Player Matchup

Odin
Odin
 
Odin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Aptly
Zeus
Level 100
God Stats
13W - 10L
1,661 SR
Queue Stats
148W - 114L
1,634 Elo+
Solo
Bastet
Bastet
howarewewinning
Bastet
Level 44
God Stats
20W - 14L
1,561 SR
Queue Stats
182W - 201L
1,379 Elo+
Solo
Team Averages
Level 100
1,574 SR
1,504 Elo+

VS

Team Averages
Level 72
1,384 SR
1,397 Elo+
Sylvanus
Sylvanus
D0ct0rZ0idberg
Sylvanus
Level 146
God Stats
2W - 8L
1,201 SR
Queue Stats
40W - 49L
1,566 Elo+
Solo
Guan Yu
Guan Yu
Tenguard
Guan Yu
Level 24
God Stats
2W - 2L
1,362 SR
Queue Stats
4W - 9L
1,276 Elo+
Party 1
Kukulkan
Kukulkan
WhenDInosAttack
Kukulkan
Level 46
God Stats
15W - 7L
1,590 SR
Queue Stats
18W - 19L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 0 / 6
6,874
687
2,291
7,397
4,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
Aptly
Zeus
13
8 / 0 / 1
7,923
792
14,857
4,308
1,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 5
6,398
640
3,607
5,124
1,501
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
8
0 / 4 / 1
5,641
564
3,227
9,124
5,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Tenguard
Guan Yu
9
0 / 4 / 1
5,807
581
1,862
10,075
5,964
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
11
2 / 1 / 0
6,374
637
5,006
4,021
1,335
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
9
Kills
2
2
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
0
6
4
W
Zeus
Aptly
Zeus
8
0
1
8.5
L
Sylvanus
0
4
1
0.13
L
Guan Yu
Tenguard
Guan Yu
0
4
1
0.13
L
Kukulkan
2
1
0
2
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,755
Damage
10,095
16,829
Taken
23,220
7,388
Mitigated
12,871
5,031
Healing
5,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,291
423
0
3,368
7,397
4,493
0
3,496
3,901
0
12,371
W
Zeus
Aptly
Zeus
14,857
4,632
0
1,109
4,308
1,394
642
2,931
1,377
37,670
0
L
Sylvanus
3,227
980
873
1,821
9,124
5,572
0
6,821
2,303
9,139
0
L
Guan Yu
Tenguard
Guan Yu
1,862
164
1,466
1,174
10,075
5,964
0
6,393
3,682
0
8,091
L
Kukulkan
5,006
285
0
0
4,021
1,335
0
2,087
1,934
23,838
0
W
3,607
848
0
554
5,124
1,501
0
2,228
2,896
0
20,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,195
Gold Earned
17,822
127
Minions Killed
83
8
Camps Cleared
2
563,017
Distance Traveled
485,978
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,874
687
25
3
3
197,511
2
W
Zeus
7,923
792
63
6
2
161,607
3
L
Sylvanus
5,641
564
9
1
0
110,593
0
L
Guan Yu
5,807
581
12
1
0
188,453
1
L
Kukulkan
6,374
637
62
6
2
186,932
2
W
Bastet
6,398
640
39
4
3
203,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role