Player Matchup

Arachne
Arachne
Silver III
ASAP Cyclone
Arachne
Silver III
Level 64
God Stats
0W - 2L
1,398 SR
Queue Stats
63W - 89L
934 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
Hippie-Gunner
Gilgamesh
Silver IV
Level 157
God Stats
29W - 33L
1,518 SR
Queue Stats
280W - 453L
857 MMR
Solo
Nox
Nox
Silver II
Meliodas31
Nox
Silver II
Level 141
God Stats
8W - 7L
1,621 SR
Queue Stats
60W - 71L
1,000 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,512 SR
930 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,603 SR
1,445 MMR
Yemoja
Yemoja
Platinum V
Arrow2746
Yemoja
Platinum V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 226L
1,538 MMR
Party 1
Hades
Hades
Gold IV
HTD Free EXP
Hades
Gold IV
Level 120
God Stats
2W - 0L
1,668 SR
Queue Stats
164W - 177L
1,269 MMR
Party 1
Heimdallr
Heimdallr
Platinum V
HTD Griffo
Heimdallr
Platinum V
Level 120
God Stats
2W - 1L
1,642 SR
Queue Stats
198W - 216L
1,528 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ASAP Cyclone
Arachne
12
1 / 9 / 2
9,846
518
9,987
18,075
6,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
Hippie-Gunner
Gilgamesh
15
1 / 1 / 3
10,591
557
9,410
15,184
9,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 2 / 2
10,549
555
12,035
8,830
3,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FayAchillesIzanamiFenrirAres

VS

Bans
BastetPoseidonGebVulcanKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Arrow2746
Yemoja
17
4 / 0 / 8
13,358
703
9,741
9,339
15,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 2 / 7
11,785
620
9,836
16,972
11,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
HTD Griffo
Heimdallr
16
4 / 2 / 7
11,708
616
16,008
12,935
5,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
4
Kills
12
12
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Arachne
ASAP Cyclone
Arachne
1
9
2
0.22
W
Yemoja
Arrow2746
Yemoja
4
0
8
8
W
4
2
7
3.75
W
Heimdallr
HTD Griffo
Heimdallr
4
2
7
3.75
L
Gilgamesh
Hippie-Gunner
Gilgamesh
1
1
3
2.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,432
Damage
35,585
42,089
Taken
39,246
18,434
Mitigated
33,405
8,387
Healing
16,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ASAP Cyclone
Arachne
9,987
5,919
0
3,622
18,075
6,126
0
8,454
9,621
0
18,018
W
Yemoja
Arrow2746
Yemoja
9,741
1,179
3,678
3,639
9,339
15,582
339
3,290
5,712
31,541
0
W
9,836
581
848
6,949
16,972
11,835
609
5,703
10,917
44,578
0
W
Heimdallr
HTD Griffo
Heimdallr
16,008
4,695
0
1,794
12,935
5,988
1,683
4,535
8,270
0
64,523
L
Gilgamesh
Hippie-Gunner
Gilgamesh
9,410
1,323
0
3,384
15,184
9,126
0
7,119
8,065
3,814
42,406
L
12,035
572
203
1,178
8,830
3,182
0
4,931
3,899
36,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,986
Gold Earned
36,851
160
Minions Killed
241
8
Camps Cleared
8
1,018,693
Distance Traveled
1,035,223
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,846
518
17
1
2
338,446
1
W
Yemoja
13,358
703
31
2
1
353,667
3
W
Hades
11,785
620
88
5
6
341,980
5
W
Heimdallr
11,708
616
122
6
1
339,576
4
L
Gilgamesh
10,591
557
81
4
4
324,117
0
L
Nox
10,549
555
62
3
2
356,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role