Player Matchup

Da Ji
Da Ji
Abigor567
Da Ji
Level 141
God Stats
2W - 1L
1,425 SR
Queue Stats
61W - 65L
1,532 Elo+
Party 1
Nu Wa
Nu Wa
BenjiTapes
Nu Wa
Level 158
God Stats
1W - 0L
1,568 SR
Queue Stats
4W - 3L
1,530 Elo+
Party 1
Vamana
Vamana
Big_Boma1028
Vamana
Level 159
God Stats
2W - 1L
1,584 SR
Queue Stats
56W - 61L
1,515 Elo+
Party 1
Geb
Geb
XFalseRealityXx
Geb
Level 159
God Stats
1W - 0L
1,319 SR
Queue Stats
158W - 149L
1,567 Elo+
Party 1
Jing Wei
Jing Wei
bran2003
Jing Wei
Level 55
God Stats
7W - 10L
1,246 SR
Queue Stats
149W - 166L
1,339 Elo+
Solo
Team Averages
Level 134
1,428 SR
1,497 Elo+

VS

Team Averages
Level 92
1,505 SR
1,453 Elo+
Janus
Janus
 
Janus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BoB_FN_ICEE
Vulcan
Level 109
God Stats
294W - 308L
1,488 SR
Queue Stats
294W - 308L
1,412 Elo+
Solo
Skadi
Skadi
WingingGarlic5
Skadi
Level 63
God Stats
8W - 9L
1,540 SR
Queue Stats
77W - 114L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Abigor567
Da Ji
13
11 / 2 / 2
8,547
611
10,053
9,726
3,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
14
2 / 2 / 4
8,175
584
8,614
5,859
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
12
2 / 2 / 5
7,517
537
5,072
8,217
5,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 10
6,388
456
4,647
11,656
8,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
bran2003
Jing Wei
12
4 / 1 / 3
7,653
547
4,640
7,180
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 1 / 2
7,566
540
4,105
8,635
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
 
Guan Yu
11
3 / 2 / 3
7,369
526
4,468
9,710
3,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chang'e
 
Chang'e
8
0 / 3 / 3
5,363
383
3,111
7,679
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Vulcan
10
1 / 6 / 1
6,269
448
2,484
6,890
1,841
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 7 / 3
6,471
462
6,946
10,657
2,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
19
Kills
9
9
Deaths
19
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
1
2
4
L
Guan Yu
 
Guan Yu
3
2
3
2.25
L
Chang'e
 
Chang'e
0
3
3
0.5
W
Da Ji
Abigor567
Da Ji
11
2
2
6
W
Nu Wa
2
2
4
2
W
Vamana
2
2
5
2.25
L
Vulcan
1
6
1
0.25
L
2
7
3
0.5
W
0
2
10
2.5
W
Jing Wei
bran2003
Jing Wei
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,026
Damage
21,114
42,638
Taken
43,571
20,623
Mitigated
12,705
10,892
Healing
11,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,105
283
162
1,593
8,635
2,670
0
4,126
4,357
53,556
0
L
Guan Yu
 
Guan Yu
4,468
1,558
240
5,038
9,710
3,665
0
1,712
7,883
0
35,963
L
Chang'e
 
Chang'e
3,111
293
927
1,888
7,679
1,934
0
4,255
3,139
12,578
0
W
Da Ji
Abigor567
Da Ji
10,053
4,267
0
2,176
9,726
3,547
51
1,446
8,264
0
35,376
W
Nu Wa
8,614
1,656
31
1,546
5,859
1,808
2,162
2,318
3,429
63,335
0
W
Vamana
5,072
2,520
0
1,672
8,217
5,529
737
1,931
6,188
0
39,483
L
Vulcan
2,484
1,473
0
856
6,890
1,841
192
1,009
5,711
24,641
0
L
6,946
3,560
0
1,238
10,657
2,595
12
1,608
8,846
0
32,133
W
4,647
1,002
628
2,306
11,656
8,215
48
2,735
8,557
14,225
0
W
Jing Wei
bran2003
Jing Wei
4,640
2,640
0
2,533
7,180
1,524
72
618
6,398
0
44,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,280
Gold Earned
33,038
378
Minions Killed
332
0
Camps Cleared
0
1,317,130
Distance Traveled
1,182,773
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,566
540
123
9
0
269,563
3
L
Guan Yu
7,369
526
72
5
0
247,761
1
L
Chang'e
5,363
383
28
2
0
223,593
11
W
Da Ji
8,547
611
63
5
0
301,886
2
W
Nu Wa
8,175
584
126
9
0
218,563
5
W
Vamana
7,517
537
82
6
0
224,832
0
L
Vulcan
6,269
448
52
4
0
228,431
4
L
Skadi
6,471
462
57
4
0
213,425
1
W
Geb
6,388
456
22
2
0
295,288
0
W
Jing Wei
7,653
547
85
6
0
276,561
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role