Player Matchup

Danzaburou
Danzaburou
LordFacundo
Danzaburou
Level 120
God Stats
9W - 16L
1,367 SR
Queue Stats
54W - 105L
1,309 Elo+
Solo
Chiron
Chiron
TonkeyToT
Chiron
Level 144
God Stats
33W - 15L
1,687 SR
Queue Stats
569W - 487L
1,621 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
colonelpain
Ah Muzen Cab
Level 106
God Stats
2W - 1L
1,520 SR
Queue Stats
34W - 30L
1,524 Elo+
Solo
Team Averages
Level 123
1,525 SR
1,485 Elo+

VS

Team Averages
Level 53
1,821 SR
1,727 Elo+
Janus
Janus
Kerenal
Janus
Level 17
God Stats
4W - 1L
1,705 SR
Queue Stats
12W - 5L
1,664 Elo+
Party 1
Hercules
Hercules
Sadbutnotsad
Hercules
Level 13
God Stats
4W - 0L
2,008 SR
Queue Stats
19W - 7L
1,721 Elo+
Party 1
Chaac
Chaac
TrentHigg
Chaac
Level 128
God Stats
2W - 0L
1,748 SR
Queue Stats
35W - 12L
1,795 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LordFacundo
Danzaburou
12
0 / 14 / 2
10,224
511
5,645
21,090
9,729
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
TonkeyToT
Chiron
17
3 / 7 / 2
12,628
631
22,222
20,207
7,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
colonelpain
Ah Muzen Cab
16
2 / 6 / 2
11,918
596
16,155
14,773
5,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kerenal
Janus
18
14 / 2 / 9
14,186
709
15,820
15,683
5,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hercules
Sadbutnotsad
Hercules
17
8 / 1 / 17
13,638
682
13,852
24,399
36,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
TrentHigg
Chaac
18
5 / 2 / 19
13,262
663
20,767
22,087
33,744
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
72
5
Kills
27
27
Deaths
5
6
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Janus
Kerenal
Janus
14
2
9
9.25
L
Danzaburou
LordFacundo
Danzaburou
0
14
2
0.07
W
Hercules
Sadbutnotsad
Hercules
8
1
17
16.5
L
Chiron
TonkeyToT
Chiron
3
7
2
0.57
W
Chaac
TrentHigg
Chaac
5
2
19
7.25
L
Ah Muzen Cab
colonelpain
Ah Muzen Cab
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,022
Damage
50,439
56,070
Taken
62,169
21,905
Mitigated
75,185
9,262
Healing
16,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Kerenal
Janus
15,820
814
0
1,683
15,683
5,122
456
92
15,591
63,777
0
L
Danzaburou
LordFacundo
Danzaburou
5,645
1,764
0
937
21,090
9,729
0
4,557
15,285
0
23,844
W
Hercules
Sadbutnotsad
Hercules
13,852
2,425
0
6,187
24,399
36,319
501
428
23,971
7,526
37,286
L
Chiron
TonkeyToT
Chiron
22,222
7,862
469
5,752
20,207
7,127
460
7,422
11,287
0
51,549
W
Chaac
TrentHigg
Chaac
20,767
2,137
0
8,463
22,087
33,744
536
48
22,039
1,895
49,835
L
Ah Muzen Cab
colonelpain
Ah Muzen Cab
16,155
3,646
0
2,104
14,773
5,049
372
5,646
8,503
0
65,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,770
Gold Earned
41,086
214
Minions Killed
273
4
Camps Cleared
12
982,700
Distance Traveled
1,139,916
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,186
709
125
6
5
406,031
1
L
Danzaburou
10,224
511
46
2
0
277,046
0
W
Hercules
13,638
682
63
3
4
348,447
2
L
Chiron
12,628
631
54
3
2
335,506
4
W
Chaac
13,262
663
85
4
3
385,438
1
L
Ah Muzen Cab
11,918
596
114
6
2
370,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role