats
253W - 205L
1,534 Elo+
Solo
Cliodhna
Cliodhna
Hitman--Hun
Cliodhna
Level 47
God Stats
3W - 6L
1,296 SR
Queue Stats
128W - 128L
1,456 Elo+
Party 1
Danzaburou
Danzaburou
x_DeltaZombi_x
Danzaburou
Level 71
God Stats
11W - 6L
1,605 SR
Queue Stats
294W - 306L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
1 / 6 / 4
7,199
400
3,969
8,324
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
CasusV1
Gilgamesh
14
4 / 5 / 4
8,752
486
12,432
19,575
7,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Danier73
Izanami
15
1 / 4 / 0
9,138
508
5,824
11,930
5,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
4 / 3 / 6
9,507
528
13,091
16,365
12,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
lhy96
Anhur
14
2 / 6 / 4
8,678
482
5,516
15,689
3,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ace_HUN001
Cabrakan
14
2 / 5 / 10
9,165
509
8,933
21,555
12,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
17
3 / 1 / 2
10,660
592
10,453
14,916
14,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Gark1205
Tiamat
17
8 / 1 / 6
11,080
616
14,473
9,740
7,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
Hitman--Hun
Cliodhna
15
4 / 3 / 10
9,752
542
8,946
12,088
4,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
x_DeltaZombi_x
Danzaburou
17
7 / 2 / 5
10,743
597
13,614
14,551
5,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
12
Kills
24
24
Deaths
12
18
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Ace_HUN001
Cabrakan
2
5
10
1.4
L
Zeus
1
6
4
0.5
L
Gilgamesh
CasusV1
Gilgamesh
4
5
4
1.2
W
Osiris
3
1
2
4
L
Izanami
Danier73
Izanami
1
4
0
0.25
L
4
3
6
2.33
W
Tiamat
Gark1205
Tiamat
8
1
6
11
W
Cliodhna
Hitman--Hun
Cliodhna
4
3
10
3
L
Anhur
lhy96
Anhur
2
6
4
0.67
W
Danzaburou
x_DeltaZombi_x
Danzaburou
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,832
Damage
56,419
71,883
Taken
72,850
31,038
Mitigated
44,069
15,145
Healing
27,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Ace_HUN001
Cabrakan
8,933
1,485
0
6,508
21,555
12,670
150
6,609
14,864
24,837
0
L
Zeus
3,969
415
0
198
8,324
2,075
0
2,489
5,710
30,762
0
L
Gilgamesh
CasusV1
Gilgamesh
12,432
3,061
0
1,072
19,575
7,612
0
8,539
10,597
0
56,057
W
Osiris
10,453
1,601
0
4,184
14,916
14,052
484
1,280
13,636
7,107
55,128
L
Izanami
Danier73
Izanami
5,824
3,698
0
2,935
11,930
5,441
742
1,006
10,012
0
65,018
L
13,091
4,579
2,501
4,569
16,365
12,149
0
6,626
9,430
35,151
0
W
Tiamat
Gark1205
Tiamat
14,473
1,131
142
4,508
9,740
7,455
392
3,190
6,429
72,369
0
W
Cliodhna
Hitman--Hun
Cliodhna
8,946
713
0
5,086
12,088
4,303
41
2,523
9,477
0
57,804
L
Anhur
lhy96
Anhur
5,516
2,582
0
3,870
15,689
3,761
0
5,143
10,420
0
55,450
W
Danzaburou
x_DeltaZombi_x
Danzaburou
13,614
5,788
145
7,078
14,551
5,589
3,096
3,218
11,315
0
86,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,274
Gold Earned
51,400
452
Minions Killed
501
0
Camps Cleared
0
1,575,977
Distance Traveled
1,676,271
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,165
509
28
2
0
280,166
1
L
Zeus
7,199
400
67
4
0
285,695
7
L
Gilgamesh
8,752
486
79
4
0
341,629
5
W
Osiris
10,660
592
114
6
0
357,957
2
L
Izanami
9,138
508
134
7
0
299,003
1
L
Atlas
9,507
528
55
3
0
349,525
6
W
Tiamat
11,080
616
149
8
0
357,925
4
W
Cliodhna
9,752
542
99
6
0
354,581
3
L
Anhur
8,678
482
117
7
0
300,125
3
W
Danzaburou
10,743
597
111
6
0
325,642
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role