Player Matchup

Osiris
Osiris
 
Osiris
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
DaHydra
Apollo
Level 160
God Stats
0W - 2L
1,316 SR
Queue Stats
55W - 35L
1,575 Elo+
Solo
Ne Zha
Ne Zha
Tulsg
Ne Zha
Level 105
God Stats
2W - 1L
1,978 SR
Queue Stats
311W - 397L
1,491 Elo+
Party 1
Ares
Ares
WheresTheStoker
Ares
Level 106
God Stats
8W - 10L
1,513 SR
Queue Stats
219W - 279L
1,455 Elo+
Party 1
Ra
Ra
bbwdmbrandon
Ra
Level 46
God Stats
3W - 5L
1,413 SR
Queue Stats
99W - 111L
1,491 Elo+
Solo
Team Averages
Level 111
1,544 SR
1,502 Elo+

VS

Team Averages
Level 115
1,477 SR
1,482 Elo+
Olorun
Olorun
Aaanimul
Olorun
Level 123
God Stats
7W - 8L
1,496 SR
Queue Stats
234W - 281L
1,496 Elo+
Party 2
Sun Wukong
Sun Wukong
BluePiccolo
Sun Wukong
Level 105
God Stats
4W - 8L
1,429 SR
Queue Stats
82W - 98L
1,498 Elo+
Party 3
Mercury
Mercury
Gimless
Mercury
Level 122
God Stats
5W - 8L
1,485 SR
Queue Stats
97W - 117L
1,475 Elo+
Party 3
Anhur
Anhur
Godziee
Anhur
Level 154
God Stats
19W - 22L
1,498 SR
Queue Stats
670W - 760L
1,469 Elo+
Party 2
Ymir
Ymir
coconutmad
Ymir
Level 69
God Stats
34W - 51L
1,479 SR
Queue Stats
46W - 64L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
2 / 5 / 3
9,435
555
15,384
19,478
16,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
DaHydra
Apollo
15
1 / 3 / 0
9,199
541
5,259
12,015
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
Tulsg
Ne Zha
14
3 / 5 / 0
8,513
501
6,907
12,938
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 6 / 1
6,509
383
3,895
13,670
10,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 3 / 0
9,371
551
6,992
9,309
3,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aaanimul
Olorun
16
3 / 2 / 4
9,731
572
9,268
9,998
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
BluePiccolo
Sun Wukong
15
6 / 3 / 3
9,998
588
15,161
18,870
14,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Gimless
Mercury
17
8 / 2 / 9
10,567
622
8,478
11,519
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
Godziee
Anhur
15
2 / 1 / 12
9,048
532
7,975
8,249
2,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 0 / 14
8,852
521
5,457
8,569
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
8
Kills
22
22
Deaths
8
4
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
5
3
0.7
W
Olorun
Aaanimul
Olorun
3
2
4
2.5
W
Sun Wukong
BluePiccolo
Sun Wukong
6
3
3
2.5
L
Apollo
DaHydra
Apollo
1
3
0
0.33
W
Mercury
Gimless
Mercury
8
2
9
6.25
W
Anhur
Godziee
Anhur
2
1
12
8
L
Ne Zha
Tulsg
Ne Zha
3
5
0
0.6
L
0
6
1
0.08
L
2
3
0
0.67
W
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,437
Damage
46,339
67,410
Taken
57,205
40,025
Mitigated
31,885
19,033
Healing
18,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
15,384
4,369
0
6,114
19,478
16,467
74
3,673
14,779
7,258
55,944
W
Olorun
Aaanimul
Olorun
9,268
5,133
274
4,240
9,998
3,397
0
1,937
7,906
82,435
0
W
Sun Wukong
BluePiccolo
Sun Wukong
15,161
4,189
19
6,129
18,870
14,244
0
2,249
15,581
7,005
46,728
L
Apollo
DaHydra
Apollo
5,259
3,343
0
4,024
12,015
4,603
2,752
4,597
7,373
0
76,531
W
Mercury
Gimless
Mercury
8,478
3,713
0
4,318
11,519
3,919
0
2,975
8,379
0
65,183
W
Anhur
Godziee
Anhur
7,975
4,378
0
1,104
8,249
2,888
0
2,937
5,167
0
73,709
L
Ne Zha
Tulsg
Ne Zha
6,907
1,093
0
4,147
12,938
4,790
0
836
11,987
0
55,011
L
3,895
149
0
837
13,670
10,489
0
5,867
7,755
11,246
0
L
6,992
625
527
3,384
9,309
3,676
102
1,638
7,628
82,178
0
W
5,457
1,380
0
2,191
8,569
7,437
0
2,396
5,939
13,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,027
Gold Earned
48,196
564
Minions Killed
496
0
Camps Cleared
0
1,686,281
Distance Traveled
1,780,066
32
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,435
555
128
8
0
338,409
2
W
Olorun
9,731
572
143
8
0
332,591
3
W
Sun Wukong
9,998
588
90
5
0
338,649
7
L
Apollo
9,199
541
157
9
0
327,574
3
W
Mercury
10,567
622
122
7
0
417,780
1
W
Anhur
9,048
532
128
8
0
327,446
4
L
Ne Zha
8,513
501
103
6
0
347,043
3
L
Ares
6,509
383
14
1
0
340,498
17
L
Ra
9,371
551
162
10
0
332,757
7
W
Ymir
8,852
521
13
1
0
363,600
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role