Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
C_Rhymes_Crimes
Janus
Level 127
God Stats
2W - 3L
1,225 SR
Queue Stats
666W - 779L
1,435 Elo+
Solo
Anhur
Anhur
I DreadNox I
Anhur
Level 17
God Stats
1W - 1L
1,490 SR
Queue Stats
24W - 18L
1,621 Elo+
Party 2
Achilles
Achilles
PM_ORDONEZ-1998
Achilles
Level 89
God Stats
17W - 14L
1,539 SR
Queue Stats
188W - 177L
1,786 Elo+
Solo
Team Averages
Level 65
1,451 SR
1,568 Elo+

VS

Team Averages
Level 68
1,566 SR
1,477 Elo+
Geb
Geb
 
Geb
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
J4MIXZ
Merlin
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 46L
1,494 Elo+
Party 1
Odin
Odin
ToNyxV666
Odin
Level 105
God Stats
1W - 0L
1,794 SR
Queue Stats
77W - 85L
1,485 Elo+
Party 1
Izanami
Izanami
kingdompat
Izanami
Level 17
God Stats
10W - 6L
1,513 SR
Queue Stats
23W - 23L
1,413 Elo+
Party 3
Fenrir
Fenrir
rrene1256
Fenrir
Level 67
God Stats
5W - 1L
1,520 SR
Queue Stats
81W - 68L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
1 / 4 / 0
6,071
506
5,124
8,482
2,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Terra
 
Terra
7
0 / 4 / 0
5,035
420
1,327
9,124
5,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 2 / 0
5,820
485
3,076
5,429
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 3 / 0
5,818
485
2,954
7,748
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
10
1 / 2 / 0
6,111
509
3,431
9,572
6,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 0 / 7
6,938
578
5,421
6,799
4,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
J4MIXZ
Merlin
11
1 / 1 / 8
6,662
555
6,192
3,244
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
11
0 / 1 / 3
6,363
530
4,666
6,178
2,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
kingdompat
Izanami
11
4 / 0 / 3
6,855
571
5,186
6,936
1,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
rrene1256
Fenrir
13
9 / 0 / 1
7,467
622
6,218
9,096
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
2
Kills
15
15
Deaths
2
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
4
0
0.25
L
Terra
 
Terra
0
4
0
0
W
Geb
 
Geb
1
0
7
4.5
L
0
2
0
0
L
0
3
0
0
W
Merlin
J4MIXZ
Merlin
1
1
8
5
L
Achilles
1
2
0
0.5
W
Odin
0
1
3
1.5
W
Izanami
kingdompat
Izanami
4
0
3
5.5
W
Fenrir
rrene1256
Fenrir
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,912
Damage
27,683
40,355
Taken
32,253
17,857
Mitigated
12,702
9,970
Healing
10,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
5,124
317
0
3,081
8,482
2,698
0
2,612
5,754
0
37,378
L
Terra
 
Terra
1,327
110
80
1,006
9,124
5,373
0
4,271
4,672
10,124
0
W
Geb
 
Geb
5,421
722
839
1,874
6,799
4,469
0
1,910
4,762
33,776
0
L
3,076
288
0
1,158
5,429
1,292
0
2,122
3,015
33,920
0
L
2,954
1,590
0
750
7,748
1,816
0
2,019
5,729
0
36,115
W
Merlin
J4MIXZ
Merlin
6,192
147
0
736
3,244
773
225
799
2,408
32,347
0
L
Achilles
3,431
551
0
3,895
9,572
6,678
116
0
9,572
0
26,913
W
Odin
4,666
1,659
92
1,139
6,178
2,839
509
0
6,178
0
30,466
W
Izanami
kingdompat
Izanami
5,186
3,615
0
1,809
6,936
1,484
1,096
166
6,770
0
35,547
W
Fenrir
rrene1256
Fenrir
6,218
2,116
0
4,366
9,096
3,137
349
1,314
7,732
0
39,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,855
Gold Earned
34,285
295
Minions Killed
334
0
Camps Cleared
0
1,192,148
Distance Traveled
1,225,377
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,071
506
76
6
0
264,875
4
L
Terra
5,035
420
15
1
0
260,671
2
W
Geb
6,938
578
54
5
0
268,620
4
L
Janus
5,820
485
70
6
0
225,167
0
L
Anhur
5,818
485
80
7
0
227,295
3
W
Merlin
6,662
555
75
6
0
235,891
2
L
Achilles
6,111
509
54
5
0
214,140
1
W
Odin
6,363
530
61
5
0
235,780
3
W
Izanami
6,855
571
76
6
0
236,556
4
W
Fenrir
7,467
622
68
6
0
248,530
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role